Mayakashi Deck #772171 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Hajun, the Winged Mayakashi x3, Mezuki x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Mayakashi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
36± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.4
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Zombie/Mayakashi board built from Call of the Haunted recursion and Pumpking the King of Grave Ghosts, converted into Link/XYZ/Synchro boss monsters; Eldlich the Mad Golden Lord (fusion) and Vampire/Zombie link boss lines when the main-deck engine misses
  • Turn 1 (going first): Open a Zombie or Mayakashi starter (Mayakashi Return, Ectoplasmic Fortification or Glow-Up Bloom searches), build a Link or Synchro board, and hold Ash Blossom and Ghost Belle as hand traps for the first opposing response
  • Turn 2 (going second): Use Ash Blossom, Ghost Mourner and Ghost Belle to negate the opponent's first summon or search, then rebuild a board from the graveyard with Call of the Haunted and Gozuki
  • Recovery: Recycle Zombie monsters from the graveyard through Curse of the Ancient Turtle, Changshi the Spiridao, Gozuki and Glow-Up Bloom, and reuse Zombie World's field effects
  • After siding: No side deck is registered in the export, so no post-side plan can be assessed

Why it scores here

The deck opens a searcher-backed starter in most hands (P(at least one searcher-text card in a 5-card hand) ≈ 0.77) but its core engine is thin, since each Call of the Haunted and Pumpking copy only has about a 0.24 chance of appearing in an opening hand. Its strongest value is interaction: seven hand traps and thirteen negation-text cards let it answer the first opposing play at the cost of a card, which carries a fair going-second score. Conversion and median output could not be measured because the export contains no parseable boards, so the ceiling is text-only inference. Popularity and archetype share do not add points here, and the score is not an average of individual card scores. The Ash Blossom copy-limit violation caps the score, because the list is illegal as submitted.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher-text card in 5-card hand) ≈ 0.77; each 3-copy engine piece ≈ 0.24 in hand5; no combos to confirm (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 singletons and 14 triple-copies, with many role-dependent Zombie cards; brick risk is estimated only from composition (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; conversion from Call of the Haunted and Pumpking text is a semantic read only (Inferred)
D4 Combo Floor & Median Output 35 No combo distribution exists in the export, so floor and median are unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps, Call of the Haunted recursion and graveyard Zombie revival give independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Glow-Up Bloom, Gozuki, Curse of the Ancient Turtle and Changshi recycle graveyard Zombies, but the resource loop is not measured (Inferred)
D7 End-Board & Interaction Quality 62 Seven hand traps, thirteen negation-text cards and Doomking-era removal text give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage ≈ 0.56 in a 6-card hand, with Droll & Lock Bird as a one-copy floodgate (Inferred)
D9 Offensive Pressure & Closing Power 50 Pumpking the Great Ghost King 2400 ATK, Eldlich the Mad Golden Lord 3800 ATK and The Zombie Vampire 3000 ATK give high closing stats, but no recorded boards support them (Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 main-deck cards with a 40–60 OCG range; the 15 singletons and the triple-copy engine pieces reduce flexibility (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 14 distinct cards spread across Link, XYZ, Fusion and Synchro, with no single dependency (Verified structure)
D12 Side Deck Adaptability 25 No side deck is registered in the export (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several overlapping sub-engines (Mayakashi, Eldlich, Vampire, Zombie World) demand many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.4, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; illegal-list cap applied as a -10 modifier, so the result is theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and thirteen negation-text cards give broad first-response interaction
  • Searcher-text coverage of 14 cards keeps a starter reachable in most opening hands
  • Extra Deck has 15 distinct high-ATK options across Link, XYZ, Fusion and Synchro with no single dependency

Weaknesses

  • Illegal as submitted: three copies of Ash Blossom & Joyous Spring against an OCG limit of two
  • Engine pieces are thin: each 3-copy Call of the Haunted or Pumpking has only about a 0.24 chance of appearing in an opening hand
  • No side deck registered, so there is no post-side plan and no best-of-3 adaptability

Critical choke points

  • Ash Blossom copy limit must be fixed before this list can be played in an OCG event
  • Call of the Haunted is a single copy and is the only recursion for Pumpking-based boards
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-Mayakashi searcher or a second copy of a Zombie starter already in the deck Brings the list within the OCG Semi-Limited copy limit so it can be scored as a legal deck instead of a theoretical one
2 Zombie World (1 copy) A second Call of the Haunted or a 3rd searcher Zombie World is a single-copy field spell that adds little without a larger Zombie base, and the engine would gain consistency from a second Call of the Haunted

Evidence & confidence

  • Verified: Main deck 57 and Extra Deck 15 are within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; Side deck is empty in the export; Card text and banlist status for every card are present in the evidence pack
  • Inferred: Opening-hand starter probabilities from the hypergeometric draw table; Hand-trap coverage and brick-rate estimates from composition and card text; Going-first and going-second strength read from interaction density
  • Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage (no tournament link)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck registered in the export

More OCG Info

Mayakashi

Mayakashi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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