Synchron Deck #772160 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Junk Converter x3, Emergency Teleport x3, Junk Signal x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
53± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.7
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss from the Extra Deck (Stardust Dragon family, Majestic Star Dragon, Crimson Dragon, Centur-Ion Auxila) reached through Junk Synchron, Stardust Synchron, Assault Synchron and Ghost tuner chains; Hand-trap and removal attrition (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Lightning Storm, Typhoon) that trades one-for-one until the Synchro boss outlasts the opponent
  • Turn 1 (going first): Open with a searcher or a Tuner (Junk Converter, Junk Meister, Full-Speed Warrior, Assault Sonic Warrior), search a second Tuner, Synchro Summon a mid-level boss, and hold Ash Blossom or Ghost Belle for the opponent's first response
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Artifact Lancea, Infinite Impermanence) to answer the opponent's opener, then rebuild the board through Synchro Summon from Junk or Stardust Tuner lines
  • Recovery: Rebuild from the graveyard: Jet Synchron and Stardust Trail recur from GY, and Junk Synchron can Special Summon a Level 2 or lower monster from GY, so the deck can re-Synchro after an interruption
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play has no sideboard adjustment.

Why it scores here

The deck opens a Synchro line through eighteen Tuners and about a dozen searchers, giving roughly an 84 percent chance of at least one searcher in a 5-card opening hand (Inferred from hypergeometric estimates). Its interaction is the strongest part of the system: eleven hand traps and about 32 removal-text cards let it answer openers and protect a Synchro boss, which carries the score on the 'interaction on the system' axis. Conversion and median output cannot be read from the data because no recorded boards exist, so those dimensions stay provisional and near the middle. The 0-card side deck and the mixed Junk, Stardust, Assault Mode and Scrap sub-archetypes keep the score below the Midrange baseline. Popularity did not earn points, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in 5 cards) about 0.84 across 18 searcher-text cards; Tuner density is high; a 2-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and 0 hard garnets soften bricks, but 25 singleton slots and a 60-card main raise the risk of dead or unrelated draws (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist; the ceiling comes from Majestic Star, Crimson Dragon and Stardust Dragon text plus Synchro access (Inferred)
D4 Combo Floor & Median Output 45 Median output is not measured because combos_evidence is empty; the estimate is text-only and provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Junk, Stardust, Assault, Ghost tuners) and GY recursion give redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Graveyard recursion (Jet Synchron, Stardust Trail, Junk Synchron), searchers and Synchro Fellowship recovery support the grind (Inferred)
D7 End-Board & Interaction Quality 72 Eleven hand traps plus 20 negation-text and 32 removal-text cards give layered interaction with a durable Synchro boss (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is about 0.72 at hand 6; Lightning Storm, Typhoon and Red Reign give board-breaking, but no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing power comes from a 4000 ATK Majestic Star Dragon, a 3000 ATK Centur-Ion Auxila and a 3500 ATK Psychic End Punisher (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 60 main slots with 40 distinct cards, 18 tech and about 15 off-archetype copies lowers compactness (Verified composition, Inferred consistency cost)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots are Synchro monsters with a range of Levels 5 to 12, giving flexible but unevenly used coverage (Verified composition)
D12 Side Deck Adaptability 20 No side deck is registered, so there is no post-side adaptability to score (Verified absence; score is Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; the archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains, hand-trap timing and 60 decision-heavy cards raise the play burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.7, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Engine spread across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*58.7 + 0.20*52 - 4 = 53.4, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: eleven hand traps plus about 52 negation or removal text cards
  • Multiple independent Tuner starters (Junk, Stardust, Assault, Ghost) give redundancy
  • Strong Synchro boss ceiling with a 3000 to 4000 ATK end-board
  • Legal list with copy limits respected (Reinforcement of the Army 1 copy, Ash Blossom 2 copies)

Weaknesses

  • Zero side deck, so no post-side adaptation
  • Low exact-archetype purity; engine spread across several sub-archetypes
  • Many 1-of slots (25 singletons) raise variance in a 60-card main
  • No combo records to confirm conversion or median output

Critical choke points

  • A single Tuner in hand is required for most Synchro lines, so tuner-negation or removal of the lead Tuner stops the turn
  • Ash Blossom and Ghost Belle compete for the same hand-trap slot against opponent interaction
Priority Remove Add Reason
1 No slot removed Side deck of 10 to 15 cards (hand traps and answers to the deck's real threats) The deck has no post-side plan, so adding a sideboard is the largest single fix for D12 and the best-of-3 score.
2 One 1-of off-archetype tech card A second Synchro-focused searcher or Tuner This tightens the engine and lifts D10 and D1 without relying on sub-archetype spread.

Evidence & confidence

  • Verified: Legal status and copy limits for OCG (Reinforcement of the Army 1 copy, Ash Blossom 2 copies); Card text and stats for the 60 main and 15 Extra cards; Composition counts (hand traps, searchers, negation and removal text); 0 side cards registered
  • Inferred: Hypergeometric starter, searcher and hand-trap estimates; Brick and consistency assessment from copy histogram; Interaction quality read from card text; Going-first and going-second split
  • Provisional: Median and floor output (no combo records); Matchup and format fit (no tournament or meta sample); Meta Power (null)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN; going-first and going-second splits are inferred Meta Power is provisional unless a dated metagame sample is supplied no side deck registered, so post-side adaptability cannot be measured

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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