Vampires Deck #772172 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Hajun, the Winged Mayakashi x3, Mezuki x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Vampires OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss or board (Pumpking the Great Ghost King, Eldlich the Mad Golden Lord, The Zombie Vampire, Skeletal Dragon Felgrand) reached through Call of the Haunted / Mayakashi / Zombie recursion chains; Eldlich the Mad Golden Lord control-steal and Vortex of Time disruption, with negation support from Yuki-Onna and Ash Blossom
  • Turn 1 (going first): Open on Mayakashi Return / Delta of Invitation / Ectoplasmic Fortification searchers, Hajun or Ghost Belle or Uni-Zombie for board, then send Zombies to the GY to reach Call of the Haunted and Pumpking (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Mourner, Ghost Belle, and Droll & Lock Bird to answer the opponent's first summon or search, then rebuild from the GY with Mezuki, Gozuki, Glow-Up Bloom, or Curse of the Ancient Turtle (Inferred)
  • Recovery: Recover from the GY through Mezuki, Gozuki, Glow-Up Bloom, Officiating Reverie and Eldlich's GY recursion; Necroworld Banshee and Zombie World can re-enable the field (Inferred)
  • After siding: Not evaluable: the deck has an empty Side Deck (0 of up to 15 slots), so there is no post-side plan

Why it scores here

This list is illegal as built: three copies of Ash Blossom & Joyous Spring against an OCG limit of two, so the score is a structural read capped low and not a normal contextual score. Consistency is moderate. The archetype core is present in about 82% of opening 5-card hands (hypergeometric, Inferred), and 14 searcher-text cards give a reasonable chance of a starter, but only 8 of 25 standard core cards are present and 72 of 88 main-plus-extra copies are off the exact 'Vampires' name, so the deck is really a Zombie / Call of the Haunted / Mayakashi toolbox. Interaction and resilience are its strongest areas: 13 negation-text and 7 hand-trap cards, plus GY recursion through Mezuki, Gozuki, Glow-Up Bloom and Curse of the Ancient Turtle, let it continue after disruption and contest a going-second board. Closing power comes from Extra Deck bosses such as Eldlich the Mad Golden Lord, Pumpking and The Zombie Vampire, but no recorded boards exist, so combo floor and median are unmeasured. The side deck is empty, which removes any post-side adaptation, and popularity or meta share earned no points. Scores come from the system as a whole, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in opening 5) = 0.82; 14 searcher-text cards give P(>=1 searcher) = 0.77; Call of the Haunted runs only 1 copy (Inferred)
D2 Opening-Hand Quality & Brick Management 52 57-card main with 15 one-ofs and 14 three-ofs; ~72 off-archetype copies raise brick risk; no hard garnet data (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards (total_combos 0); ceiling is a text-only read of Call of the Haunted, Pumpking and Yuki-Onna link chains (Inferred)
D4 Combo Floor & Median Output 40 No combo sample, so median output is unmeasured and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 66 7 hand traps plus Ash Blossom, Ghost Belle and Ghost Mourner, with recursion from Mezuki, Gozuki and Glow-Up Bloom (Inferred)
D6 Resource Economy, Recovery & Grind 64 GY recursion from Mezuki, Gozuki, Glow-Up Bloom, Officiating Reverie and Curse of the Ancient Turtle (Inferred)
D7 End-Board & Interaction Quality 66 13 negation-text cards and Yuki-Onna Absolute Zero negation; Eldlich the Mad control-steal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Ash, Ghost Belle and Ghost Mourner punish the second summon; Vortex of Time runs 1 copy (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATKs: Eldlich the Mad 3800, The Zombie Vampire 3000, Skeletal Dragon Felgrand 2800, Pumpking the Great Ghost King 2400 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 57 main cards in a legal 40-60 range; 14 three-ofs keep it coherent, but 15 one-ofs and a non-engine tech suite dilute it (Inferred)
D11 Extra Deck Efficiency & Coverage 52 Extra Deck 15 cards across Link 7, XYZ 4, Fusion 3, Synchro 1; several Link/Vendread/Field Searcher pieces look off-core (Inferred)
D12 Side Deck Adaptability 5 Side Deck is empty (0 of up to 15) so no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype meta-share absent, so set to a neutral midpoint (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Mayakashi, Call of the Haunted and Extra Deck chains with many decision points (Inferred)

How the score was computed

Strategy profile: 70/30 (Combo primary, Midrange secondary; Structural uses the Combo profile). Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (Ash Blossom 3 vs 2) (-12); Empty side deck (0); Banlist exposure (0). Final formula: Structural 56.8 -> 0.80*56.8 + 0.20*45 = 54.6; modifiers total -12 -> 42.6; illegal-list cap applied -> 35 (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap package: Ash Blossom, Ghost Belle, Ghost Mourner, Droll & Lock Bird, Yuki-Onna Absolute Zero
  • GY recursion gives resilience after disruption
  • High-ATK Extra Deck bosses: Eldlich the Mad Golden Lord, The Zombie Vampire, Skeletal Dragon Felgrand

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Empty side deck: no post-side plan
  • Low archetype purity: 72 off-archetype copies; no recorded combo sample

Critical choke points

  • Call of the Haunted runs only 1 copy and anchors the Pumpking / Zombie recursion line
  • Extra Deck link and XYZ pieces need specific Zombie or Mayakashi materials
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal 1-of from the same role, or keep 2 copies Restores legality; the deck cannot receive a normal score while it is illegal
2 Nothing A 10-15 card Side Deck covering the deck's main threats and the opponent's likely interaction D12 is 5 because the Side Deck is empty; a side plan is needed for best-of-3

Evidence & confidence

  • Verified: Main 57 / Extra 15 / Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against an OCG limit of 2 (Semi-Limited) = Illegal; Droll & Lock Bird, Foolish Burial and One for One are each run at 1 copy, within their Limited status; Side Deck is empty
  • Inferred: Hypergeometric starter access and searcher density; Interaction and resilience read from card text; Going-first and going-second plan descriptions
  • Provisional: Meta Power (no dated sample); D13 matchup and format fit set to a neutral midpoint
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Vampires

Vampires Breakdown

 
 

 

 

 

 

 

 
 

 

 
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