Invoked Deck #772143 — Yu-Gi-Oh! OCG

48 Main, 23 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Spenta, the Magistus Sealer x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 35
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 49 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Invoked, Dracotail or Magistus boss (Hyperinvoked Aeon, Invoked Oceanus, Dracotail Arthalion, Zoroa) off Aleister-based Fusion starters; Hand-trap-supported Extra Deck boards (Invoked De Anima, Invoked Elysium) that destroy opposing cards
  • Turn 1 (going first): Open an Aleister or Invocation starter, search an Invoked or Dracotail monster, then Fusion Summon a boss using Extra Deck material; the hand traps are held back for the opponent's response
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle and Skull Meister to break the opponent's first combo link, then rebuild a Fusion boss from the GY and banish
  • Recovery: Mulcharmy draw effects and Dracotail GY recursion (Urgula, Lukias) refill the hand after a broken line; Super Polymerization is over the copy limit and cannot be relied on as a recovery tool in this list
  • After siding: Not applicable: the deck has no side deck, so any post-side plan is unavailable

Why it scores here

The deck can open a Fusion starter reasonably often: the 17 archetype-core copies give roughly 0.89 odds of at least one in the opening hand of five, and the Aleister and Invocation starters are each at about 0.28 per hand (Inferred). Its ceiling comes from Fusion bosses such as Hyperinvoked Aeon and Invoked Oceanus, which can end the game once the Extra Deck line lands. Its interaction is strong on paper, with about ten hand-trap and negation cards that can answer the opponent's first play, but no recorded boards exist to confirm that a typical game reaches the boss. Popularity and archetype usage stats confirm the list is real and accessible, and they did not earn points on their own. The deck is scored as a system, not as an average of card scores, and the score is capped low because the list is illegal: Super Polymerization is over its Semi-Limited copy limit and the Extra Deck is over its maximum size.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Aleister or Invocation starter in hand of 5) about 0.28 per copy-3 card; archetype core 0.89 open (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Ten hand-trap or negation cards and six Tuners add redundancy but also dead hands in the main deck; 49 cards with 28 distinct (Inferred)
D3 Combo Conversion & Ceiling 65 Best-line data absent; ceiling read from Fusion bosses and their embedded text such as board-wide returns and destruction (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; read from the Fusion-only starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and the Dracotail GY recursion give two or more independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw and GY recursion help the grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Ghost Belle, Skull Meister and Ghost Mourner give layered negation and removal text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps are strong when going second, and Invoked De Anima and Elysium can destroy a board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK of 2800 to 3800 from Fusion and Synchro monsters gives closing power, but no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity is only 15.3 percent by exact name, with 61 off-archetype copies across Dracotail, Magistus, Mulcharmy and Aleister (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 23 cards against a maximum of 15, with 22 distinct cards; many slots are flex with no clear core (Verified composition)
D12 Side Deck Adaptability 10 The deck has no side deck, so adaptability is unavailable (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with many decision points and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo 100 percent; Stun shown as secondary read only, not blended. Structural ≈ 53.5, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-4); unresolved passcode (-2). Final formula: Illegal list: normal score not granted. Unpenalised 0.80*Structural(53.5) + 0.20*TournamentReliability(35) = 49.8, then modifiers -6 = 43.8, then capped to 35 as an Illegal deck (structural-only, theoretical). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core of 17 copies gives a high chance of opening a starter
  • About ten hand-trap or negation cards cover the opponent's first play
  • Fusion bosses with board-wide effects (Invoked De Anima, Hyperinvoked Aeon) give a real ceiling

Weaknesses

  • Illegal copy count: Super Polymerization is run 3 copies against a limit of 2
  • Extra Deck of 23 is 8 over the OCG maximum of 15
  • Archetype purity is 15.3 percent; the deck mixes four sub-archetypes with 61 off-archetype copies
  • No side deck, so no best-of-3 adaptability
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Every Fusion line needs an Aleister or Invocation starter in the opening hand
  • Super Polymerization and Invocation are the only non-Fusion ways into the Extra Deck, and the copy overrun removes one of them from legal play
Priority Remove Add Reason
1 One Super Polymerization One core Aleister or Invocation support card, or a Fusion-enabler within the copy limit Brings the list back to a legal copy count and removes the Illegal status
2 Eight Extra Deck cards (lowest-value flex Fusion and Link cards) None; reduce the Extra Deck to 15 Meets the OCG Extra Deck maximum; keep the bosses that are supported by the most core starters
3 Two off-archetype Mulcharmy or Dracotail copies Invoked or Aleister core cards Raises archetype purity and engine coherence

Evidence & confidence

  • Verified: Main 49, Extra 23, Side 0 counts; Super Polymerization over copy limit (3 vs 2); Banlist statuses of the Limited and Semi-Limited cards; Archetype purity 15.3 percent and archetype spread; Copy histogram and type spread
  • Inferred: Starter probabilities from the hypergeometric table; Brick and consistency estimate from role counts; Combo ceiling and floor from card text only; Hand-trap interaction density from the negation text
  • Provisional: Meta and format fit: no dated meta sample or tournament link
  • Data gaps: No recorded combos supplied, so the floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent One CardIDList passcode (86120751) could not be resolved to a card No win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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