Black Luster Soldier Deck #772130 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Black Chaos x3
- Droll & Lock Bird x1
- Emissaries from Darkness x2
- Fallen of the White Dragon x3
- Griffoh x3
- Maxx "C" x1
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x3
- Crimson Call x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- Mind Shuffle x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Red Dragon Archfiend x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual boards (Black Luster Soldier and Magician of Dark Chaos - Black Chaos) backed by Synchro and Fusion pressure; Synchro beaters (The Crimson King, Chaos Angel, Stardust Dragon) and Red Dragon Archfiend
- Turn 1 (going first): Open with a Ritual Spell or searcher, add the Ritual Spell or Ritual monster, and use Griffoh, Fallen of the White Dragon or Black Chaos as bridge bodies toward a Ritual or Synchro board. Maxx C and Droll & Lock Bird are the intended responses to the opponent's draws.
- Turn 2 (going second): Hold Ash Blossom and Maxx C for the opponent's opening activation or summon, then rebuild through Mind Shuffle and the Light and Darkness Ritual searcher text.
- Recovery: Recover from the GY with Skull Archfiend of Chaos and Light and Darkness Ritual, plus Mind Shuffle to re-add a Ritual-text monster.
- After siding: Not evaluable: the export contains no Side Deck (Side Deck size 0), so there is no post-side plan to read.
Why it scores here
The list is Illegal: Branded in High Spirits runs 3 copies against a limit of 1, and Albion the Branded Dragon is a Forbidden card in the OCG ban list, so the rubric's legality cap applies and this score is a structural-only read, not a normal final score. The Structural read (about 47) rests on a reasonably real Light and Darkness Ritual engine: the archetype core is present in about 95 percent of opening hands at least once, 15 searcher-text cards and 4 hand traps give some resilience, and Extra Deck access covers Synchro and Fusion routes. Those strengths are offset by a 55-card build spread across at least five sub-archetypes (Branded, Light and Darkness Ritual, Despia, Ecclesia and Herald) with no exact-name purity, no recorded combo boards, and no Side Deck. Archetype popularity and the 17-copy core usage stat confirm the list is accessible, but they earned no points by themselves, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in opening 5) is about 0.34 and the archetype core is at least one in 95 percent of hands; 2-card bootstrap is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 searcher-text cards and 6 negation-text cards help hands, but 7 singletons and sub-archetype spread create conflicting starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; the ceiling is read from card text only, through Black Chaos and Black Luster Soldier ritual lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the median output is unknown and reads as moderate from text and starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom, Maxx C, Droll and Mind Shuffle give some independent routes after disruption, with limited recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Skull Archfiend, Light and Darkness Ritual and Mind Shuffle recover resources from GY and Deck; Limited card counts cap the recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom and Maxx C plus The Crimson King and Herald negate/remove text; Droll is a hand trap; no backrow or board floodgate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value rests on hand traps and Synchro removal text, with no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Black Luster Soldier at 3000 ATK, Black Chaos at 3000 ATK and Synchro beaters at 2500 to 3500 ATK give closing power on the end board (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40 main with 20 distinct cards and 7 singletons, but 55 off-archetype copies and the Branded over-limit breaks compactness (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck runs 10 Synchro, 3 Fusion, 1 Link and 1 XYZ; Synchro and Fusion routes overlap, and Forbidden Albion occupies a slot (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is present (Side Deck size 0), so post-side adaptability cannot be scored (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype meta-share is absent, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual and Synchro lines with several decision points for a player, moderate pilot demand (Inferred) |
How the score was computed
Strategy profile: Balanced (default; the primary strategy is unclear from text alone). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*47 + 0.20*40 = 46, then the Illegal legality cap (rubric Step 2) sets the final score to 20. This is a structural-only evaluation.
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