Synchron Deck #772160 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Junk Converter x3, Emergency Teleport x3, Junk Signal x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Artifact Lancea x2
- Assault Beast x1
- Assault Sonic Warrior x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Converter x3
- Junk Meister x1
- Stardust Dragon/Assault Mode x1
- Stardust Trail x1
- Ash Blossom & Joyous Spring x2
- Assault Lich x1
- Assault Synchron x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Duel Evolution - Assault Zone x1
- Emergency Teleport x3
- Forbidden Droplet x2
- Junk Signal x3
- Lightning Storm x2
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x2
- Synchro Rumble x1
- Triple Tactics Thrust x1
- Adamancipator Resonance x1
- Assault Counter x1
- Assault Mode Activate x1
- Centur-Ion True Awakening x1
- Heavy Slump x1
- Infinite Impermanence x3
- Mannadium Reframing x1
- Red Reign x1
- Typhoon x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Tiamite x1
- Centur-Ion Auxila x1
- Crimson Dragon x1
- Enigmaster Packbit x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Nightwinged Cleric x1
- Psychic End Punisher x1
- Rage Rose Witch x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Visas Amritara x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.7 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss from the Extra Deck (Stardust Dragon family, Majestic Star Dragon, Crimson Dragon, Centur-Ion Auxila) reached through Junk Synchron, Stardust Synchron, Assault Synchron and Ghost tuner chains; Hand-trap and removal attrition (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Lightning Storm, Typhoon) that trades one-for-one until the Synchro boss outlasts the opponent
- Turn 1 (going first): Open with a searcher or a Tuner (Junk Converter, Junk Meister, Full-Speed Warrior, Assault Sonic Warrior), search a second Tuner, Synchro Summon a mid-level boss, and hold Ash Blossom or Ghost Belle for the opponent's first response
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Artifact Lancea, Infinite Impermanence) to answer the opponent's opener, then rebuild the board through Synchro Summon from Junk or Stardust Tuner lines
- Recovery: Rebuild from the graveyard: Jet Synchron and Stardust Trail recur from GY, and Junk Synchron can Special Summon a Level 2 or lower monster from GY, so the deck can re-Synchro after an interruption
- After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play has no sideboard adjustment.
Why it scores here
The deck opens a Synchro line through eighteen Tuners and about a dozen searchers, giving roughly an 84 percent chance of at least one searcher in a 5-card opening hand (Inferred from hypergeometric estimates). Its interaction is the strongest part of the system: eleven hand traps and about 32 removal-text cards let it answer openers and protect a Synchro boss, which carries the score on the 'interaction on the system' axis. Conversion and median output cannot be read from the data because no recorded boards exist, so those dimensions stay provisional and near the middle. The 0-card side deck and the mixed Junk, Stardust, Assault Mode and Scrap sub-archetypes keep the score below the Midrange baseline. Popularity did not earn points, and no card scores were averaged into this result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher in 5 cards) about 0.84 across 18 searcher-text cards; Tuner density is high; a 2-card bootstrap is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 11 hand traps and 0 hard garnets soften bricks, but 25 singleton slots and a 60-card main raise the risk of dead or unrelated draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards exist; the ceiling comes from Majestic Star, Crimson Dragon and Stardust Dragon text plus Synchro access (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is not measured because combos_evidence is empty; the estimate is text-only and provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Junk, Stardust, Assault, Ghost tuners) and GY recursion give redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Graveyard recursion (Jet Synchron, Stardust Trail, Junk Synchron), searchers and Synchro Fellowship recovery support the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Eleven hand traps plus 20 negation-text and 32 removal-text cards give layered interaction with a durable Synchro boss (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage is about 0.72 at hand 6; Lightning Storm, Typhoon and Red Reign give board-breaking, but no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Closing power comes from a 4000 ATK Majestic Star Dragon, a 3000 ATK Centur-Ion Auxila and a 3500 ATK Psychic End Punisher (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main slots with 40 distinct cards, 18 tech and about 15 off-archetype copies lowers compactness (Verified composition, Inferred consistency cost) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra slots are Synchro monsters with a range of Levels 5 to 12, giving flexible but unevenly used coverage (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered, so there is no post-side adaptability to score (Verified absence; score is Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; the archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains, hand-trap timing and 60 decision-heavy cards raise the play burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58.7, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Engine spread across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*58.7 + 0.20*52 - 4 = 53.4, rounded to 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: eleven hand traps plus about 52 negation or removal text cards
- Multiple independent Tuner starters (Junk, Stardust, Assault, Ghost) give redundancy
- Strong Synchro boss ceiling with a 3000 to 4000 ATK end-board
- Legal list with copy limits respected (Reinforcement of the Army 1 copy, Ash Blossom 2 copies)
Weaknesses
- Zero side deck, so no post-side adaptation
- Low exact-archetype purity; engine spread across several sub-archetypes
- Many 1-of slots (25 singletons) raise variance in a 60-card main
- No combo records to confirm conversion or median output
Critical choke points
- A single Tuner in hand is required for most Synchro lines, so tuner-negation or removal of the lead Tuner stops the turn
- Ash Blossom and Ghost Belle compete for the same hand-trap slot against opponent interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | No slot removed | Side deck of 10 to 15 cards (hand traps and answers to the deck's real threats) | The deck has no post-side plan, so adding a sideboard is the largest single fix for D12 and the best-of-3 score. |
| 2 | One 1-of off-archetype tech card | A second Synchro-focused searcher or Tuner | This tightens the engine and lifts D10 and D1 without relying on sub-archetype spread. |
Evidence & confidence
- Verified: Legal status and copy limits for OCG (Reinforcement of the Army 1 copy, Ash Blossom 2 copies); Card text and stats for the 60 main and 15 Extra cards; Composition counts (hand traps, searchers, negation and removal text); 0 side cards registered
- Inferred: Hypergeometric starter, searcher and hand-trap estimates; Brick and consistency assessment from copy histogram; Interaction quality read from card text; Going-first and going-second split
- Provisional: Median and floor output (no combo records); Matchup and format fit (no tournament or meta sample); Meta Power (null)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN; going-first and going-second splits are inferred Meta Power is provisional unless a dated metagame sample is supplied no side deck registered, so post-side adaptability cannot be measured
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