Heroic Deck #772217 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Heroic fusion/link boards: Fusion Summon Elemental HERO and Destiny HERO monsters via Polymerization / Fusion Destiny / Miracle Fusion, then close with Contrast HERO Chaos, Elemental HERO Neos-based fusions, and Xtra HERO link monsters (Inferred from card text and archetype spread); Mulcharmy and Neo-Spacian recursion plus draw pressure from Mulcharmy Fuwalos / Purulia (Inferred)
  • Turn 1 (going first): Turn 1: Polymerization / Fusion Destiny / Masked HERO Furnace or Mask Change searches; a 2-card bootstrap through a Normal Summon HERO into a fusion (Inferred, not a verified combo)
  • Turn 2 (going second): Hand traps Ash Blossom, Ghost Ogre and Nibiru to answer the opponent's first turn, then rebuild a HERO fusion from Deck (Inferred)
  • Recovery: Destiny HERO - Denier, Masked HERO Dusk Crow and Vision HERO Vyon recur HERO monsters from GY/Deck; Mulcharmy draw engine refills hand after a brick (Inferred)
  • After siding: Not evaluable: side deck is empty, so no post-side plan exists (data gap)

Why it scores here

The deck is Illegal as submitted: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited OCG limit of 2, so the score is capped and labelled structural-only. Within that cap, the system reads as a Heroic midrange shell with 16 searchers/search-adjacent effects and 15 Extra Deck fusion/link monsters, which gives it reasonable access to a fusion starter (P(at least one searcher in 5-card hand) ≈ 0.76, Inferred). Consistency is held back by the 58-card main with 18 tech/hand-trap slots, a 27-card Effect Monster / Spell mix of uneven roles, and 24 level-0 cards that often conflict with the opening plan, so bricks are a real risk. Floor and median output are not evidenced because no combos were supplied, so combo scores are Inferred from card text only. The empty Side deck removes any post-side plan, and the deck earns no points from archetype popularity: usage stats only confirm the core is real, and the score was built on the system rather than by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) ≈ 0.76 and P(at least one archetype core in hand) ≈ 0.89; Inferred
D2 Opening-Hand Quality & Brick Management 45 58 main slots with 24 level-0 spells/traps and 18 tech slots gives high dead-card risk; no measured brick rate; Inferred
D3 Combo Conversion & Ceiling 50 no recorded boards (combo data total 0); ceiling read from text of Fusion/Link starters only; Inferred
D4 Combo Floor & Median Output 45 no recorded boards, so median output is unknown; floor assumed below ceiling; Provisional
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Ogre, Nibiru and Harpie's/Solemn recover a fail-state; recursion via Denier and Dusk Crow; Inferred from text
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw engine and HERO search chains refuel the hand; no resource telemetry; Inferred
D7 End-Board & Interaction Quality 62 9 hand traps, 7 negation-text cards and 22 removal-text cards provide layered interaction; Inferred from card text
D8 Going-Second & Board-Breaking Power 40 Going-second board breaking depends on Lightning Storm, Harpie's Feather Duster and Solemn Judgment at 1-2 copies each, which are hard to draw; Inferred
D9 Offensive Pressure & Closing Power 55 Chaos, Sunrise, Neos Wingman and Trinity give ATK pressure but no measured closing rate; Inferred
D10 Main Deck Efficiency & Flexibility 40 58 main cards across 33 distinct names with 73 off-archetype copies and an 18-slot tech suite; compactness is weak; Verified from composition
D11 Extra Deck Efficiency & Coverage 65 11 Fusion and 4 Link monsters use the Extra Deck well with a fusion-material mix; Verified from composition
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan; Verified from legality
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; format fit cannot be scored beyond archetype core; Provisional
D14 Pilotability & Error Tolerance 40 Requires multi-step fusion sequencing, hand-trap timing and Extra Deck access; decision load is high; Inferred

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed as an approximation. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied; 0.80*49 + 0.20*40 = 47.2, then banlist modifier -12 → 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense fusion starter access: Polymerization x2, Fusion Destiny x3, Miracle Fusion, Mask Change x2 and HERO searchers
  • Layered interaction: 9 hand traps and 7 negation-text cards plus removal-text cards
  • Strong Extra Deck coverage across 11 Fusion and 4 Link monsters

Weaknesses

  • Illegal as submitted (Ash Blossom over the copy limit)
  • No side deck, so no post-side adaptation
  • Main deck is not compact: 33 distinct names, 18 tech slots, and 73 off-archetype copies

Critical choke points

  • Ash Blossom & Joyous Spring copy count: the list must drop one copy to become legal
  • Polymerization/Fusion Destiny access for every fusion line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Ash card or a 1-copy tech Brings the deck to a legal copy count; without this change no normal score can apply
2 1-2 tech cards with low interaction value (e.g. Forbidden Droplet copies) A Side deck of 10-15 cards A zero-card side removes all post-side adaptability (D12) and a tuned side would lift it substantially

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Main 58 and Extra 15 are within size rules; Side 0 is within 0-15; Composition: 11 Fusion, 4 Link, 33 distinct main names, 73 off-archetype copies
  • Inferred: Starter access ≈ 0.76 from hypergeometric searcher estimate; Brick risk from 24 level-0 cards and 18 tech slots; Interaction density from hand-trap and removal text counts; Going-first and going-second plans from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) without a dated meta sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown side deck is empty — post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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