Junk Deck #772210 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Full-Speed Warrior x3, Junk Meister x3. Created Oct 21, 2026 by YGO Mod.

Deck Junk OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Junk Warrior or a 4000-ATK Synchro boss (Shooting Majestic Star Dragon, Cosmic Blazar Dragon) off Junk Synchron / Stardust-Synchron tuner lines; Stardust Dragon / Accel Synchro Stardust Dragon board presence with Stardust Trail and Synchro Overtake extension
  • Turn 1 (going first): Turn 1 Junk Meister or Full-Speed Warrior search, then Junk Synchron or Stardust Synchron to a Synchro Summon, with Droll & Lock Bird and Effect Veiler held up as hand traps
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Nibiru, Infinite Impermanence) to stop the opponent's first engine, then a Junk Synchron or Stardust Synchron line through the board
  • Recovery: Searchers (Junk Converter, Jet Synchron, Synchro Fellowship, Tuning, Reinforcement of the Army) rebuild a tuner and a Synchro boss from the Deck or GY
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's engine is the Junk / Synchron tuner package: the 17-copy archetype core has an estimated 0.86 chance of at least one card in a 5-card opening hand, and 18 searchers add a second route to a tuner. Its Synchro bosses (Shooting Majestic Star Dragon, Cosmic Blazar Dragon, Junk Warrior) give it a real closing plan, and 13 negation-text cards and 14 hand traps supply layered interaction. It does not score well on the list as built: three cards are over the OCG copy limit or Forbidden, so the deck is Illegal and its Final score is capped at 30 as a theoretical, structural-only read. No combos, tournament link, or side deck were supplied, so floor, ceiling, and matchup scores are Inferred or Provisional, and the score does not come from averaging card scores or from archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 17 archetype core in opening hand of 5) ≈ 0.86; 2-card tuner bootstrap for Junk Synchron is about 0.18 per copy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and 18 searchers compete for slots; 3-copy Droll & Lock Bird is a dead-card risk; full-brick proxy ≈ 0.14 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combos_evidence empty); ceiling rests on Junk Warrior and 4000-ATK Synchro bosses from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo distribution or median output in evidence; median is a text-only estimate and is lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two independent interaction lines (Ash Blossom, Effect Veiler, Nibiru, Infinite Impermanence) and several searchers give redundant routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searchers and recursive GY effects (Jet Synchron, Stardust Trail, Anchorbolt Hedgehog) support rebuilding after a board is cleared (Inferred)
D7 End-Board & Interaction Quality 68 Negation-text count 13, removal-text count 21, and bosses with negate effects (Cosmic Blazar, Arms of Genex, Shooting Majestic) (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand-trap group reaches ≈0.85 for at least one card on the going-second six-card hand; Raigeki and Harpie's Feather Duster add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Junk Warrior 2300 ATK, Shooting Majestic Star Dragon 4000 ATK, and Cosmic Blazar Dragon 4000 ATK give closing power on a stable board (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 55-card main within the 40–60 OCG range, but only 9 exact-name Junk cards and 28 generic slots, so the engine is spread across many sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck cards with a broad mix of bosses and tuners; the two Forbidden/over-limit Extra cards must be removed (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side plan exists (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points between hand traps, searchers, and multi-route Synchro summons, with Ash Blossom and negation timing (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed; structural-only (legality cap applied). Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); illegal_cap (-18). Final formula: Pre-cap: 0.80*Structural(56) + 0.20*TournamentReliability(48) + modifiers(-6) ≈ 48; Illegal cap applied → 30 (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (17 cards) has about 0.86 chance to appear in an opening hand of 5 (Inferred)
  • Interaction density: 14 hand traps, 13 negation-text cards, 21 removal-text cards (Verified card text)
  • Synchro bosses with 4000 ATK and built-in negation give a real closing plan (Verified stats/text)
  • Searcher density (18) gives redundant routes to a tuner after disruption (Inferred)

Weaknesses

  • Illegal list: Droll & Lock Bird at 3 copies (legal 1), plus two Forbidden Extra Deck cards (Verified)
  • No Side Deck, so best-of-3 adaptation is absent (Verified)
  • Low exact-name purity (12.9%); engine spread across many sub-archetypes (Verified)
  • Redundant hand traps and searchers compete for the same slots, risking brick hands (Inferred)

Critical choke points

  • Junk Synchron / Stardust Synchron tuner (2 copies each) is a single-point starter for most Synchro lines (Inferred)
  • Forbidden Baronne de Fleur and Crystal Wing are not playable in this format and cannot be run at all (Verified)
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon (1), Baronne de Fleur (1) Legal Extra Deck Synchro bosses from the usage list, e.g. Stardust Dragon (unlimited) Forbidden cards make the list illegal; replacing them restores a legal Extra Deck (Verified)
2 Droll & Lock Bird (2 of 3 copies) A legal 1-of hand trap or searcher Copy limit is 1 in OCG; the third and second copies are dead cards in most hands (Verified)
3 Single-copy off-archetype tech cards with low usage (e.g. Triple Tactics Thrust) A Side Deck of 15 cards covering the main hand traps and board breakers Side Deck is empty; post-side adaptability is 0 without it (Provisional)

Evidence & confidence

  • Verified: Illegal status: Droll & Lock Bird 3/1 copy limit; Crystal Wing and Baronne de Fleur Forbidden; Main 55 and Extra 15 are within OCG size rules; Side 0 is within 0–15; Card text and stats for all listed cards
  • Inferred: Opening-hand consistency for core and searchers via hypergeometric estimates; Brick rate and interaction quality from text roles; Going-first/second split from hand-trap group probability
  • Provisional: Meta Power (null) and matchup/format fit (D13) with no dated metagame sample or tournament link; Post-side plan (D12) with no Side Deck
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck — post-side and best-of-3 adaptability unevaluable no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
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