Malefic Deck Breakdown

Cards Usage Statistic

Main Deck

Malefic Stardust Dragon
Malefic Stardust Dragon
Malefic Stardust Dragon
DARK 8
Malefic Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Malefic Truth Dragon
Malefic Truth Dragon
Malefic Truth Dragon
DARK 12
Malefic Truth Dragon
  • ATK:

  • 5000

  • DEF:

  • 5000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.

Terraforming
Terraforming
Terraforming
Spell Normal
Terraforming

    Add 1 Field Spell from your Deck to your hand.



    Tag(s):

    Skill Drain
    Skill Drain
    Skill Drain
    Trap Continuous
    Skill Drain

      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

      Extra Deck

      Stardust Dragon
      Stardust Dragon
      Stardust Dragon
      WIND 8
      Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

      Main: 56 Extra: 15

      1 cardDark End Evaporation Dragon 1 cardDark End Evaporation Dragon
      Dark End Evaporation Dragon
      DARK 8
      Dark End Evaporation Dragon
      • ATK:

      • 2600

      • DEF:

      • 2100


      You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster. You can only use each effect of "Dark End Evaporation Dragon" once per turn.


      1 cardDark Hole Dragon 1 cardDark Hole Dragon
      Dark Hole Dragon
      DARK 8
      Dark Hole Dragon
      • ATK:

      • 3000

      • DEF:

      • 2000


      Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.


      1 cardDinowrestler Pankratops
      1 cardDinowrestler Pankratops
      Dinowrestler Pankratops
      EARTH 7
      Dinowrestler Pankratops
      • ATK:

      • 2600

      • DEF:

      • 0


      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


      2 cardInspector Boarder
      2 cardInspector Boarder
      Inspector Boarder
      LIGHT 4
      Inspector Boarder
      • ATK:

      • 2000

      • DEF:

      • 2000


      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


      1 cardLight End Sublimation Dragon 1 cardLight End Sublimation Dragon
      Light End Sublimation Dragon
      LIGHT 8
      Light End Sublimation Dragon
      • ATK:

      • 2600

      • DEF:

      • 2100


      You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.


      2 cardMalefic Blue-Eyes White Dragon 2 cardMalefic Blue-Eyes White Dragon
      Malefic Blue-Eyes White Dragon
      DARK 8
      Malefic Blue-Eyes White Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


      3 cardMalefic Cyber End Dragon 3 cardMalefic Cyber End Dragon
      Malefic Cyber End Dragon
      DARK 10
      Malefic Cyber End Dragon
      • ATK:

      • 4000

      • DEF:

      • 2800


      This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


      1 cardMalefic Paradigm Dragon 1 cardMalefic Paradigm Dragon
      Malefic Paradigm Dragon
      DARK 10
      Malefic Paradigm Dragon
      • ATK:

      • 4000

      • DEF:

      • 4000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.


      3 cardMalefic Paradox Gear 3 cardMalefic Paradox Gear
      Malefic Paradox Gear
      DARK 1
      Malefic Paradox Gear
      • ATK:

      • 0

      • DEF:

      • 0


      If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


      1 cardMalefic Rainbow Dragon 1 cardMalefic Rainbow Dragon
      Malefic Rainbow Dragon
      DARK 10
      Malefic Rainbow Dragon
      • ATK:

      • 4000

      • DEF:

      • 0


      This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


      3 cardMalefic Stardust Dragon 3 cardMalefic Stardust Dragon
      Malefic Stardust Dragon
      DARK 8
      Malefic Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


      1 cardMalefic Truth Dragon 1 cardMalefic Truth Dragon
      Malefic Truth Dragon
      DARK 12
      Malefic Truth Dragon
      • ATK:

      • 5000

      • DEF:

      • 5000


      Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.


      2 cardMaxx "C"
      2 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
      The Winged Dragon of Ra - Sphere Mode
      DIVINE 10
      The Winged Dragon of Ra - Sphere Mode
      • ATK:

      • -1

      • DEF:

      • -1


      Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


      1 cardTherion "King" Regulus 1 cardTherion "King" Regulus
      Therion "King" Regulus
      EARTH 8
      Therion "King" Regulus
      • ATK:

      • 2800

      • DEF:

      • 1600


      You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


      1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
      Blue-Eyes White Dragon
      LIGHT 8
      Blue-Eyes White Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


      3 cardMalefic Parallel Gear 3 cardMalefic Parallel Gear
      Malefic Parallel Gear
      DARK 2
      Malefic Parallel Gear
      • ATK:

      • 0

      • DEF:

      • 0


      When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


      1 cardAllure of Darkness
      1 cardAllure of Darkness
      Allure of Darkness
      Spell Normal
      Allure of Darkness

        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


        2 cardCalled by the Grave
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          1 cardChicken Game
          1 cardChicken Game
          Chicken Game
          Spell Field
          Chicken Game

            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


            2 cardDark Hole
            2 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              1 cardEcole de Zone 1 cardEcole de Zone
              Ecole de Zone
              Spell Field
              Ecole de Zone

                If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You can only use this effect of "Ecole de Zone" once per turn. If this face-up card leaves the field, destroy all "Mask Tokens" on the field.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  3 cardMalefic Selector 3 cardMalefic Selector
                  Malefic Selector
                  Spell Normal
                  Malefic Selector

                    Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


                    3 cardMalefic Territory 3 cardMalefic Territory
                    Malefic Territory
                    Spell Continuous
                    Malefic Territory

                      When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.


