Sacred Beast Deck #772196 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Special Summon Level 10 Sacred Beast Phantasm monsters (Infinity, Hamon, Uria, Chaotic Phantasmal) and extend into Link and Fusion boss monsters from the Extra Deck; Fiendsmith Lacrima and Desirae boss plan, with Link and Fusion finishers
  • Turn 1 (going first): Open a Sacred Beast Level 10 starter via Thunderclap, Released or Fuwalos, then convert into a Phantasm boss and use Solemn and hand traps to hold the board
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler and Maxx C as hand traps to stop the opponent's first summon, then rebuild a Phantasm boss from the Graveyard
  • Recovery: Recursion from Martyr of the Sacred Beasts, Fallen Paradise and Summoner, which can revive Level 8 or 10 Sacred Beasts from the GY
  • After siding: Not assessable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck is scored as a connected system. Its archetype core is well represented, with the Sacred Beast Level 10 starters in 26 copies giving about 97 percent chance of at least one in an opening hand of 5, so the engine opens often. Hand traps and Solemn-style negation give good interaction density. The deck fails the legality check: Reprodocus and D/D/D Wave High King Caesar are Forbidden in OCG, and the Extra Deck holds 18 cards against a limit of 15. Under the rubric an Illegal deck cannot receive a normal Final score, so the score is capped low and this is a structural-only read. There are no recorded combo boards, so the floor, median and ceiling are inferred from card text and not measured. Popularity of the archetype did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Level 10 Sacred Beast starter in opening 5) about 0.97 for the core group; starters are copy-3 so access is high (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many copy-1 tech and hand traps and a 33-card distinct Main Deck raise brick risk; full-brick proxy about 0.03 (Inferred)
D3 Combo Conversion & Ceiling 40 No combos_evidence boards; ceiling inferred from Phantasm summon text and Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is inferred low given 2.9 percent exact-name purity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion from Martyr, Fallen Paradise and Summoner gives some second lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Search-heavy card text (20 searcher hints) and GY recursion help rebuild, offset by a high Extra Deck cost (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Belle, Effect Veiler, Solemn Judgment and Solemn Warning give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps cover the going-second window but there is no dedicated board breaker beyond Crossout and Illusion Gate (Inferred)
D9 Offensive Pressure & Closing Power 50 Level 10 boss ATK of 4000 to 5000 and Link and Fusion boss monsters give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 52 Main Deck cards with 33 distinct names and 2.9 percent exact archetype purity; many tech slots reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck holds 18 cards, over the 15 limit, with two forbidden or excess slots (Verified legality)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Phantasm and Fiendsmith lines with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Extra Deck over limit (-4); No side deck (0). Final formula: Illegal deck: pre-cap 0.80*47 + 0.20*40 = 46, modifiers -12, then capped to 30 because the deck is illegal (structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Sacred Beast starters are present in high copy counts
  • Layered hand traps and Solemn-style negation
  • Strong Level 10 and Link boss monsters for closing

Weaknesses

  • Two Forbidden cards make the list illegal
  • Extra Deck exceeds the size limit
  • Low exact-name purity, with three related families split across the Main Deck
  • No side deck

Critical choke points

  • Any Level 10 Sacred Beast starter must be present to enable the Phantasm summons
  • Limited cards (Solemn Judgment, Maxx C, S:P Little Knight, Droll and Lock Bird) are single copies, so losing one removes an answer
Priority Remove Add Reason
1 Reprodocus and D/D/D Wave High King Caesar Legal Extra Deck fillers within the Forbidden and Limited lists Removes the two banned cards so the list can be legal
2 Three Extra Deck cards (such as Golden Cloud Beast - Malong, Garura or Mudragon) None Brings the Extra Deck to the OCG limit of 15
3 None A 10 to 15 card side deck Gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Forbidden status of Reprodocus and D/D/D Wave High King Caesar in OCG; Extra Deck count 18 versus 15 limit; Main Deck count 52 within 40 to 60; Side Deck count 0
  • Inferred: Starter access about 0.97 for the core group; Brick rate about 0.03 proxy; Interaction density from text roles; Structural score 47 from weighted dimensions
  • Provisional: Meta power and matchup fit without a dated sample
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal, so this is a structural-only read and not a normal Final score

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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