P.U.N.K. Deck #772121 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gold Pride - Roller Baller x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
37± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion/Xyz P.U.N.K. and Gold Pride boards (Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM Dragon Drive, Gold Pride - Pin Baller) reached through Level 3 Tuner chains and hand-trap protection; Stacked Hand-Trap disruption that leaves the opponent without a response, followed by a Synchro or Xyz board
  • Turn 1 (going first): Open a P.U.N.K. or Gold Pride starter, add a Tuner, and Synchro into a P.U.N.K. Synchro Monster while holding Ash or Imperm for the opponent's response. The hand-trap count is high, so going first often means a slow, disruption-heavy turn with no board.
  • Turn 2 (going second): Hold 2 or more hand traps against the opponent's first Normal or Special Summon, then convert with Noh-P.U.N.K. Foxy Tune or Rising Scale. This is the deck's strongest mode.
  • Recovery: Rebuild through the P.U.N.K. searchers (Ze Amin, Wa Gon, Madame Spider, Gold Pride - Better Luck Next Time!) and recursive Level 3 Tuners; LP cost of these effects is the main limit.
  • After siding: No side deck is registered, so no post-side plan exists. The list cannot be sided in a best-of-3 event.

Why it scores here

This list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2, so it gets only a structural read capped low and is labelled theoretical. The 55-card main deck is legal in size but dilutes the engine: only 20 of 55 main cards carry the exact P.U.N.K. name (28.6% purity), and 17 hand traps plus 20 tech and removal cards compete for the same slots. The deck scores best on going-second disruption, where the hand-trap density gives about a 90% chance of at least one interaction in a 6-card hand, and on Extra Deck coverage across Synchro, Fusion, Xyz and Link. Floor and median output are weak because no recorded boards exist, so the combo ceiling is text-only inference. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score; the Final was set from the system's consistency, interaction and bloat profile.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 of 18 archetype-core copies in opening 5) = 0.87, but core is only 18 of 55 main cards; no defined starter (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 hand traps and 9 negation cards with 3-copy holds risk dead cards when no target exists; 55-card main is wide (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Amazing Dragon, Dragon Drive and JAM Fever text chains (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence reports zero boards, so median output is unknown; floor is inferred as weak (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple redundant starters and 17 hand traps give alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Repeated LP costs (600 each) and a Level 3 Tuner recursion loop; recovery mainly through searchers (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Imperm, Evenly Matched, Droll, Effect Veiler and Ghost Ogre give high interaction density; text-only read (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density of about 90% in 6 cards (Inferred, hypergeometric)
D9 Offensive Pressure & Closing Power 52 Amazing Dragon 3000 ATK, Dragon Drive 2700, Foxy Tune 2300, Rising Scale 2400; no boss-count data (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55-card main with only 20 exact-name P.U.N.K. copies (28.6% purity) is compact in name only; heavy off-archetype spread (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across Synchro, Fusion, Xyz and Link give good coverage but limited flexibility (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 40 Several LP-cost decision points and timing-sensitive hand traps raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Midrange as secondary context only (no blend applied to weights). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal copy-limit cap -12: 0.80*51 + 0.20*40 = 48.8 -> 49; 49 - 12 = 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense going-second interaction: 17 hand traps and 9 negation cards give about a 90% chance of at least one in a 6-card hand
  • Extra Deck covers Synchro, Fusion, Xyz and Link with several 2700-3000 ATK boss monsters
  • Archetype core (18 copies) is present in the opening hand about 87% of the time

Weaknesses

  • Illegal list: Ash Blossom is over the Semi-Limited copy limit
  • Low archetype purity (28.6%); 50 of 55 main cards are off-name
  • No side deck registered, so no post-side plan
  • Heavy LP-cost engine with repeated 600 LP payments

Critical choke points

  • Level 3 Tuner chain: most lines depend on Ze Amin, Wa Gon, Sharakusai or Madame Spider reaching the field
  • Hand-trap timing: most interaction is a dead card when the opponent has no Normal/Special Summon or card activation to respond to
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring any legal 1-copy card that fits the archetype engine The list is illegal as built; removing one copy restores legality with no other change
2 1x Evenly Matched or Infinite Impermanence a P.U.N.K. or Gold Pride starter 17 hand traps are a brick risk; trimming one raises exact-archetype purity and starter density
3 a 15-card side deck The list has no side deck, so it cannot adapt in a best-of-3 event

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs OCG Semi-Limited limit 2; Main 55 / Extra 15 / Side 0 within the OCG size rules; Exact P.U.N.K. purity 28.6% (20 of 70 copies); Extra Deck breakdown: 8 Synchro, 3 Xyz, 2 Fusion, 2 Link (and 2 Synchro Tuner counted under Synchro)
  • Inferred: Hypergeometric opening-hand odds for the archetype core (0.87) and hand traps (0.90 going second); Interaction density and going-second strength from card text; Consistency and brick-rate reads; Floor/ceiling from text chains, not recorded boards
  • Provisional: Meta Power (null: no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top