Black Luster Soldier Deck #772130 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boards (Black Luster Soldier and Magician of Dark Chaos - Black Chaos) backed by Synchro and Fusion pressure; Synchro beaters (The Crimson King, Chaos Angel, Stardust Dragon) and Red Dragon Archfiend
  • Turn 1 (going first): Open with a Ritual Spell or searcher, add the Ritual Spell or Ritual monster, and use Griffoh, Fallen of the White Dragon or Black Chaos as bridge bodies toward a Ritual or Synchro board. Maxx C and Droll & Lock Bird are the intended responses to the opponent's draws.
  • Turn 2 (going second): Hold Ash Blossom and Maxx C for the opponent's opening activation or summon, then rebuild through Mind Shuffle and the Light and Darkness Ritual searcher text.
  • Recovery: Recover from the GY with Skull Archfiend of Chaos and Light and Darkness Ritual, plus Mind Shuffle to re-add a Ritual-text monster.
  • After siding: Not evaluable: the export contains no Side Deck (Side Deck size 0), so there is no post-side plan to read.

Why it scores here

The list is Illegal: Branded in High Spirits runs 3 copies against a limit of 1, and Albion the Branded Dragon is a Forbidden card in the OCG ban list, so the rubric's legality cap applies and this score is a structural-only read, not a normal final score. The Structural read (about 47) rests on a reasonably real Light and Darkness Ritual engine: the archetype core is present in about 95 percent of opening hands at least once, 15 searcher-text cards and 4 hand traps give some resilience, and Extra Deck access covers Synchro and Fusion routes. Those strengths are offset by a 55-card build spread across at least five sub-archetypes (Branded, Light and Darkness Ritual, Despia, Ecclesia and Herald) with no exact-name purity, no recorded combo boards, and no Side Deck. Archetype popularity and the 17-copy core usage stat confirm the list is accessible, but they earned no points by themselves, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in opening 5) is about 0.34 and the archetype core is at least one in 95 percent of hands; 2-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 searcher-text cards and 6 negation-text cards help hands, but 7 singletons and sub-archetype spread create conflicting starters (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; the ceiling is read from card text only, through Black Chaos and Black Luster Soldier ritual lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so the median output is unknown and reads as moderate from text and starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Maxx C, Droll and Mind Shuffle give some independent routes after disruption, with limited recursion (Inferred)
D6 Resource Economy, Recovery & Grind 50 Skull Archfiend, Light and Darkness Ritual and Mind Shuffle recover resources from GY and Deck; Limited card counts cap the recovery (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom and Maxx C plus The Crimson King and Herald negate/remove text; Droll is a hand trap; no backrow or board floodgate (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second value rests on hand traps and Synchro removal text, with no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Luster Soldier at 3000 ATK, Black Chaos at 3000 ATK and Synchro beaters at 2500 to 3500 ATK give closing power on the end board (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 40 main with 20 distinct cards and 7 singletons, but 55 off-archetype copies and the Branded over-limit breaks compactness (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck runs 10 Synchro, 3 Fusion, 1 Link and 1 XYZ; Synchro and Fusion routes overlap, and Forbidden Albion occupies a slot (Verified)
D12 Side Deck Adaptability 20 No Side Deck is present (Side Deck size 0), so post-side adaptability cannot be scored (Verified gap)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta-share is absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual and Synchro lines with several decision points for a player, moderate pilot demand (Inferred)

How the score was computed

Strategy profile: Balanced (default; the primary strategy is unclear from text alone). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*47 + 0.20*40 = 46, then the Illegal legality cap (rubric Step 2) sets the final score to 20. This is a structural-only evaluation.


More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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