P.U.N.K. Deck #772121 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gold Pride - Roller Baller x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gold Pride - Captain Carrie x1
- Gold Pride - Nytro Head x1
- Gold Pride - Roller Baller x3
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Rising Scale x3
- Virtual World Hime - Nyannyan x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x2
- Gold Pride - Leon x2
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Cosmic Cyclone x3
- Emergency Teleport x3
- Gold Pride - Better Luck Next Time! x2
- P.U.N.K. JAM Extreme Session x1
- Evenly Matched x3
- Gold Pride - Start Your Engines! x1
- Infinite Impermanence x3
- Joruri-P.U.N.K. Nashiwari Surprise x1
Extra Deck (15)
- Gold Pride - Pin Baller x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Adamancipator Risen - Dragite x1
- Askaan, the Bicorned Ghoti x1
- Gold Pride - Star Leon x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x2
- Silvera, Wolf Tamer of the White Forest x1
- Dingirsu, the Orcust of the Evening Star x1
- Gold Pride - Chariot Carrie x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro/Fusion/Xyz P.U.N.K. and Gold Pride boards (Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM Dragon Drive, Gold Pride - Pin Baller) reached through Level 3 Tuner chains and hand-trap protection; Stacked Hand-Trap disruption that leaves the opponent without a response, followed by a Synchro or Xyz board
- Turn 1 (going first): Open a P.U.N.K. or Gold Pride starter, add a Tuner, and Synchro into a P.U.N.K. Synchro Monster while holding Ash or Imperm for the opponent's response. The hand-trap count is high, so going first often means a slow, disruption-heavy turn with no board.
- Turn 2 (going second): Hold 2 or more hand traps against the opponent's first Normal or Special Summon, then convert with Noh-P.U.N.K. Foxy Tune or Rising Scale. This is the deck's strongest mode.
- Recovery: Rebuild through the P.U.N.K. searchers (Ze Amin, Wa Gon, Madame Spider, Gold Pride - Better Luck Next Time!) and recursive Level 3 Tuners; LP cost of these effects is the main limit.
- After siding: No side deck is registered, so no post-side plan exists. The list cannot be sided in a best-of-3 event.
Why it scores here
This list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it gets only a structural read capped low and is labelled theoretical. The 55-card main deck is legal in size but dilutes the engine: only 20 of 55 main cards carry the exact P.U.N.K. name (28.6% purity), and 17 hand traps plus 20 tech and removal cards compete for the same slots. The deck scores best on going-second disruption, where the hand-trap density gives about a 90% chance of at least one interaction in a 6-card hand, and on Extra Deck coverage across Synchro, Fusion, Xyz and Link. Floor and median output are weak because no recorded boards exist, so the combo ceiling is text-only inference. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score; the Final was set from the system's consistency, interaction and bloat profile.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 of 18 archetype-core copies in opening 5) = 0.87, but core is only 18 of 55 main cards; no defined starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 hand traps and 9 negation cards with 3-copy holds risk dead cards when no target exists; 55-card main is wide (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from Amazing Dragon, Dragon Drive and JAM Fever text chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence reports zero boards, so median output is unknown; floor is inferred as weak (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple redundant starters and 17 hand traps give alternate routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Repeated LP costs (600 each) and a Level 3 Tuner recursion loop; recovery mainly through searchers (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash, Imperm, Evenly Matched, Droll, Effect Veiler and Ghost Ogre give high interaction density; text-only read (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap density of about 90% in 6 cards (Inferred, hypergeometric) |
| D9 | Offensive Pressure & Closing Power | 52 | Amazing Dragon 3000 ATK, Dragon Drive 2700, Foxy Tune 2300, Rising Scale 2400; no boss-count data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55-card main with only 20 exact-name P.U.N.K. copies (28.6% purity) is compact in name only; heavy off-archetype spread (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots across Synchro, Fusion, Xyz and Link give good coverage but limited flexibility (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share; format fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several LP-cost decision points and timing-sensitive hand traps raise pilot load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Midrange as secondary context only (no blend applied to weights). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal copy-limit cap -12: 0.80*51 + 0.20*40 = 48.8 -> 49; 49 - 12 = 37
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense going-second interaction: 17 hand traps and 9 negation cards give about a 90% chance of at least one in a 6-card hand
- Extra Deck covers Synchro, Fusion, Xyz and Link with several 2700-3000 ATK boss monsters
- Archetype core (18 copies) is present in the opening hand about 87% of the time
Weaknesses
- Illegal list: Ash Blossom is over the Semi-Limited copy limit
- Low archetype purity (28.6%); 50 of 55 main cards are off-name
- No side deck registered, so no post-side plan
- Heavy LP-cost engine with repeated 600 LP payments
Critical choke points
- Level 3 Tuner chain: most lines depend on Ze Amin, Wa Gon, Sharakusai or Madame Spider reaching the field
- Hand-trap timing: most interaction is a dead card when the opponent has no Normal/Special Summon or card activation to respond to
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | any legal 1-copy card that fits the archetype engine | The list is illegal as built; removing one copy restores legality with no other change |
| 2 | 1x Evenly Matched or Infinite Impermanence | a P.U.N.K. or Gold Pride starter | 17 hand traps are a brick risk; trimming one raises exact-archetype purity and starter density |
| 3 | a 15-card side deck | The list has no side deck, so it cannot adapt in a best-of-3 event |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs OCG Semi-Limited limit 2; Main 55 / Extra 15 / Side 0 within the OCG size rules; Exact P.U.N.K. purity 28.6% (20 of 70 copies); Extra Deck breakdown: 8 Synchro, 3 Xyz, 2 Fusion, 2 Link (and 2 Synchro Tuner counted under Synchro)
- Inferred: Hypergeometric opening-hand odds for the archetype core (0.87) and hand traps (0.90 going second); Interaction density and going-second strength from card text; Consistency and brick-rate reads; Floor/ceiling from text chains, not recorded boards
- Provisional: Meta Power (null: no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered
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