Mayakashi Deck #772171 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Hajun, the Winged Mayakashi x3, Mezuki x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Gozuki x1
- Hajun, the Winged Mayakashi x3
- Mezuki x3
- Mulcharmy Fuwalos x3
- Necroworld Banshee x1
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Yuki-Musume, the Ice Mayakashi x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Glow-Up Bloom x1
- Uni-Zombie x3
- Curse of the Ancient Turtle x3
- Delta of Invitation x3
- Ectoplasmic Fortification x3
- Eldlixir of Black Awakening x3
- Foolish Burial x1
- Mayakashi Return x3
- One for One x1
- Vortex of Time x1
- Zombie World x1
- Call of the Haunted x1
- Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga x1
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x2
- Avendread Savior x1
- Flying Mary, the Wandering Ghost Ship x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Yuki-Onna, the Ice Mayakashi x1
- Yuki-Onna, the Icicle Mayakashi x1
- Skeletal Dragon Felgrand x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.4 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Zombie/Mayakashi board built from Call of the Haunted recursion and Pumpking the King of Grave Ghosts, converted into Link/XYZ/Synchro boss monsters; Eldlich the Mad Golden Lord (fusion) and Vampire/Zombie link boss lines when the main-deck engine misses
- Turn 1 (going first): Open a Zombie or Mayakashi starter (Mayakashi Return, Ectoplasmic Fortification or Glow-Up Bloom searches), build a Link or Synchro board, and hold Ash Blossom and Ghost Belle as hand traps for the first opposing response
- Turn 2 (going second): Use Ash Blossom, Ghost Mourner and Ghost Belle to negate the opponent's first summon or search, then rebuild a board from the graveyard with Call of the Haunted and Gozuki
- Recovery: Recycle Zombie monsters from the graveyard through Curse of the Ancient Turtle, Changshi the Spiridao, Gozuki and Glow-Up Bloom, and reuse Zombie World's field effects
- After siding: No side deck is registered in the export, so no post-side plan can be assessed
Why it scores here
The deck opens a searcher-backed starter in most hands (P(at least one searcher-text card in a 5-card hand) ≈ 0.77) but its core engine is thin, since each Call of the Haunted and Pumpking copy only has about a 0.24 chance of appearing in an opening hand. Its strongest value is interaction: seven hand traps and thirteen negation-text cards let it answer the first opposing play at the cost of a card, which carries a fair going-second score. Conversion and median output could not be measured because the export contains no parseable boards, so the ceiling is text-only inference. Popularity and archetype share do not add points here, and the score is not an average of individual card scores. The Ash Blossom copy-limit violation caps the score, because the list is illegal as submitted.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 searcher-text card in 5-card hand) ≈ 0.77; each 3-copy engine piece ≈ 0.24 in hand5; no combos to confirm (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 singletons and 14 triple-copies, with many role-dependent Zombie cards; brick risk is estimated only from composition (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; conversion from Call of the Haunted and Pumpking text is a semantic read only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo distribution exists in the export, so floor and median are unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand traps, Call of the Haunted recursion and graveyard Zombie revival give independent restart routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Glow-Up Bloom, Gozuki, Curse of the Ancient Turtle and Changshi recycle graveyard Zombies, but the resource loop is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Seven hand traps, thirteen negation-text cards and Doomking-era removal text give broad interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap coverage ≈ 0.56 in a 6-card hand, with Droll & Lock Bird as a one-copy floodgate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Pumpking the Great Ghost King 2400 ATK, Eldlich the Mad Golden Lord 3800 ATK and The Zombie Vampire 3000 ATK give high closing stats, but no recorded boards support them (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 57 main-deck cards with a 40–60 OCG range; the 15 singletons and the triple-copy engine pieces reduce flexibility (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 14 distinct cards spread across Link, XYZ, Fusion and Synchro, with no single dependency (Verified structure) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered in the export (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link or dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several overlapping sub-engines (Mayakashi, Eldlich, Vampire, Zombie World) demand many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.4, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; illegal-list cap applied as a -10 modifier, so the result is theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and thirteen negation-text cards give broad first-response interaction
- Searcher-text coverage of 14 cards keeps a starter reachable in most opening hands
- Extra Deck has 15 distinct high-ATK options across Link, XYZ, Fusion and Synchro with no single dependency
Weaknesses
- Illegal as submitted: three copies of Ash Blossom & Joyous Spring against an OCG limit of two
- Engine pieces are thin: each 3-copy Call of the Haunted or Pumpking has only about a 0.24 chance of appearing in an opening hand
- No side deck registered, so there is no post-side plan and no best-of-3 adaptability
Critical choke points
- Ash Blossom copy limit must be fixed before this list can be played in an OCG event
- Call of the Haunted is a single copy and is the only recursion for Pumpking-based boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-Mayakashi searcher or a second copy of a Zombie starter already in the deck | Brings the list within the OCG Semi-Limited copy limit so it can be scored as a legal deck instead of a theoretical one |
| 2 | Zombie World (1 copy) | A second Call of the Haunted or a 3rd searcher | Zombie World is a single-copy field spell that adds little without a larger Zombie base, and the engine would gain consistency from a second Call of the Haunted |
Evidence & confidence
- Verified: Main deck 57 and Extra Deck 15 are within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; Side deck is empty in the export; Card text and banlist status for every card are present in the evidence pack
- Inferred: Opening-hand starter probabilities from the hypergeometric draw table; Hand-trap coverage and brick-rate estimates from composition and card text; Going-first and going-second strength read from interaction density
- Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage (no tournament link)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck registered in the export
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