Heroic Deck #772225 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Stratos x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Instant Fusion x1
- Mask Change x1
- Polymerization x1
- Pot of Prosperity x1
- Pot of Sloth x2
- Terraforming x1
- Triple Tactics Thrust x1
- Ultimate Sky x3
- Red Reboot x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Elemental HERO Clay Guardian x1
- Masked HERO Dark Law x2
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Control, Fusion
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Destiny HERO boss monsters (Dominance, Destro-Dogma, Dusktopia, Dystopia, Dreadnought Master) through Polymerization, Fusion Destiny and Instant Fusion, supported by Destiny HERO and Masked HERO starters.; Mulcharmy draw-engine value and Elemental/Masked HERO Fusion pressure (Contrast HERO Chaos, Vision HERO Trinity, Clay Guardian).
- Turn 1 (going first): Normal Summon Destiny HERO - Doom Overlord or Destiny HERO - Malicious to pull Dark City at Midnight, Fusion Destiny or Polymerization, then Fusion Summon a boss from the Extra Deck.
- Turn 2 (going second): Open a hand-trap (Ghost Ogre & Snow Rabbit, Ash Blossom & Joyous Spring, Maxx "C", Droll & Lock Bird, Red Reboot) to slow the opponent's first summon, then rebuild through Mulcharmy draws and Fusion Destiny.
- Recovery: Destiny HERO monsters in the GY feed Destiny HERO - Dusk Crow and Xtra HERO Cross Crusader recursion, Dark Angel revival, and Mulcharmy draws to refill the hand.
- After siding: No side deck is registered (Side Deck size 0), so there is no evidenced post-side plan; this is the largest structural gap in the list.
Why it scores here
The deck is scored as a system: 17 searcher-text cards and 17 copies of the archetype core give about 84% odds of at least one core card in the opening five, and ten three-copy cards provide several independent starters, so the engine reliably goes live on turn one or two (Inferred). Its ceiling comes from Fusion boss monsters such as Destiny HERO - Dusktopia, Dystopia and Destro-Dogma, but no recorded boards exist, so the ceiling and median are text-based estimates and carry wide bands (Inferred). Interaction is a real strength: eight hand traps, Ultimate Sky, Gallant Bandit and a few Limited spells give layered answers to the opponent's first turn (Inferred). The main drags are a 58-card main deck with about 22 singletons and off-plan support such as Pot of Sloth and Hey, Space Trunade!, a brick rate of roughly 16% for the core on the play, and an empty side deck that leaves no post-side plan. Popularity and usage share were not credited; the score is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 of 17 archetype core copies in 5-card opening hand) ≈ 0.84; multiple independent starters at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | P(no core card in opening 5) ≈ 0.16 as proxy brick rate; 22 singletons and off-plan spells dilute hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling read from text of Fusion bosses (Dusktopia 3000 ATK, Destro-Dogma 3400 ATK) and Polymerization/Fusion Destiny access (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median output cannot be measured; estimated from starter redundancy only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Doom Overlord, Malicious, Dark Angel and Mulcharmy draws give multiple routes after a disruption, plus Dusk Crow recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Mulcharmy Fuwalos and Purulia draw engines and Pot of Prosperity offset LP and card spend; Instant Fusion costs 1000 LP (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Eight hand traps, three Ultimate Sky, three Gallant Bandit and Plasma's negate give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap coverage on the going-second six is about 61% (hypergeometric); Gallant Bandit and Destro-Dogma supply board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Multiple 2800–3400 ATK Fusion bosses and direct-damage text in Destro-Dogma and Dreadnought Master (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 58 main cards, near the 60 cap, with about 22 singletons and off-plan support (Pot of Sloth, Hey, Space Trunade!, Terraforming) (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra slots are used with 12 Fusion and 3 Link monsters; several 2-copy bosses plus Chaos and Trinity give good coverage (Verified) |
| D12 | Side Deck Adaptability | 25 | Side Deck size = 0; no side plan available (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage 64% for core cards only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Fusion lines with several optional triggers and hand-trap timing; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Wide main deck with off-plan support (-2); Redundant starter density (2); Single Mask Change for two Dark Law (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several independent 3-copy starters (Doom Overlord, Malicious, Dark City, Ghost Ogre, Mulcharmy pair) give about 84% core access in hand five.
- Layered interaction: eight hand traps plus Ultimate Sky, Gallant Bandit and Plasma's negate.
- Full Extra Deck (15/15) with a broad set of Fusion bosses at 2800–3400 ATK.
Weaknesses
- No side deck, so there is no post-side plan.
- 58-card main deck with about 22 singletons and off-plan spells (Pot of Sloth, Hey, Space Trunade!, Terraforming) dilutes consistency.
- Engine depends on Limited/Semi-Limited staples; no combo boards exist to validate conversion.
Critical choke points
- Fusion Summon route depends on Polymerization, Fusion Destiny, Instant Fusion or Furnace; losing them removes most boss access.
- Destiny HERO - Dreadmaster's listed summon condition references Clock Tower Prison, which is not in this list (Verified text, route unverified).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pot of Sloth x2 | Side-deck slots (up to 15) with Heroic-relevant answers or a second engine | A side deck is currently empty and Sloth is off-plan; the side is the largest gap in D12. |
| 2 | Hey, Space Trunade! x2 | Destiny HERO or Polymerization-line support | Off-archetype bounce spell with no Cyclone payoff in the list (Inferred). |
| 3 | Terraforming x1 | A second Mask Change or a non-Field Spell starter | Only one Mask Change serves two Masked HERO Dark Law; Terraforming is a searcher with no field payoff in the list. |
Evidence & confidence
- Verified: Main 58 and Extra 15 within size_rules; legal copy counts for all restricted cards (BanList).; Card stats and text read from the evidence excerpts; copy histogram 22/3/10 consistent with 58 main cards.; Usage statistics: 10 of 16 core cards present (62.5%).
- Observed: Usage statistics show the Heroic core in the public deck pool (archetype-level).
- Inferred: Core access ≈ 84% from hypergeometric odds (Inferred).; Hand-trap coverage ≈ 61% on going second (Inferred).; Interaction and closing quality read from card text (Inferred).
- Provisional: Meta Power (null, no dated metagame sample).; Matchup and format fit (no tournament link).; Median and floor output (no recorded boards).
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry; matchup and turn-order figures are Inferred. Usage statistics mark Extra Deck cards (Masked HERO Dark Law, Xtra HERO Cross Crusader, Xtra HERO Wonder Driver, Destiny HERO - Destroyer Phoenix Enforcer) as in this deck=false although they appear in the extra zone, so the usage matching appears to ignore the Extra Deck. No side deck is present, so post-side evaluation is absent. Destiny HERO - Dreadmaster's listed summon condition names Clock Tower Prison, which is not in this list; the alternative summon route is unverified.
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