Malefic Deck #772104 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Gizmek Naganaki, the Sunrise Signaler x3, Malefic Paradigm Dragon x3, Malefic Paradox Gear x3. Created Oct 21, 2026 by YGO Mod.

Deck Malefic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 38
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Malefic boss Extra Deck monsters (Malefic Paradox Dragon, Malefic Cyber End Dragon, Malefic Stardust Dragon, all 4000 or 2500 ATK on the card text) summoned through the Malefic World / Malefic Territory field-spell engine; Cyber End Dragon and Malefic Rainbow Dragon 4000 ATK fusion/synchro boss lines; Gizmek and Mulcharmy as off-archetype support (Inferred from card text, no board data)
  • Turn 1 (going first): Activate Malefic World or Malefic Territory, then use Malefic Paradox Gear or Malefic Parallel Gear to search and Special Summon Malefic bosses (Inferred from text; no combos supplied)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Skill Drain style interaction for the opponent's first activation, then reach a Malefic boss off Malefic World (Inferred; no side deck and no combo data to confirm)
  • Recovery: Malefic World and Way Where There's a Will / Malefic Paradigm Shift re-search the Malefic cards from the Deck; the Gravekeeper's Inscription and Zombie World lines are unsupported by any recorded board (Inferred)
  • After siding: Not assessable: the deck has zero Side Deck cards, so there is no post-side plan at all (Verified from evidence)

Why it scores here

The deck is scored as a connected Malefic system, not as an average of its card scores. Its core Malefic World and Parallel/Paradox Gear engine has high archetype-core access (P(at least one core card in a 5-card opening hand) ≈ 0.92), and it has strong hand-trap and negation density (Ash Blossom, Droll & Lock Bird, Skill Drain, 10 negation-text cards). Those strengths are capped by a 34.7% exact archetype purity, 17 off-archetype or tech slots, 14 singleton cards, and no Side Deck at all. The list is illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2), so the score is capped at 25 as a theoretical, structural-only read. Popularity and archetype usage stats confirm the list is real but do not earn points, and no combo boards were recorded, so floor and median output are unknown.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core Malefic card in opening hand of 5) ≈ 0.92 from archetype_core_group; starter access is high on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 singleton and many off-archetype slots (Gizmek, Gravekeeper's, Mulcharmy, Stardust) raise brick and conflict risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is read from card text only: Malefic World and Paradox Gear lines reach 4000 ATK bosses, but no recorded board exists (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence reports 0 boards, so median and floor cannot be measured and are estimated low (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Interruption continuity depends on Malefic searchers (21 searcher-text cards) but few independent lines are verifiable (Inferred)
D6 Resource Economy, Recovery & Grind 55 21 searcher-text cards and Mulcharmy draw effects give moderate resource regeneration from card text (Inferred)
D7 End-Board & Interaction Quality 60 4 hand traps, 10 negation-text cards, and Skill Drain give layered interaction (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 45 Hand traps and Droll & Lock Bird help going second, but board-breaking density is limited to removal text (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 4000-ATK Malefic and Cyber End bosses give strong closing power on paper (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 35 57 main deck cards with 27 spells, 14 singletons and 34.7% exact archetype purity reduce compactness (Verified from composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full (15/15) with fusion, synchro, link and xyz options, but several slots are flex (Verified from composition, Inferred on use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 allowed in OCG), so there is no side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No archetype meta-share or tournament link in the export, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Many interacting Malefic restriction effects and Extra Deck summon chains raise decision load (Inferred)

How the score was computed

Strategy profile: 100% Combo profile; Midrange not blended. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (-4); No side deck (-3). Final formula: No reliable metagame: normal blend 0.80*Structural(49) + 0.20*TournamentReliability(38) + modifiers(-7) ≈ 40, then capped to 25 because the list is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core access is high (P≈0.92 in an opening 5)
  • Layered hand-trap and negation text (Ash Blossom, Droll & Lock Bird, Skill Drain)
  • Several 4000-ATK Malefic boss monsters on the Extra Deck

Weaknesses

  • Illegal: Ash Blossom at 3 copies vs a Semi-Limited limit of 2
  • Only 34.7% exact archetype purity; 47 off-archetype copies
  • No Side Deck, so no post-side plan
  • No recorded combo boards to confirm floor or median output

Critical choke points

  • Malefic World and the Gear searchers: if the field spell is not down, most Malefic bosses are restricted or destroyed
  • Single Ash Blossom copy limit change would be needed before the list can be played
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (fix legality) Makes the list legal under the OCG Semi-Limited limit of 2
2 2 singleton off-archetype tech cards (e.g. Zombie World, Multi-Universe) Side Deck cards that answer the opponent's common boards Fills the empty Side Deck and reduces off-archetype dilution

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom at 3 copies vs Semi-Limited limit 2; Main 57, Extra 15, Side 0 (Main within 40-60); Exact archetype purity 34.7%; Extra Deck is full at 15
  • Inferred: Archetype core P(≥1 in opening 5) ≈ 0.92; Malefic World and Gear engine outline from card text; Interaction density from negation and hand-trap text
  • Provisional: Meta Power and format fit (no meta sample or tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or going-first/second telemetry Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Malefic

Malefic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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