Tri-Brigade Deck #772193 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Marshmao☆Yummy x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Link Summon engine
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Tri-Brigade Link monsters (Shuraig 3000 ATK, Bearbrumm, Arms Mouser) from the Extra Deck by banishing or discarding Beast, Beast-Warrior, and Winged Beast monsters; Yummy Link and Synchro board with Yummy Way Synchro monsters and Yummyusment field support
  • Turn 1 (going first): Open Tri-Brigade Kitt, Kerass, or Nervall and Link Summon through Tri-Brigade Hammer or Revolt; hand traps are held back because a Limited-only 1-of Yummy opening is weak on its own
  • Turn 2 (going second): Use the 12 hand traps (Ash, Ghost Belle, Ghost Ogre, Solemn, Droll) to answer the opponent's first board, then rebuild a Link board from the GY and banish zone
  • Recovery: Tri-Brigade monsters recur from the GY and banish zone through Revolt, Nervall, and Kitt; Mulcharmy Fuwalos and Purulia draw while the hand is empty
  • After siding: Not assessed: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

Scored on the deck as a system, not by averaging card scores. The Tri-Brigade Link engine is real: Kitt, Kerass, and Nervall convert banished or GY Beast monsters into Link Summons, and Shuraig and Bearbrumm give closing pressure. Consistency is weak: the exact archetype name covers only 21.4% of the Main Deck, with 55 off-archetype copies from Yummy, Mulcharmy, Solemn, and generic cards, and the core archetype group opens in only about 39% of 5-card hands (Inferred). The 12 hand traps give strong going-second interaction, and the 15-card Extra Deck is well used, but the list is illegal, so it is capped to a theoretical score. Popularity did not earn points: the usage core is present at 3 of 5, and there is no combo or tournament data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group P(open >=1 in 5 cards) = 0.39; 3 of 5 usage-core cards present; exact-name purity 21.4% (Inferred)
D2 Opening-Hand Quality & Brick Management 42 17 Level-1 and 15 generic or off-archetype Main Deck slots raise brick and dead-card risk; 12 hand traps need bodies to be live (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is text-only: Link chains through Kitt and Nervall into Shuraig at 3000 ATK (Inferred)
D4 Combo Floor & Median Output 35 No combo data, so the median is unknown; the median is likely well below the text ceiling given the brick profile (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several recursion routes through GY and banish, plus 7 searcher-text cards; hand-trap density is high (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists via Revolt and Hammer, but no resource signature data is present; grind is unverified (Inferred)
D7 End-Board & Interaction Quality 65 12 hand traps, 12 negation-text cards and 31 removal-text cards on the card text scan (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage: P(>=1 hand trap in 6 cards) = 0.79; Gallant Bandit and Nibiru add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Shuraig 3000 ATK and Gallant Bandit 2500 ATK provide closing bodies, but at most 2 Shuraig copies are run (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 30 55 Main Deck cards across 26 distinct names, with 21.4% archetype purity; generic copies crowd the list (Verified)
D11 Extra Deck Efficiency & Coverage 60 13 Link and 2 Synchro Extra Deck cards that map to Tri-Brigade and Yummy routes; core Link monsters present (Verified composition, Inferred use)
D12 Side Deck Adaptability 5 No Side Deck cards; post-side adaptability is effectively zero for a best-of-3 event (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Link and hand-trap timing decisions per turn; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo primary; Toolbox noted as secondary, not blended in. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); illegal-list cap (-18). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 = 46.4; modifier -8 (banlist exposure) = 38; capped at 20 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Link Summon engine across 13 Link monsters on Tri-Brigade and Yummy routes
  • 12 hand traps give strong going-second interaction
  • Recursion through Revolt, Nervall, Kitt, and Hammer

Weaknesses

  • Illegal: copy-limit violations on two cards
  • Low archetype purity (21.4%) with many generic and off-archetype slots
  • No Side Deck

Critical choke points

  • Tri-Brigade Link summons need Beast, Beast-Warrior, or Winged Beast monsters in the GY or banish zone; a hand full of Yummy cards cannot start them
  • Core archetype group opens in about 39% of 5-card hands (Inferred)
Priority Remove Add Reason
1 2 copies of Marshmao☆Yummy and 1 copy of Ash Blossom & Joyous Spring Legal filler or 1 more Tri-Brigade or Beast-type body Brings the list inside the OCG copy limits so it can receive a normal score; the Ash cut is the only one that changes hand-trap count
2 Generic off-archetype Main Deck slots More Tri-Brigade or Beast-type Level 1 to 4 monsters Raises archetype purity and reduces brick rate (Inferred)
3 None A Side Deck of 5 to 15 cards The list has no Side Deck, so the best-of-3 post-side plan is absent

Evidence & confidence

  • Verified: Deck is Illegal: Marshmao☆Yummy 3 of 1 and Ash Blossom & Joyous Spring 3 of 2 (OCG); Main 55, Extra 15, Side 0 are inside the OCG size rules; Archetype purity 21.4%; 13 Link and 2 Synchro Extra Deck cards; Usage core present at 3 of 5 cards; no tournament link
  • Inferred: Archetype core opens in about 39% of 5-card hands; Hand-trap group gives about 79% of going-second 6-card hands with at least one hand trap; Combo ceiling is text-only (Shuraig at 3000 ATK via Link chains)
  • Provisional: Matchup and format fit (no dated meta sample); Meta Power (null)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power provisional without a dated metagame sample Deck is Illegal (copy-limit violations), so the score is theoretical only

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top