Gem-Knights Deck #772190 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Gem-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
55± 7/ 100
Power Score
Structural 62
Reliability 52
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.9
Going First 60.5
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Gem-Knight Fusion boss monsters: Lady Brilliant Diamond (3400 ATK), Master Diamond Dispersion (3000), Master Diamond (2900, gains ATK per Gem- monster in GY), with Topaz double attack as secondary closing; Gem-Knight Topaz and Ruby as additional attackers; Gem-Knight Hollowcore as negation and recursion body
  • Turn 1 (going first): Open with a searcher-text card (Nepyrim, Quartz, Armadillo, Gem-Knight Phantom Quartz via Link) to find a Gem-Knight Fusion route, then Fusion Summon via Gem-Knight Dispersion or Gem-Knight Fusion into a 3-material boss
  • Turn 2 (going second): Use hand traps (Ghost Belle and Haunted Mansion, Nibiru, Infinite Impermanence, Droll and Lock Bird) and Hollowcore negation to slow the opponent, then convert through the same Fusion routes
  • Recovery: Re-fuel through Gem-Knight Fusion recursion from the Graveyard, Gem-Knight Hollowcore banish-for-effect, Foolish Burial, and searchers; Mulcharmy draw effects are conditional on an empty field
  • After siding: None: the side zone in the export is empty, so there is no post-side plan

Why it scores here

The deck reliably opens into a searcher-driven Gem-Knight Fusion plan: the searcher-text group hits at least once in roughly 80% of going-first opening hands, and the Extra Deck supplies 10 Fusion and 4 Link options with several 3-material bosses (Inferred). Its ceiling is strong because Lady Brilliant Diamond, Master Diamond Dispersion and Master Diamond supply 2900 to 3400 ATK closing power, and seven hand traps plus about ten negation-text cards give layered interaction. The score is held back by a 56-card main deck with 41 non-Gem main copies, three Shaddoll Fusion copies that have no Shaddoll Fusion Monster to summon in the Extra Deck, a conditional Lightning Storm and Mulcharmy engine, and an empty side deck. Popularity and usage stats were not credited; no combo boards exist, so the floor and median are text-only and scored conservatively, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 Searcher-text group (15 cards) hits at least once in a going-first 5-card hand about 0.80 of the time; Gem- family holds 27 of 70 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Shaddoll Fusion x3 has no Shaddoll Fusion Monster in the Extra Deck, Lightning Storm and Illusion Gate are conditional, and 41 of 56 main copies are off-family; full-brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards; ceiling read from card text: Fusion chain into Lady Brilliant Diamond (3400 ATK) and Master Diamond Dispersion (3000) off 3-material routes (Inferred)
D4 Combo Floor & Median Output 48 Median and floor are unmeasured because combo data has 0 boards, so scored conservatively near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Several independent starters (Nepyrim, Quartz, Armadillo, Hollowcore, Phantom Quartz) plus 7 hand traps and Gem-Knight Fusion recursion from the Graveyard (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recovery via Gem-Knight Fusion GY recursion, Hollowcore banish-for-effect and Foolish Burial; Mulcharmy draw engines need an empty field (Inferred)
D7 End-Board & Interaction Quality 74 Layered end-board interaction: Solemn Judgment, Infinite Impermanence, Droll and Lock Bird, Ghost Belle, Hollowcore, Forbidden Droplet; 10 negation-text cards (Verified text, Inferred strength)
D8 Going-Second & Board-Breaking Power 70 Going-second board breaking from Lightning Storm, Harpie's Feather Duster, Illusion Gate, Heat Wave and Forbidden Droplet; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 76 Closing ATK from Lady Brilliant Diamond 3400, Master Diamond Dispersion 3000, Master Diamond 2900 with GY ATK gain and Topaz double attack (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 56 main cards with 27 spells and 30 distinct; 41 of 56 main copies are non-Gem family, diluting the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 72 14 Extra cards (10 Fusion, 4 Link) across 13 distinct names; Master Diamond and Little Knight are limited to 1 copy (Verified)
D12 Side Deck Adaptability 8 Side zone is empty (0 cards), so there is no post-side adaptability in the export (Verified; side may be unexported)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step 3-material Fusion sequencing, 13 distinct Extra choices and many conditional effects; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.9, Going First ≈ 60.5, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher-text package (15 cards) with several independent starters
  • Strong Extra Deck closing options at 2900 to 3400 ATK
  • Layered interaction: 7 hand traps plus 10 negation-text cards
  • Extra Deck covers 10 Fusion and 4 Link routes

Weaknesses

  • Three Shaddoll Fusion have no Shaddoll Fusion Monster to summon in the Extra Deck, making them near-dead
  • 56-card main with 41 non-Gem copies dilutes the engine
  • No side deck: no post-side plan at all
  • No combo evidence, so floor and median are unmeasured

Critical choke points

  • Only one Gem-Knight Fusion and one Brilliant Fusion: each is a single-copy route into the Fusion bosses
  • Fusion bosses need 3 Gem-Knight materials, so a starter hand without enough Gem- cards stalls
  • Heat Wave and Different Dimension Ground actively hinder the deck's own Effect Monsters and Graveyard
Priority Remove Add Reason
1 Shaddoll Fusion x3 Gem-Knight Fusion x2 (legal limit 3, currently 1 copy in deck) Shaddoll Fusion has no Shaddoll Fusion Monster in the Extra Deck; Gem-Knight Fusion is a Gem route that is legal at 3 and run at 1
2 Heat Wave x3 A non-locking hand trap or searcher Heat Wave blocks the deck's own Effect Monster summons
3 none A side deck of at least 10 cards The side zone is empty, leaving no post-side plan
4 Unresolved passcode 20366274 Verify or replace the unknown card One main-deck passcode did not resolve, so its role is unknown

Evidence & confidence

  • Verified: Main 56 and Extra 14 are within the OCG size rules; Side 0 is within the 0-15 range; Seven Limited cards each run at the legal 1-copy limit; Extra Deck contains no Shaddoll Fusion Monster, so Shaddoll Fusion x3 cannot Fusion Summon a target; Gem- family holds 27 of 70 copies; 41 of 56 main copies are non-Gem
  • Observed: Archetype usage stats: Gem-Knight Dispersion, Fusion, Brilliant Fusion, Nepyrim at 50 to 87.5 percent inclusion
  • Inferred: Starter access about 0.80 on a going-first 5-card hand; Hand-trap access about 0.57 on a going-second 6-card hand; Combo ceiling from card text; closing power from ATK and text
  • Provisional: Meta Power (null) and format fit (D13 neutral 50); Median and floor (D4) with no combo boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One main-deck passcode (20366274) did not resolve and was counted as main Side zone empty in the export: unknown whether a side was submitted Usage-statistics in this deck flags contradict the Extra list: Gem-Knight Lady Rose Diamond (55610199), Master Diamond Dispersion (25342956), Prismaura (93379652), Aquamarine (13108445), Seraphinite (3113836) and Phantom Quartz (24484270) are present in the Extra Deck but flagged not in deck, so core-card presence 53.3 is unreliable No win-rate telemetry exists in YGOVN: going-first and going-second splits and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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