Centur-Ion Deck #772115 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Bone Archfiend x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss beatdown from Centur-Ion / Red Dragon Archfiend / Bystial Extra Deck monsters (3000+ ATK); Hand-trap-protected Synchro follow-up through Resonator and Archfiend recursion
  • Turn 1 (going first): Search a Centur-Ion or Resonator starter with Primera / Wake Up Centur-Ion! / Mulcharmy Fuwalos draw, then Synchro Summon a boss; no combo steps are supplied, so this is text-inferred
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Evenly Matched to disrupt the opponent's first board, then rebuild through searchers (Inferred)
  • Recovery: Recycle Resonator and Archfiend monsters from the GY through Soul Resonator, Synkron Resonator and Bone Archfiend effects (Inferred from text)
  • After siding: No side deck is run, so there is no post-side plan

Why it scores here

The deck was scored as a system: its archetype core (about 90% chance of at least one core card in a 5-card opening hand, Inferred) and searcher density (about 83% chance of at least one searcher, Inferred) give it a reasonably reliable engine start. Its interaction package (12 hand traps, 8 negation texts, 16 removal texts) and Red Dragon Archfiend / Auxila / Legatia closers give it a credible going-second and endboard plan. Those strengths are offset by a low exact-archetype purity of 18% across several sub-archetypes, no side deck, and zero recorded combos, so the median output and ceiling cannot be measured. The deck is illegal because Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the score is capped and labeled theoretical/structural only. Popularity and archetype usage stats did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 archetype core card in hand of 5) ~0.90; P(at least 1 searcher) ~0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 12 hand traps and 9 triple-copy cards add stable options, but 26 Level-0 spell/trap slots and sub-archetype spread risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text of Auxila, Legatia, Red Dragon Archfiend and Centur-Ion Gargoyle II (Inferred)
D4 Combo Floor & Median Output 50 No recorded combos, so median output is unmeasured and set to a neutral value (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Negation and hand-trap density plus multiple summon routes via Resonators and Archfiends give redundant lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Resonator and Archfiend GY effects and Centur-Ion Bonds; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 75 Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird, Artifact Lancea and Dark Ruler No More cover breadth (Observed flags plus Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Dark Ruler No More give going-second answers to an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Red Dragon Archfiend 3000 ATK, Centur-Ion Auxila 3000 ATK and Centur-Ion Legatia 3500 ATK offer closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 56 main cards across 32 distinct names; only 18% exact-archetype purity, 58 off-archetype copies, 15 tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards in 13 distinct names, mostly Centur-Ion, Archfiend and Bystial; mandatory core slots are clear (Verified)
D12 Side Deck Adaptability 20 No side deck (0 cards), so no adaptability is measurable (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; OCG-format fit is unverified (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Resonator sequencing with many on-field decisions; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy limit (Ash Blossom x3, legal 2) (-12). Final formula: Illegal cap applied: uncapped 0.80*58 + 0.20*55 - 12 = 45.4, capped to 30 and labeled theoretical/structural only because Ash Blossom & Joyous Spring exceeds its copy limit

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher density give a reliable engine start (Inferred from hypergeometric odds)
  • 12 hand traps and 16 removal texts give layered interaction
  • Multiple 3000+ ATK Synchro closers across Archfiend, Centur-Ion and Bystial lines

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
  • Low exact-archetype purity (18%) across several sub-archetypes
  • No side deck, so no post-side plan
  • No combo data, so median output and ceiling are unmeasured

Critical choke points

  • Ash Blossom over the copy limit must be fixed before this list is tournament-legal
  • Core Centur-Ion starters depend on a few single-copy cards (Primera, Trudea, Wake Up Centur-Ion!)
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring Any legal-count card or a second core starter Clears the copy-limit violation so a Final score can be produced
2 A low-impact tech card A side deck of 6 to 15 cards A side deck is absent (side_count 0), so post-side adaptability cannot be scored

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 within size rules; Ash Blossom & Joyous Spring run 3 copies, legal 2 (Semi-Limited); Limited cards (Druiswurm, Magnamhut, Droll & Lock Bird, Lubellion) each run 1 copy, legal; Exact-name archetype purity 18.3%
  • Observed: Usage stats: 23 archetype rows; 12 of 19 core cards present (63.2%)
  • Inferred: Opening-hand consistency figures from hypergeometric estimates; Hand-trap and negation role reads from card text; Going-first and going-second plans from text
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN no side deck supplied, so post-side plan is unmeasured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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