Vampires Deck #772172 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Hajun, the Winged Mayakashi x3, Mezuki x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Gozuki x1
- Hajun, the Winged Mayakashi x3
- Mezuki x3
- Mulcharmy Fuwalos x3
- Necroworld Banshee x1
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Yuki-Musume, the Ice Mayakashi x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Glow-Up Bloom x1
- Uni-Zombie x3
- Curse of the Ancient Turtle x3
- Delta of Invitation x3
- Ectoplasmic Fortification x3
- Eldlixir of Black Awakening x3
- Foolish Burial x1
- Mayakashi Return x3
- One for One x1
- Vortex of Time x1
- Zombie World x1
- Call of the Haunted x1
- Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga x1
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x2
- Avendread Savior x1
- Flying Mary, the Wandering Ghost Ship x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Yuki-Onna, the Ice Mayakashi x1
- Yuki-Onna, the Icicle Mayakashi x1
- Skeletal Dragon Felgrand x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss or board (Pumpking the Great Ghost King, Eldlich the Mad Golden Lord, The Zombie Vampire, Skeletal Dragon Felgrand) reached through Call of the Haunted / Mayakashi / Zombie recursion chains; Eldlich the Mad Golden Lord control-steal and Vortex of Time disruption, with negation support from Yuki-Onna and Ash Blossom
- Turn 1 (going first): Open on Mayakashi Return / Delta of Invitation / Ectoplasmic Fortification searchers, Hajun or Ghost Belle or Uni-Zombie for board, then send Zombies to the GY to reach Call of the Haunted and Pumpking (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Mourner, Ghost Belle, and Droll & Lock Bird to answer the opponent's first summon or search, then rebuild from the GY with Mezuki, Gozuki, Glow-Up Bloom, or Curse of the Ancient Turtle (Inferred)
- Recovery: Recover from the GY through Mezuki, Gozuki, Glow-Up Bloom, Officiating Reverie and Eldlich's GY recursion; Necroworld Banshee and Zombie World can re-enable the field (Inferred)
- After siding: Not evaluable: the deck has an empty Side Deck (0 of up to 15 slots), so there is no post-side plan
Why it scores here
This list is illegal as built: three copies of Ash Blossom & Joyous Spring against an OCG limit of two, so the score is a structural read capped low and not a normal contextual score. Consistency is moderate. The archetype core is present in about 82% of opening 5-card hands (hypergeometric, Inferred), and 14 searcher-text cards give a reasonable chance of a starter, but only 8 of 25 standard core cards are present and 72 of 88 main-plus-extra copies are off the exact 'Vampires' name, so the deck is really a Zombie / Call of the Haunted / Mayakashi toolbox. Interaction and resilience are its strongest areas: 13 negation-text and 7 hand-trap cards, plus GY recursion through Mezuki, Gozuki, Glow-Up Bloom and Curse of the Ancient Turtle, let it continue after disruption and contest a going-second board. Closing power comes from Extra Deck bosses such as Eldlich the Mad Golden Lord, Pumpking and The Zombie Vampire, but no recorded boards exist, so combo floor and median are unmeasured. The side deck is empty, which removes any post-side adaptation, and popularity or meta share earned no points. Scores come from the system as a whole, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 archetype-core card in opening 5) = 0.82; 14 searcher-text cards give P(>=1 searcher) = 0.77; Call of the Haunted runs only 1 copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 57-card main with 15 one-ofs and 14 three-ofs; ~72 off-archetype copies raise brick risk; no hard garnet data (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards (total_combos 0); ceiling is a text-only read of Call of the Haunted, Pumpking and Yuki-Onna link chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo sample, so median output is unmeasured and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 7 hand traps plus Ash Blossom, Ghost Belle and Ghost Mourner, with recursion from Mezuki, Gozuki and Glow-Up Bloom (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | GY recursion from Mezuki, Gozuki, Glow-Up Bloom, Officiating Reverie and Curse of the Ancient Turtle (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 13 negation-text cards and Yuki-Onna Absolute Zero negation; Eldlich the Mad control-steal (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Ash, Ghost Belle and Ghost Mourner punish the second summon; Vortex of Time runs 1 copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | End-board ATKs: Eldlich the Mad 3800, The Zombie Vampire 3000, Skeletal Dragon Felgrand 2800, Pumpking the Great Ghost King 2400 (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57 main cards in a legal 40-60 range; 14 three-ofs keep it coherent, but 15 one-ofs and a non-engine tech suite dilute it (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Extra Deck 15 cards across Link 7, XYZ 4, Fusion 3, Synchro 1; several Link/Vendread/Field Searcher pieces look off-core (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty (0 of up to 15) so no post-side plan can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype meta-share absent, so set to a neutral midpoint (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Mayakashi, Call of the Haunted and Extra Deck chains with many decision points (Inferred) |
How the score was computed
Strategy profile: 70/30 (Combo primary, Midrange secondary; Structural uses the Combo profile). Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (Ash Blossom 3 vs 2) (-12); Empty side deck (0); Banlist exposure (0). Final formula: Structural 56.8 -> 0.80*56.8 + 0.20*45 = 54.6; modifiers total -12 -> 42.6; illegal-list cap applied -> 35 (theoretical/structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap package: Ash Blossom, Ghost Belle, Ghost Mourner, Droll & Lock Bird, Yuki-Onna Absolute Zero
- GY recursion gives resilience after disruption
- High-ATK Extra Deck bosses: Eldlich the Mad Golden Lord, The Zombie Vampire, Skeletal Dragon Felgrand
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Empty side deck: no post-side plan
- Low archetype purity: 72 off-archetype copies; no recorded combo sample
Critical choke points
- Call of the Haunted runs only 1 copy and anchors the Pumpking / Zombie recursion line
- Extra Deck link and XYZ pieces need specific Zombie or Mayakashi materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal 1-of from the same role, or keep 2 copies | Restores legality; the deck cannot receive a normal score while it is illegal |
| 2 | Nothing | A 10-15 card Side Deck covering the deck's main threats and the opponent's likely interaction | D12 is 5 because the Side Deck is empty; a side plan is needed for best-of-3 |
Evidence & confidence
- Verified: Main 57 / Extra 15 / Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against an OCG limit of 2 (Semi-Limited) = Illegal; Droll & Lock Bird, Foolish Burial and One for One are each run at 1 copy, within their Limited status; Side Deck is empty
- Inferred: Hypergeometric starter access and searcher density; Interaction and resilience read from card text; Going-first and going-second plan descriptions
- Provisional: Meta Power (no dated sample); D13 matchup and format fit set to a neutral midpoint
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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