Kuriboh Deck #772226 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Stratos x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Instant Fusion x1
- Mask Change x1
- Polymerization x1
- Pot of Prosperity x1
- Pot of Sloth x2
- Terraforming x1
- Triple Tactics Thrust x1
- Ultimate Sky x3
- Red Reboot x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Elemental HERO Clay Guardian x1
- Masked HERO Dark Law x2
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.7 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion boss monsters (Destro-Dogma, Dusktopia, Dominance, Dystopia, Trinity) reached through Fusion Destiny, Polymerization, Masked HERO Furnace and Dreadnought Servant; Mulcharmy draw-engine attrition: Fuwalos and Purulia draw on opponent summons while the deck keeps cards in hand
- Turn 1 (going first): Dark City at Midnight, Destiny HERO - Malicious and Doom Overlord search or recycle Destiny HERO pieces; Mulcharmy monsters enter when the field is empty; Fusion Destiny or Polymerization reaches a Fusion boss by turn 2-3
- Turn 2 (going second): Hand traps (Ash Blossom x2, Ghost Ogre x3, Droll & Lock Bird, Maxx C, Red Reboot) and Solemn Judgment break the opponent's turn-1 line; Destiny HERO - Plasma and Dark Angel negate face-up effects and continue the engine
- Recovery: Destiny HERO monsters recur from the GY (Dark Angel to the opponent's field, Malicious self-revival, Dreadmaster via Clock Tower Prison); Mulcharmy draws replace spent cards; Pot of Sloth x2 and Pot of Prosperity refill the hand
- After siding: None. The deck runs zero side-deck cards, so there is no defined post-side plan (see d12 and the Recommendations)
Why it scores here
The deck is a Destiny HERO and Mulcharmy fusion midrange list, not a Kuriboh deck: only 3 of 70 non-generic cards carry the Kuriboh name, and the archetype label reflects the card group that was filed rather than the deck's engine. Its structural strength comes from the system: three copies of each main engine starter give about an 84% chance of at least one searcher-text card in the opening five cards (Inferred), the Mulcharmy and Pot draw cards keep the hand functional, and eight hand traps plus 13 negation-text cards give the deck interaction on both the going-first and going-second turns. Its fusion boss monsters (Destro-Dogma, Dusktopia, Dominance) give closing power, and recursion through Destiny HERO monsters in the graveyard supports interruption resilience. The score is held back by an empty side deck (no post-side plan), by reliance on single-copy enablers (Dreadnought Servant, Stratos, Polymerization, Mask Change), and by the absence of combo or tournament evidence, so the floor and median output are inferred rather than observed. Popularity did not earn points: the usage-stat core presence of 80% only confirms the list is accessible, and the score was built from the deck's system properties, not from averaging its card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Searcher-text group P(at least 1 in opening 5) = 0.84; 9-copy usage-core group P(at least 1) = 0.58; single-copy enablers (Dreadnought Servant, Stratos, Polymerization, Mask Change) cap consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Hand-trap and reactive cards (8 hand traps, Heavy Storm, Feather Duster, Solemn) can dead-draw; Mulcharmy and Pot draws reduce the brick rate; no measured brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No parsed combos; Fusion Destiny into Dreadnought Master / Dusktopia / Dominance reads as a high-ceiling line from card text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | combos_evidence has 0 boards, so median output is unmeasured; the draw-plus-interaction shell suggests a steady but modest median (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Destiny HERO recursion from the GY (Dark Angel, Malicious, Dreadmaster) and two Ash Blossom plus Ghost Ogre hand traps give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy x6, Pot of Sloth x2, Pot of Prosperity and searchers restock the hand; resource_signature is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 13 negation-text cards, 26 removal-text cards and 8 hand traps across Ash, Ghost Ogre, Droll, Red Reboot, Solemn, Crossout and Plasma (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density and Destiny HERO - Plasma negation on the going-second turn help; 8 hand traps are cheap but cannot take on a built board alone (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Fusion bosses at 2900-3400 ATK (Destro-Dogma, Dominance, Dusktopia) with delayed damage from Destro-Dogma (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 58 main cards with 22 singles, 3 doubles and 10 triples; 35 distinct cards; off-archetype spread (Destiny HERO 21, generic 23, Mulcharmy 6) limits coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15/15 Extra Deck slots used: 12 Fusion and 3 Link; two Dreadnought Master and two Cross Crusader cover the main engines (Verified count, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards in a legal format with a 15-card side allowance; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; matchup fit is not measured and was held at neutral 50 and dropped from the structural calculation (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points: fusion-material sequencing, hand-trap timing, Mulcharmy empty-field conditions and Destiny HERO recursion (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and remaining weights renormalized /95, because no metagame data is available). Structural ≈ 63.7, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-2); No post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no reliable metagame; Meta provisional). 0.80*63.7 + 0.20*52 = 61.4; modifiers -5; final 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three copies of the main Destiny HERO and Mulcharmy engine pieces, with searchers giving about an 84% chance of at least one in the opening five
- Eight hand traps and 13 negation-text cards cover both turns
- Fusion boss monsters with high ATK (2900-3400) provide closing power
- Full Extra Deck (15/15) with two copies of the two most central Fusion and Link engines
Weaknesses
- Zero side-deck cards, so there is no post-side plan
- Archetype label Kuriboh does not describe the deck (4.1% exact-name purity; Destiny HERO 21 copies)
- Several single-copy enablers (Dreadnought Servant, Stratos, Polymerization, Mask Change) are unrecoverable if drawn dead
- No recorded combos or tournament data to validate the floor, median or matchup fit
Critical choke points
- Single Polymerization or Fusion Destiny access for the Fusion boss line
- Single Dreadnought Servant as the only hand-summon route for Level 8 Destiny HERO recursion
- Field Spell (Dark City at Midnight, x3) depends on Terraforming, a single copy, when none is on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A sideboard of up to 15 cards, using only copies still legal under the Limited and Semi-Limited restrictions | A side deck is the only missing post-side plan and is worth more than any single main-deck swap, since the 15-card allowance is unused |
| 2 | Triple Tactics Thrust (1 copy) | A second Polymerization or Mask Change-equivalent route only if the list has a legal copy available | The single-copy enablers are the largest source of dead-draw variance; this is a hypothesis to test in play, not a measured effect |
Evidence & confidence
- Verified: Legal under OCG rules: 58 main (40-60), 15 extra (0-15), 0 side (0-15); Limited and Semi-Limited copy counts are at their legal maximum; Card text and stats from the evidence cards array; Extra-Deck split: 12 Fusion, 3 Link; Usage-core presence 80% (4 of 5 core cards)
- Observed: Usage-stat inclusion rates for the Kuriboh archetype core (Droll 73%, Ash 65%, Fuwalos 65%, Purulia 62%)
- Inferred: Engine consistency P(at least 1 searcher in hand5) = 0.84 and usage-core P = 0.58 (hypergeometric); Brick, interaction density and closing power as read from card text; Going-first and going-second power estimates
- Provisional: Meta power (null) and matchup fit (D13, dropped from structural); Tournament reliability of 52 (depends on absent side deck and absent tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for OCG going-first, going-second or matchup results Meta Power is Provisional unless a dated metagame sample is supplied archetype label Kuriboh is not representative of the deck (4.1% exact purity); scored on card text, not the label no side deck, so post-side performance cannot be evaluated
Couldn't load the combos





