Heroic Deck #772217 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neo-Spacian Aqua Dolphin x1
- Nibiru, the Primal Being x3
- Vision HERO Vyon x1
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- A Hero Lives x3
- E - Emergency Call x1
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mask Change x2
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Super Polymerization x1
- Favorite Contact x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Heroic fusion/link boards: Fusion Summon Elemental HERO and Destiny HERO monsters via Polymerization / Fusion Destiny / Miracle Fusion, then close with Contrast HERO Chaos, Elemental HERO Neos-based fusions, and Xtra HERO link monsters (Inferred from card text and archetype spread); Mulcharmy and Neo-Spacian recursion plus draw pressure from Mulcharmy Fuwalos / Purulia (Inferred)
- Turn 1 (going first): Turn 1: Polymerization / Fusion Destiny / Masked HERO Furnace or Mask Change searches; a 2-card bootstrap through a Normal Summon HERO into a fusion (Inferred, not a verified combo)
- Turn 2 (going second): Hand traps Ash Blossom, Ghost Ogre and Nibiru to answer the opponent's first turn, then rebuild a HERO fusion from Deck (Inferred)
- Recovery: Destiny HERO - Denier, Masked HERO Dusk Crow and Vision HERO Vyon recur HERO monsters from GY/Deck; Mulcharmy draw engine refills hand after a brick (Inferred)
- After siding: Not evaluable: side deck is empty, so no post-side plan exists (data gap)
Why it scores here
The deck is Illegal as submitted: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited OCG limit of 2, so the score is capped and labelled structural-only. Within that cap, the system reads as a Heroic midrange shell with 16 searchers/search-adjacent effects and 15 Extra Deck fusion/link monsters, which gives it reasonable access to a fusion starter (P(at least one searcher in 5-card hand) ≈ 0.76, Inferred). Consistency is held back by the 58-card main with 18 tech/hand-trap slots, a 27-card Effect Monster / Spell mix of uneven roles, and 24 level-0 cards that often conflict with the opening plan, so bricks are a real risk. Floor and median output are not evidenced because no combos were supplied, so combo scores are Inferred from card text only. The empty Side deck removes any post-side plan, and the deck earns no points from archetype popularity: usage stats only confirm the core is real, and the score was built on the system rather than by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in 5-card hand) ≈ 0.76 and P(at least one archetype core in hand) ≈ 0.89; Inferred |
| D2 | Opening-Hand Quality & Brick Management | 45 | 58 main slots with 24 level-0 spells/traps and 18 tech slots gives high dead-card risk; no measured brick rate; Inferred |
| D3 | Combo Conversion & Ceiling | 50 | no recorded boards (combo data total 0); ceiling read from text of Fusion/Link starters only; Inferred |
| D4 | Combo Floor & Median Output | 45 | no recorded boards, so median output is unknown; floor assumed below ceiling; Provisional |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Ghost Ogre, Nibiru and Harpie's/Solemn recover a fail-state; recursion via Denier and Dusk Crow; Inferred from text |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw engine and HERO search chains refuel the hand; no resource telemetry; Inferred |
| D7 | End-Board & Interaction Quality | 62 | 9 hand traps, 7 negation-text cards and 22 removal-text cards provide layered interaction; Inferred from card text |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second board breaking depends on Lightning Storm, Harpie's Feather Duster and Solemn Judgment at 1-2 copies each, which are hard to draw; Inferred |
| D9 | Offensive Pressure & Closing Power | 55 | Chaos, Sunrise, Neos Wingman and Trinity give ATK pressure but no measured closing rate; Inferred |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards across 33 distinct names with 73 off-archetype copies and an 18-slot tech suite; compactness is weak; Verified from composition |
| D11 | Extra Deck Efficiency & Coverage | 65 | 11 Fusion and 4 Link monsters use the Extra Deck well with a fusion-material mix; Verified from composition |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards); no post-side plan; Verified from legality |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; format fit cannot be scored beyond archetype core; Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Requires multi-step fusion sequencing, hand-trap timing and Extra Deck access; decision load is high; Inferred |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary, disclosed as an approximation. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied; 0.80*49 + 0.20*40 = 47.2, then banlist modifier -12 → 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense fusion starter access: Polymerization x2, Fusion Destiny x3, Miracle Fusion, Mask Change x2 and HERO searchers
- Layered interaction: 9 hand traps and 7 negation-text cards plus removal-text cards
- Strong Extra Deck coverage across 11 Fusion and 4 Link monsters
Weaknesses
- Illegal as submitted (Ash Blossom over the copy limit)
- No side deck, so no post-side adaptation
- Main deck is not compact: 33 distinct names, 18 tech slots, and 73 off-archetype copies
Critical choke points
- Ash Blossom & Joyous Spring copy count: the list must drop one copy to become legal
- Polymerization/Fusion Destiny access for every fusion line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Ash card or a 1-copy tech | Brings the deck to a legal copy count; without this change no normal score can apply |
| 2 | 1-2 tech cards with low interaction value (e.g. Forbidden Droplet copies) | A Side deck of 10-15 cards | A zero-card side removes all post-side adaptability (D12) and a tuned side would lift it substantially |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Main 58 and Extra 15 are within size rules; Side 0 is within 0-15; Composition: 11 Fusion, 4 Link, 33 distinct main names, 73 off-archetype copies
- Inferred: Starter access ≈ 0.76 from hypergeometric searcher estimate; Brick risk from 24 level-0 cards and 18 tech slots; Interaction density from hand-trap and removal text counts; Going-first and going-second plans from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) without a dated meta sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown side deck is empty — post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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