                      2 cardMalefic World 2 cardMalefic World
                      Malefic World
                      Spell Field
                      Malefic World

                        While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.


                        1 cardMound of the Bound Creator 1 cardMound of the Bound Creator
                        Mound of the Bound Creator
                        Spell Field
                        Mound of the Bound Creator

                          Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


                          1 cardNecrovalley 1 cardNecrovalley
                          Necrovalley
                          Spell Field
                          Necrovalley

                            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                            1 cardSet Rotation
                            1 cardSet Rotation
                            Set Rotation
                            Spell Quick
                            Set Rotation

                              Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                              1 cardSuper Polymerization
                              1 cardSuper Polymerization
                              Super Polymerization
                              Spell Quick
                              Super Polymerization

                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                Tag(s):

                                1 cardTerraforming
                                1 cardTerraforming
                                Terraforming
                                Spell Normal
                                Terraforming

                                  Add 1 Field Spell from your Deck to your hand.




                                  Tag(s):

                                  1 cardTrade-In 1 cardTrade-In
                                  Trade-In
                                  Spell Normal
                                  Trade-In

                                    Discard 1 Level 8 monster; draw 2 cards.


                                    1 cardTwin Twisters 1 cardTwin Twisters
                                    Twin Twisters
                                    Spell Quick
                                    Twin Twisters

                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                      1 cardDeck Devastation Virus
                                      1 cardDeck Devastation Virus
                                      Deck Devastation Virus
                                      Trap Normal
                                      Deck Devastation Virus

                                        Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                        1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                                        Eradicator Epidemic Virus
                                        Trap Normal
                                        Eradicator Epidemic Virus

                                          Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                          1 cardFull Force Virus 1 cardFull Force Virus
                                          Full Force Virus
                                          Trap Normal
                                          Full Force Virus

                                            Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.


                                            1 cardMetaverse 1 cardMetaverse
                                            Metaverse
                                            Trap Normal
                                            Metaverse

                                              Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                              Tag(s):

                                              1 cardSkill Drain
                                              1 cardSkill Drain
                                              Skill Drain
                                              Trap Continuous
                                              Skill Drain

                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                2 cardCyber End Dragon 2 cardCyber End Dragon
                                                Cyber End Dragon
                                                LIGHT 10
                                                Cyber End Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 2800


                                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                1 cardKhaos Starsource Dragon 1 cardKhaos Starsource Dragon
                                                Khaos Starsource Dragon
                                                LIGHT 8
                                                Khaos Starsource Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2500


                                                1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                                                1 cardLight and Darkness Dragonlord 1 cardLight and Darkness Dragonlord
                                                Light and Darkness Dragonlord
                                                LIGHT 10
                                                Light and Darkness Dragonlord
                                                • ATK:

                                                • 3400

                                                • DEF:

                                                • 3000


                                                1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.


                                                1 cardBaronne de Fleur
                                                1 cardBaronne de Fleur
                                                Baronne de Fleur
                                                WIND 10
                                                Baronne de Fleur
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2400


                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                Bystial Dis Pater
                                                DARK 10
                                                Bystial Dis Pater
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3500


                                                1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                1 cardCrystal Wing Synchro Dragon
                                                1 cardCrystal Wing Synchro Dragon
                                                Crystal Wing Synchro Dragon
                                                WIND 8
                                                Crystal Wing Synchro Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                1 cardGeomathmech Final Sigma 1 cardGeomathmech Final Sigma
                                                Geomathmech Final Sigma
                                                FIRE 12
                                                Geomathmech Final Sigma
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 0


                                                1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                                                1 cardMalefic Paradox Dragon 1 cardMalefic Paradox Dragon
                                                Malefic Paradox Dragon
                                                DARK 10
                                                Malefic Paradox Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.


                                                2 cardStardust Dragon 2 cardStardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                1 cardSuperheavy Samurai Brave Masurawo 1 cardSuperheavy Samurai Brave Masurawo
                                                Superheavy Samurai Brave Masurawo
                                                EARTH 12
                                                Superheavy Samurai Brave Masurawo
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 4000


                                                1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                                1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                Swordsoul Supreme Sovereign - Chengying
                                                WATER 10
                                                Swordsoul Supreme Sovereign - Chengying
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                Superdreadnought Rail Cannon Gustav Max
                                                EARTH
                                                Superdreadnought Rail Cannon Gustav Max
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                EARTH
                                                Superdreadnought Rail Cannon Juggernaut Liebe
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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