Shaddoll Deck #772207 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Radian, the Multidimensional Kaiju x3, Tearlaments Kashtira x3. Created Oct 21, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boards led by 3000-ATK Tearlaments Kaleido-Heart, Tearlaments Rulkallos, The Zombie Vampire and Imsety, with Kashtira and Tearlaments recursion as the pressure line; Radian Kaiju and Fiendsmith Requiem / Engraver pressure, plus Lswarm Exciton Knight board wipe as a late-game reset
  • Turn 1 (going first): Open a Tearlaments starter (Scheiren, Merrli, Havnis, Kashtira) or a searcher (Scream, Grief, Perlereino) and dump the deck for a Tearlaments Fusion or Link; hold Ash Blossom and Droll as interaction
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Solemn Judgment, Forbidden Droplet and Sulliek to slow the opponent's first board, then go up through Radian or a Tearlaments Fusion
  • Recovery: Recover through Tearlaments Reinoheart, Tearlaments Grief and Heartbeat recursion from the GY, and Lswarm or Kashtira as reset-and-extend pieces
  • After siding: Not evaluable: the deck runs no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a functional starter, since the searcher-text group has P(at least one in a 5-card opening hand) ≈ 0.89, and it carries real interaction density (11 negation and 16 removal text hints, including Ash Blossom, Droll, Solemn and Forbidden Droplet). Its closing power comes from several 2800–3000 ATK Fusion and Xyz threats. Its weaknesses are structural: the list is only 2.9% exact-name Shaddoll (68 of 70 archetype copies are off-archetype), 7 of 9 core Shaddoll cards are absent, and it mixes Tearlaments, Kashtira, Fiendsmith, Horus and Exchange lines that do not cohesively chain. No combo boards, tournament link, or side deck exist, so the combo and matchup scores are text-only and Provisional, and the list is Illegal with five copy-limit violations. The score was not an average of card scores and does not reflect archetype popularity. The Illegal status caps the Final Contextual score at 35, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in opening 5) ≈ 0.89 across 19 searcher-text cards; Tearlaments starter access is mixed across sub-lines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55 main cards, 4 hand traps, 15 tech cards and 4 mixed-engine Extra lines suggest moderate brick and conflicting-hand risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from 3000-ATK Fusion/Xyz finishers and Rulkallos/Kaleido-Heart text (Inferred)
D4 Combo Floor & Median Output 40 No recorded board data; median output cannot be measured and is inferred low given conflicting sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negations and recursion (Reinoheart, Grief, Heartbeat) give alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion and searcher text (Reinoheart, Grief, Kashtira, Imsety) offset resource spend; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 68 11 negation-text and 16 removal-text cards including Ash Blossom, Droll, Solemn, Forbidden Droplet and Rulkallos (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second split unavailable; board breaking relies on Radian, Solemn and Droplet with no measured data (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2800–3000 ATK Fusion/Xyz/Link threats: Kaleido-Heart, Rulkallos, Zombie Vampire, Imsety, Radian (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 55 main with 32 distinct cards and 19 singletons; copy spread is uneven and 5 cards exceed legal copies (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 8 Fusion, 3 Xyz and 4 Link, with real Extra access via Scheiren/Havnis/Merrli (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step lines and conditional negations raise decision load; no combo steps supplied (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); engine_conflicts (-3). Final formula: Final = 0.80·Structural + 0.20·TournamentReliability + ContextModifiers = 0.80·55 + 0.20·50 − 7 = 47 (uncapped); capped to 35 because the deck is Illegal (theoretical/structural-only). Meta Power is null/Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite (Ash Blossom, Droll, Solemn, Forbidden Droplet, Sulliek, Cryme)
  • Strong closing threats at 2800–3000 ATK
  • Multiple recursion routes from the GY
  • Searcher density supports starter access

Weaknesses

  • Illegal list: five copy-limit violations
  • Almost no exact-name Shaddoll content; core Shaddoll cards missing
  • Mixed engines (Tearlaments, Kashtira, Fiendsmith, Horus, Exchange) dilute the plan
  • No Side Deck

Critical choke points

  • Tearlaments starter in hand for the Fusion/Link line
  • Ash Blossom and Droll as the primary early interruption
Priority Remove Add Reason
1 Tearlaments Kashtira x2, Ash Blossom x1, Super Polymerization x1, Primeval Planet Perlereino x1, Fiendsmith Engraver x1 (to reach legal copy counts) Legal-copy alternatives or a single-engine core The deck is Illegal; no normal Final score can be given until the copy limits are met
2 Off-plan splash engines A dedicated Side Deck of 15 cards Post-side adaptability is 20 with no side cards

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within size rules; Five copy-limit violations against OCG banlist; Card text and stats for all 55+15 cards; Usage stats: 2 of 9 Shaddoll core cards present
  • Inferred: Starter access ≈ 0.89 from searcher-text hypergeometric; Brick and conflicting-hand risk; Interaction quality from text; Going-first/second split estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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