Synchron Deck #772211 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Full-Speed Warrior x3, Junk Meister x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Anchorbolt Hedgehog x1
- Crossroad Sonic Chick x1
- Dinowrestler Pankratops x2
- Droll & Lock Bird x3
- Fantastical Dragon Phantazmay x2
- Full-Speed Warrior x3
- Hecahands Godos x1
- Junk Armor x1
- Junk Converter x1
- Junk Meister x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Stardust Trail x1
- Ash Blossom & Joyous Spring x2
- Assault Synchron x1
- Effect Veiler x3
- Jet Synchron x1
- Junk Synchron x2
- Scrap Synchron x1
- Stardust Synchron x2
- Wheel Synchron x1
- Crossout Designator x1
- Dark Ruler No More x1
- Harpie's Feather Duster x1
- Raigeki x1
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x3
- Synchro Overtake x1
- Synchro World x1
- Triple Tactics Thrust x1
- Tuning x2
- Evenly Matched x1
- Infinite Impermanence x1
- Red Reboot x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Garden Rose Maiden x1
- Herald of the Arc Light x1
- Junk Speeder x1
- Junk Warrior x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro Summon large-attack Extra Deck monsters (Shooting Majestic Star Dragon, Cosmic Blazar Dragon, Bystial Dis Pater, Stardust Dragon) off Synchron, Junk and Stardust tuner lines; Hand-trap-supported tempo: stop the opponent's first summon or activation, then convert the Synchro board
- Turn 1 (going first): Open a tuner and one non-tuner, search via Tuning, Junk Converter, Synchro Fellowship or Stardust Synchron, then Synchro Summon Stardust Dragon or Junk Warrior and hold Ash Blossom / Effect Veiler for the opponent's first interaction
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Infinite Impermanence, Nibiru) to break the opponent's first summon chain, then rebuild a Synchro board from the remaining hand
- Recovery: Recover from a single-card loss via recursion: Junk Synchron and Anchorbolt Hedgehog from the GY, Stardust Trail when a monster is Tributed, Junk Converter from the GY as Synchro material
- After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The deck is scored on its system, not on an average of its cards. Starter access is reasonable: 18 searcher-text cards give about 0.87 odds of at least one searcher in a 5-card opening, so a tuner and a Synchro line are usually reachable by turn 2 (Inferred). Interaction is the strongest part of the system: 13 negation-text cards, 14 hand traps and 21 removal-text cards give a dense, layered interaction suite. Closing power is real (Shooting Majestic Star Dragon and Cosmic Blazar Dragon at 4000 ATK) but depends on Extra Deck access. The score is held down by the main deck's 55 cards, the 23 singleton slots, the lack of any Side Deck, and the illegal list: Droll & Lock Bird is over its OCG limit and two Forbidden cards are run, so the Final score is capped low and is theoretical only. Popularity (53% core inclusion for Mulcharmy and Droll) confirms the list is real but did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in 5-card hand) = 0.87; core engine of tuners plus Synchro Extra is reachable T1-T2 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and Mulcharmy-type conditional cards are dead in some hands; 55-card main with 23 singletons raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Shooting Majestic / Cosmic Blazar / Bystial Dis Pater with Synchro Fellowship and Junk Converter lines; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 55 | combo data has no parseable boards, so median is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps plus recursion (Junk Synchron, Anchorbolt Hedgehog, Stardust Trail) give several independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Tuning, Junk Converter and Synchro Fellowship recover cards; Crimson Dragon and recursion keep resources (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 13 negation-text cards and 21 removal-text cards layered across hand traps and Extra Deck negates (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap density is high (P(>=1 hand trap in 6) = 0.84), but no going-second win data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Four 3500-4000 ATK Synchro boss candidates and direct-attack text; Extra Deck access is the limiting factor (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards with 17 level-0 spell/trap and 23 singletons is bloated for a Synchro shell; size is legal but compactness is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Synchro Extra cards cover multiple Level and Attribute needs; flexible Extra Deck (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Only archetype-level usage (Mulcharmy and Droll at 53% core inclusion); no dated meta sample, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Synchro chains and hand-trap timing decisions; execution is demanding (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6; modifiers total -12 gives 42.6; Illegal-list cap applied, final score set to 30 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps plus 13 negation-text and 21 removal-text cards
- Searcher density (18 searcher-text cards) gives high starter access
- Strong Extra Deck closers at 3500-4000 ATK
- Flexible 15-card Synchro Extra Deck with multiple Level and Attribute options
Weaknesses
- Illegal list: Droll & Lock Bird over its OCG limit; two Forbidden cards run
- 55-card main deck is bloated with 23 singleton slots, raising brick risk
- No Side Deck, so no post-side adaptability
- Weak exact-archetype coherence (Synchron purity 1.4%), so engine lines overlap less than the card count suggests
Critical choke points
- Extra Deck access: most closers need specific Synchro materials and a live tuner
- Hand-trap dependence on going second: a missed hand trap leaves the first summon unanswered
- Forbidden Crystal Wing and Baronne cannot be played legally, so their roles must be replaced before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crystal Wing Synchro Dragon and Baronne de Fleur | Legal Synchro Extra Deck options (for example a second Stardust Dragon line or Junk Speeder) | Forbidden cards make the list illegal in the OCG format, so no Final score is possible until they are removed |
| 2 | Droll & Lock Bird (2 of the 3 copies) | Ash Blossom & Joyous Spring or another legal hand trap | Droll & Lock Bird is over its OCG limit of 1; cut to one copy |
| 3 | 2 to 4 singleton Spell/Trap slots (for example Triple Tactics Thrust or Stardust Illumination) | A Side Deck of 3-8 cards for hand traps and Synchro Extra negation | Lower main count and add a Side Deck to address the zero-side weakness and the 55-card brick risk |
Evidence & confidence
- Verified: Main Deck size 55 and Extra Deck size 15 (within the 40-60 and 0-15 OCG rules); Forbidden cards Crystal Wing Synchro Dragon and Baronne de Fleur are run; Droll & Lock Bird is run 3 copies against a limit of 1; Zero Side Deck cards; Archetype usage: Mulcharmy Fuwalos and Droll & Lock Bird at 53% inclusion
- Inferred: Starter access 0.87 for searcher text in a 5-card hand; Hand-trap density 0.84 for going second; Interaction density from card text; Brick risk from the 55-card main with 23 singletons
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link and no meta sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present: post-side evaluation impossible
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