Orcust Deck #772139 — Yu-Gi-Oh! OCG

51 Main, 17 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 51 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz boards from the Extra Deck (Enlilgirsu, Dingirsu, Galatea, Longirsu-class threats present in the list), started by Orcust Harp Horror, Girsu and Mulcharmy Fuwalos; Super Starslayer TY-PHON, The Zombie Vampire and Dark Magician of Destruction as high-ATK Extra Deck finishers (Inferred, unverified without combo data)
  • Turn 1 (going first): Open Orcust starter (Harp Horror, Girsu or Mulcharmy), use the Orcust GY-banish effects to reach Link/Xyz summons, and protect the board with Ash Blossom and Effect Veiler (Inferred from card text)
  • Turn 2 (going second): Use Infinite Impermanence, Evenly Matched, Maxx C and Droll & Lock Bird to answer the first summon, then rebuild through Orcust GY effects (Inferred from card text)
  • Recovery: Orcust monsters recur from the GY (Harp Horror, Cymbal Skeleton, Knightmare) and Orcustrated Babel returns from the GY to hand (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The list is Illegal in OCG: Dimensional Barrier is run two copies against a limit of one, three Forbidden cards (Magicians' Souls, Red-Eyes Dark Dragoon, Curious) are present, and the Extra Deck holds 17 cards against a 15-card maximum, so this is a structural-only read capped low and not a normal Final Contextual score. Within that cap, the Orcust core is reasonably accessible: the archetype core group (23 copies) gives about a 0.96 chance of at least one piece in a 5-card opening hand, though any single starter such as Harp Horror (3 copies) is only about 0.27. Interaction is dense (16 hand traps, 16 negation-text cards, 19 removal-text cards) and the Extra Deck has high-ATK finishers, but there is no recorded combo data, no guides and no side deck, so the floor, median and ceiling cannot be measured and the score rests on card text and probabilities. Popularity of the archetype and its usage statistics confirm that the list is real and accessible, but they did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(at least one in 5-card hand) = 0.96; individual 3-copy starter P = 0.27; bootstrap relies on text only (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 9 searchers compete for slots with 23 core pieces, so hands risk being reactive or dead without an engine piece (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; conversion ceiling is a text-only read of Orcust GY recursion into Link and Xyz summons (Inferred)
D4 Combo Floor & Median Output 40 No combo sample, so median output is unmeasured; scored as a low-confidence floor estimate (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters, 16 negation-text cards and recursion from the GY support resilience, but the list depends on a few Forbidden-free starters that are restricted (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from the GY, Orcustrated Babel return and Galatea-I searches give moderate economy; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 65 Negation and removal text density is high (16 and 19 cards), with Heavy Storm and Harpie's Feather Duster for backrow; Inferred from card text
D8 Going-Second & Board-Breaking Power 55 Going-second answer density comes from hand traps and Droll & Lock Bird; no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck finishers include Super Starslayer TY-PHON (2900), The Zombie Vampire (3000), Dingirsu (2600) and Dark Magician of Destruction (2800) (Verified stats, Inferred closing use)
D10 Main Deck Efficiency & Flexibility 45 51 Main Deck cards with 11 Spells, 11 Traps and 16 hand traps leave low garnet density and many tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 50 17 Extra Deck cards exceed the 15-card limit and two are Forbidden, so the Extra Deck must be cut to 15 legal cards (Verified)
D12 Side Deck Adaptability 15 No Side Deck is present, so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample; archetype meta share is absent, so this stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link and Xyz sequencing with several restricted interactions is moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); extra_deck_over_limit (-2). Final formula: Illegal cap: min(0.80*Structural 51 + 0.20*TournamentReliability 40 + modifiers -12 = 37, theoretical cap 30) = 30; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (16 hand traps, 16 negation-text cards)
  • Several Extra Deck finishers with 2600+ ATK
  • Archetype core is well represented (13 of 13 core cards present in the expected range; 23 archetype-core copies)

Weaknesses

  • Illegal list: Forbidden cards and a copy-limit breach
  • Extra Deck over the size limit
  • No Side Deck, so no post-side plan
  • No combo or guide evidence to verify conversion

Critical choke points

  • Dependence on a few specific Orcust starters (Harp Horror, Girsu) that the GY-based recursion relies on
  • Extra Deck legality: removing the Forbidden Extra cards also removes Link monsters that the engine may need
Priority Remove Add Reason
1 Magicians' Souls, Red-Eyes Dark Dragoon, Curious the Lightsworn Dominion Legal Orcust or generic replacements of the same role These are Forbidden in OCG; the list cannot be played as built
2 1 Dimensional Barrier A legal non-Limited card Two copies of a Limited card exceed the limit of one
3 2 Extra Deck cards (after the Forbidden cuts, check the count) Main Deck Orcust support or nothing Extra Deck must be at most 15 cards

Evidence & confidence

  • Verified: Legality status Illegal with four violations (banlist and copy limit); Main Deck 51 cards within the 40-60 range; Extra Deck 17 cards, exceeding the 15-card maximum; Archetype core group 23 copies and P(at least one in 5-card hand) 0.96; Extra Deck stats for Super Starslayer TY-PHON, The Zombie Vampire, Dingirsu and Dark Magician of Destruction
  • Inferred: Midrange primary strategy with Combo secondary; Starter and recursion sequencing from card text; Interaction density from negation and removal text; Going-first and going-second plans from card text
  • Provisional: Meta power (no dated sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate No side deck, so post-side adaptability is unmeasured Meta power is provisional without a dated metagame sample

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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