Synchron Deck #772211 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Full-Speed Warrior x3, Junk Meister x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro Summon large-attack Extra Deck monsters (Shooting Majestic Star Dragon, Cosmic Blazar Dragon, Bystial Dis Pater, Stardust Dragon) off Synchron, Junk and Stardust tuner lines; Hand-trap-supported tempo: stop the opponent's first summon or activation, then convert the Synchro board
  • Turn 1 (going first): Open a tuner and one non-tuner, search via Tuning, Junk Converter, Synchro Fellowship or Stardust Synchron, then Synchro Summon Stardust Dragon or Junk Warrior and hold Ash Blossom / Effect Veiler for the opponent's first interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Infinite Impermanence, Nibiru) to break the opponent's first summon chain, then rebuild a Synchro board from the remaining hand
  • Recovery: Recover from a single-card loss via recursion: Junk Synchron and Anchorbolt Hedgehog from the GY, Stardust Trail when a monster is Tributed, Junk Converter from the GY as Synchro material
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck is scored on its system, not on an average of its cards. Starter access is reasonable: 18 searcher-text cards give about 0.87 odds of at least one searcher in a 5-card opening, so a tuner and a Synchro line are usually reachable by turn 2 (Inferred). Interaction is the strongest part of the system: 13 negation-text cards, 14 hand traps and 21 removal-text cards give a dense, layered interaction suite. Closing power is real (Shooting Majestic Star Dragon and Cosmic Blazar Dragon at 4000 ATK) but depends on Extra Deck access. The score is held down by the main deck's 55 cards, the 23 singleton slots, the lack of any Side Deck, and the illegal list: Droll & Lock Bird is over its OCG limit and two Forbidden cards are run, so the Final score is capped low and is theoretical only. Popularity (53% core inclusion for Mulcharmy and Droll) confirms the list is real but did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card hand) = 0.87; core engine of tuners plus Synchro Extra is reachable T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and Mulcharmy-type conditional cards are dead in some hands; 55-card main with 23 singletons raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Shooting Majestic / Cosmic Blazar / Bystial Dis Pater with Synchro Fellowship and Junk Converter lines; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 combo data has no parseable boards, so median is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 14 hand traps plus recursion (Junk Synchron, Anchorbolt Hedgehog, Stardust Trail) give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Tuning, Junk Converter and Synchro Fellowship recover cards; Crimson Dragon and recursion keep resources (Inferred)
D7 End-Board & Interaction Quality 68 13 negation-text cards and 21 removal-text cards layered across hand traps and Extra Deck negates (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap density is high (P(>=1 hand trap in 6) = 0.84), but no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Four 3500-4000 ATK Synchro boss candidates and direct-attack text; Extra Deck access is the limiting factor (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with 17 level-0 spell/trap and 23 singletons is bloated for a Synchro shell; size is legal but compactness is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Synchro Extra cards cover multiple Level and Attribute needs; flexible Extra Deck (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 Only archetype-level usage (Mulcharmy and Droll at 53% core inclusion); no dated meta sample, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step Synchro chains and hand-trap timing decisions; execution is demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6; modifiers total -12 gives 42.6; Illegal-list cap applied, final score set to 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps plus 13 negation-text and 21 removal-text cards
  • Searcher density (18 searcher-text cards) gives high starter access
  • Strong Extra Deck closers at 3500-4000 ATK
  • Flexible 15-card Synchro Extra Deck with multiple Level and Attribute options

Weaknesses

  • Illegal list: Droll & Lock Bird over its OCG limit; two Forbidden cards run
  • 55-card main deck is bloated with 23 singleton slots, raising brick risk
  • No Side Deck, so no post-side adaptability
  • Weak exact-archetype coherence (Synchron purity 1.4%), so engine lines overlap less than the card count suggests

Critical choke points

  • Extra Deck access: most closers need specific Synchro materials and a live tuner
  • Hand-trap dependence on going second: a missed hand trap leaves the first summon unanswered
  • Forbidden Crystal Wing and Baronne cannot be played legally, so their roles must be replaced before the list is legal
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon and Baronne de Fleur Legal Synchro Extra Deck options (for example a second Stardust Dragon line or Junk Speeder) Forbidden cards make the list illegal in the OCG format, so no Final score is possible until they are removed
2 Droll & Lock Bird (2 of the 3 copies) Ash Blossom & Joyous Spring or another legal hand trap Droll & Lock Bird is over its OCG limit of 1; cut to one copy
3 2 to 4 singleton Spell/Trap slots (for example Triple Tactics Thrust or Stardust Illumination) A Side Deck of 3-8 cards for hand traps and Synchro Extra negation Lower main count and add a Side Deck to address the zero-side weakness and the 55-card brick risk

Evidence & confidence

  • Verified: Main Deck size 55 and Extra Deck size 15 (within the 40-60 and 0-15 OCG rules); Forbidden cards Crystal Wing Synchro Dragon and Baronne de Fleur are run; Droll & Lock Bird is run 3 copies against a limit of 1; Zero Side Deck cards; Archetype usage: Mulcharmy Fuwalos and Droll & Lock Bird at 53% inclusion
  • Inferred: Starter access 0.87 for searcher text in a 5-card hand; Hand-trap density 0.84 for going second; Interaction density from card text; Brick risk from the 55-card main with 23 singletons
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link and no meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present: post-side evaluation impossible

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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