Kuriboh Deck #772226 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 7/ 100
Power Score
Structural 64
Reliability 52
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.7
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion boss monsters (Destro-Dogma, Dusktopia, Dominance, Dystopia, Trinity) reached through Fusion Destiny, Polymerization, Masked HERO Furnace and Dreadnought Servant; Mulcharmy draw-engine attrition: Fuwalos and Purulia draw on opponent summons while the deck keeps cards in hand
  • Turn 1 (going first): Dark City at Midnight, Destiny HERO - Malicious and Doom Overlord search or recycle Destiny HERO pieces; Mulcharmy monsters enter when the field is empty; Fusion Destiny or Polymerization reaches a Fusion boss by turn 2-3
  • Turn 2 (going second): Hand traps (Ash Blossom x2, Ghost Ogre x3, Droll & Lock Bird, Maxx C, Red Reboot) and Solemn Judgment break the opponent's turn-1 line; Destiny HERO - Plasma and Dark Angel negate face-up effects and continue the engine
  • Recovery: Destiny HERO monsters recur from the GY (Dark Angel to the opponent's field, Malicious self-revival, Dreadmaster via Clock Tower Prison); Mulcharmy draws replace spent cards; Pot of Sloth x2 and Pot of Prosperity refill the hand
  • After siding: None. The deck runs zero side-deck cards, so there is no defined post-side plan (see d12 and the Recommendations)

Why it scores here

The deck is a Destiny HERO and Mulcharmy fusion midrange list, not a Kuriboh deck: only 3 of 70 non-generic cards carry the Kuriboh name, and the archetype label reflects the card group that was filed rather than the deck's engine. Its structural strength comes from the system: three copies of each main engine starter give about an 84% chance of at least one searcher-text card in the opening five cards (Inferred), the Mulcharmy and Pot draw cards keep the hand functional, and eight hand traps plus 13 negation-text cards give the deck interaction on both the going-first and going-second turns. Its fusion boss monsters (Destro-Dogma, Dusktopia, Dominance) give closing power, and recursion through Destiny HERO monsters in the graveyard supports interruption resilience. The score is held back by an empty side deck (no post-side plan), by reliance on single-copy enablers (Dreadnought Servant, Stratos, Polymerization, Mask Change), and by the absence of combo or tournament evidence, so the floor and median output are inferred rather than observed. Popularity did not earn points: the usage-stat core presence of 80% only confirms the list is accessible, and the score was built from the deck's system properties, not from averaging its card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Searcher-text group P(at least 1 in opening 5) = 0.84; 9-copy usage-core group P(at least 1) = 0.58; single-copy enablers (Dreadnought Servant, Stratos, Polymerization, Mask Change) cap consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap and reactive cards (8 hand traps, Heavy Storm, Feather Duster, Solemn) can dead-draw; Mulcharmy and Pot draws reduce the brick rate; no measured brick data (Inferred)
D3 Combo Conversion & Ceiling 66 No parsed combos; Fusion Destiny into Dreadnought Master / Dusktopia / Dominance reads as a high-ceiling line from card text (Inferred)
D4 Combo Floor & Median Output 55 combos_evidence has 0 boards, so median output is unmeasured; the draw-plus-interaction shell suggests a steady but modest median (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 70 Destiny HERO recursion from the GY (Dark Angel, Malicious, Dreadmaster) and two Ash Blossom plus Ghost Ogre hand traps give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy x6, Pot of Sloth x2, Pot of Prosperity and searchers restock the hand; resource_signature is unmeasured (Inferred)
D7 End-Board & Interaction Quality 78 13 negation-text cards, 26 removal-text cards and 8 hand traps across Ash, Ghost Ogre, Droll, Red Reboot, Solemn, Crossout and Plasma (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density and Destiny HERO - Plasma negation on the going-second turn help; 8 hand traps are cheap but cannot take on a built board alone (Inferred)
D9 Offensive Pressure & Closing Power 74 Fusion bosses at 2900-3400 ATK (Destro-Dogma, Dominance, Dusktopia) with delayed damage from Destro-Dogma (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 64 58 main cards with 22 singles, 3 doubles and 10 triples; 35 distinct cards; off-archetype spread (Destiny HERO 21, generic 23, Mulcharmy 6) limits coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 68 15/15 Extra Deck slots used: 12 Fusion and 3 Link; two Dreadnought Master and two Cross Crusader cover the main engines (Verified count, Inferred coverage)
D12 Side Deck Adaptability 20 Zero side-deck cards in a legal format with a 15-card side allowance; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; matchup fit is not measured and was held at neutral 50 and dropped from the structural calculation (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points: fusion-material sequencing, hand-trap timing, Mulcharmy empty-field conditions and Destiny HERO recursion (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped and remaining weights renormalized /95, because no metagame data is available). Structural ≈ 63.7, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-2); No post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no reliable metagame; Meta provisional). 0.80*63.7 + 0.20*52 = 61.4; modifiers -5; final 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three copies of the main Destiny HERO and Mulcharmy engine pieces, with searchers giving about an 84% chance of at least one in the opening five
  • Eight hand traps and 13 negation-text cards cover both turns
  • Fusion boss monsters with high ATK (2900-3400) provide closing power
  • Full Extra Deck (15/15) with two copies of the two most central Fusion and Link engines

Weaknesses

  • Zero side-deck cards, so there is no post-side plan
  • Archetype label Kuriboh does not describe the deck (4.1% exact-name purity; Destiny HERO 21 copies)
  • Several single-copy enablers (Dreadnought Servant, Stratos, Polymerization, Mask Change) are unrecoverable if drawn dead
  • No recorded combos or tournament data to validate the floor, median or matchup fit

Critical choke points

  • Single Polymerization or Fusion Destiny access for the Fusion boss line
  • Single Dreadnought Servant as the only hand-summon route for Level 8 Destiny HERO recursion
  • Field Spell (Dark City at Midnight, x3) depends on Terraforming, a single copy, when none is on the field
Priority Remove Add Reason
1 none A sideboard of up to 15 cards, using only copies still legal under the Limited and Semi-Limited restrictions A side deck is the only missing post-side plan and is worth more than any single main-deck swap, since the 15-card allowance is unused
2 Triple Tactics Thrust (1 copy) A second Polymerization or Mask Change-equivalent route only if the list has a legal copy available The single-copy enablers are the largest source of dead-draw variance; this is a hypothesis to test in play, not a measured effect

Evidence & confidence

  • Verified: Legal under OCG rules: 58 main (40-60), 15 extra (0-15), 0 side (0-15); Limited and Semi-Limited copy counts are at their legal maximum; Card text and stats from the evidence cards array; Extra-Deck split: 12 Fusion, 3 Link; Usage-core presence 80% (4 of 5 core cards)
  • Observed: Usage-stat inclusion rates for the Kuriboh archetype core (Droll 73%, Ash 65%, Fuwalos 65%, Purulia 62%)
  • Inferred: Engine consistency P(at least 1 searcher in hand5) = 0.84 and usage-core P = 0.58 (hypergeometric); Brick, interaction density and closing power as read from card text; Going-first and going-second power estimates
  • Provisional: Meta power (null) and matchup fit (D13, dropped from structural); Tournament reliability of 52 (depends on absent side deck and absent tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for OCG going-first, going-second or matchup results Meta Power is Provisional unless a dated metagame sample is supplied archetype label Kuriboh is not representative of the deck (4.1% exact purity); scored on card text, not the label no side deck, so post-side performance cannot be evaluated

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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