Heroic Deck #772225 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
57± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control, Fusion
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Destiny HERO boss monsters (Dominance, Destro-Dogma, Dusktopia, Dystopia, Dreadnought Master) through Polymerization, Fusion Destiny and Instant Fusion, supported by Destiny HERO and Masked HERO starters.; Mulcharmy draw-engine value and Elemental/Masked HERO Fusion pressure (Contrast HERO Chaos, Vision HERO Trinity, Clay Guardian).
  • Turn 1 (going first): Normal Summon Destiny HERO - Doom Overlord or Destiny HERO - Malicious to pull Dark City at Midnight, Fusion Destiny or Polymerization, then Fusion Summon a boss from the Extra Deck.
  • Turn 2 (going second): Open a hand-trap (Ghost Ogre & Snow Rabbit, Ash Blossom & Joyous Spring, Maxx "C", Droll & Lock Bird, Red Reboot) to slow the opponent's first summon, then rebuild through Mulcharmy draws and Fusion Destiny.
  • Recovery: Destiny HERO monsters in the GY feed Destiny HERO - Dusk Crow and Xtra HERO Cross Crusader recursion, Dark Angel revival, and Mulcharmy draws to refill the hand.
  • After siding: No side deck is registered (Side Deck size 0), so there is no evidenced post-side plan; this is the largest structural gap in the list.

Why it scores here

The deck is scored as a system: 17 searcher-text cards and 17 copies of the archetype core give about 84% odds of at least one core card in the opening five, and ten three-copy cards provide several independent starters, so the engine reliably goes live on turn one or two (Inferred). Its ceiling comes from Fusion boss monsters such as Destiny HERO - Dusktopia, Dystopia and Destro-Dogma, but no recorded boards exist, so the ceiling and median are text-based estimates and carry wide bands (Inferred). Interaction is a real strength: eight hand traps, Ultimate Sky, Gallant Bandit and a few Limited spells give layered answers to the opponent's first turn (Inferred). The main drags are a 58-card main deck with about 22 singletons and off-plan support such as Pot of Sloth and Hey, Space Trunade!, a brick rate of roughly 16% for the core on the play, and an empty side deck that leaves no post-side plan. Popularity and usage share were not credited; the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 of 17 archetype core copies in 5-card opening hand) ≈ 0.84; multiple independent starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 P(no core card in opening 5) ≈ 0.16 as proxy brick rate; 22 singletons and off-plan spells dilute hands (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from text of Fusion bosses (Dusktopia 3000 ATK, Destro-Dogma 3400 ATK) and Polymerization/Fusion Destiny access (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output cannot be measured; estimated from starter redundancy only (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Doom Overlord, Malicious, Dark Angel and Mulcharmy draws give multiple routes after a disruption, plus Dusk Crow recursion (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy Fuwalos and Purulia draw engines and Pot of Prosperity offset LP and card spend; Instant Fusion costs 1000 LP (Inferred)
D7 End-Board & Interaction Quality 72 Eight hand traps, three Ultimate Sky, three Gallant Bandit and Plasma's negate give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand-trap coverage on the going-second six is about 61% (hypergeometric); Gallant Bandit and Destro-Dogma supply board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2800–3400 ATK Fusion bosses and direct-damage text in Destro-Dogma and Dreadnought Master (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 58 main cards, near the 60 cap, with about 22 singletons and off-plan support (Pot of Sloth, Hey, Space Trunade!, Terraforming) (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots are used with 12 Fusion and 3 Link monsters; several 2-copy bosses plus Chaos and Trinity give good coverage (Verified)
D12 Side Deck Adaptability 25 Side Deck size = 0; no side plan available (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage 64% for core cards only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with several optional triggers and hand-trap timing; moderate decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Wide main deck with off-plan support (-2); Redundant starter density (2); Single Mask Change for two Dark Law (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Several independent 3-copy starters (Doom Overlord, Malicious, Dark City, Ghost Ogre, Mulcharmy pair) give about 84% core access in hand five.
  • Layered interaction: eight hand traps plus Ultimate Sky, Gallant Bandit and Plasma's negate.
  • Full Extra Deck (15/15) with a broad set of Fusion bosses at 2800–3400 ATK.

Weaknesses

  • No side deck, so there is no post-side plan.
  • 58-card main deck with about 22 singletons and off-plan spells (Pot of Sloth, Hey, Space Trunade!, Terraforming) dilutes consistency.
  • Engine depends on Limited/Semi-Limited staples; no combo boards exist to validate conversion.

Critical choke points

  • Fusion Summon route depends on Polymerization, Fusion Destiny, Instant Fusion or Furnace; losing them removes most boss access.
  • Destiny HERO - Dreadmaster's listed summon condition references Clock Tower Prison, which is not in this list (Verified text, route unverified).
Priority Remove Add Reason
1 Pot of Sloth x2 Side-deck slots (up to 15) with Heroic-relevant answers or a second engine A side deck is currently empty and Sloth is off-plan; the side is the largest gap in D12.
2 Hey, Space Trunade! x2 Destiny HERO or Polymerization-line support Off-archetype bounce spell with no Cyclone payoff in the list (Inferred).
3 Terraforming x1 A second Mask Change or a non-Field Spell starter Only one Mask Change serves two Masked HERO Dark Law; Terraforming is a searcher with no field payoff in the list.

Evidence & confidence

  • Verified: Main 58 and Extra 15 within size_rules; legal copy counts for all restricted cards (BanList).; Card stats and text read from the evidence excerpts; copy histogram 22/3/10 consistent with 58 main cards.; Usage statistics: 10 of 16 core cards present (62.5%).
  • Observed: Usage statistics show the Heroic core in the public deck pool (archetype-level).
  • Inferred: Core access ≈ 84% from hypergeometric odds (Inferred).; Hand-trap coverage ≈ 61% on going second (Inferred).; Interaction and closing quality read from card text (Inferred).
  • Provisional: Meta Power (null, no dated metagame sample).; Matchup and format fit (no tournament link).; Median and floor output (no recorded boards).
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry; matchup and turn-order figures are Inferred. Usage statistics mark Extra Deck cards (Masked HERO Dark Law, Xtra HERO Cross Crusader, Xtra HERO Wonder Driver, Destiny HERO - Destroyer Phoenix Enforcer) as in this deck=false although they appear in the extra zone, so the usage matching appears to ignore the Extra Deck. No side deck is present, so post-side evaluation is absent. Destiny HERO - Dreadmaster's listed summon condition names Clock Tower Prison, which is not in this list; the alternative summon route is unverified.

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