Malefic Deck Breakdown

Cards Usage Statistic

Main Deck

Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Dragon
EARTH 8
Ancient Gear Gadjiltron Dragon
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.

Beast King Barbaros
Beast King Barbaros
Beast King Barbaros
EARTH 8
Beast King Barbaros
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.

Geartown
Geartown
Geartown
Spell Field
Geartown

    Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Necrovalley
      Necrovalley
      Necrovalley
      Spell Field
      Necrovalley

        All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

        Royal Tribute
        Royal Tribute
        Royal Tribute
        Spell Normal
        Royal Tribute

          If you control "Necrovalley": Both players discard any monsters in their hands.

          Solemn Judgment
          Solemn Judgment
          Solemn Judgment
          Trap Counter
          Solemn Judgment

            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



            Tag(s):

            Starlight Road
            Starlight Road
            Starlight Road
            Trap Normal
            Starlight Road

              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

              Extra Deck

              Cyber End Dragon
              Cyber End Dragon
              Cyber End Dragon
              LIGHT 10
              Cyber End Dragon
              • ATK:

              • 4000

              • DEF:

              • 2800


              "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

              Stardust Dragon
              Stardust Dragon
              Stardust Dragon
              WIND 8
              Stardust Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

              Main: 40 Extra: 15

              1 cardKrishnerd Witch 1 cardKrishnerd Witch
              Krishnerd Witch
              LIGHT 4
              Krishnerd Witch
              • ATK:

              • 1800

              • DEF:

              • 700


              Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.


              1 cardMalefic Blue-Eyes White Dragon 1 cardMalefic Blue-Eyes White Dragon
              Malefic Blue-Eyes White Dragon
              DARK 8
              Malefic Blue-Eyes White Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


              2 cardMalefic Cyber End Dragon 2 cardMalefic Cyber End Dragon
              Malefic Cyber End Dragon
              DARK 10
              Malefic Cyber End Dragon
              • ATK:

              • 4000

              • DEF:

              • 2800


              This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


              3 cardMalefic Paradigm Dragon 3 cardMalefic Paradigm Dragon
              Malefic Paradigm Dragon
              DARK 10
              Malefic Paradigm Dragon
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.


              3 cardMalefic Paradox Gear 3 cardMalefic Paradox Gear
              Malefic Paradox Gear
              DARK 1
              Malefic Paradox Gear
              • ATK:

              • 0

              • DEF:

              • 0


              If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


              1 cardMalefic Rainbow Dragon 1 cardMalefic Rainbow Dragon
              Malefic Rainbow Dragon
              DARK 10
              Malefic Rainbow Dragon
              • ATK:

              • 4000

              • DEF:

              • 0


              This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


              1 cardMalefic Red-Eyes Black Dragon 1 cardMalefic Red-Eyes Black Dragon
              Malefic Red-Eyes Black Dragon
              DARK 7
              Malefic Red-Eyes Black Dragon
              • ATK:

              • 2400

              • DEF:

              • 2000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.


              1 cardMalefic Stardust Dragon 1 cardMalefic Stardust Dragon
              Malefic Stardust Dragon
              DARK 8
              Malefic Stardust Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


              1 cardMalefic Truth Dragon 1 cardMalefic Truth Dragon
              Malefic Truth Dragon
              DARK 12
              Malefic Truth Dragon
              • ATK:

              • 5000

              • DEF:

              • 5000


              Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.


              1 cardMaxx "C"
              1 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              2 cardAsh Blossom & Joyous Spring
              2 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              3 cardMalefic Parallel Gear 3 cardMalefic Parallel Gear
              Malefic Parallel Gear
              DARK 2
              Malefic Parallel Gear
              • ATK:

              • 0

              • DEF:

              • 0


              When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


              1 cardCalled by the Grave
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardCrossout Designator
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  2 cardMalefic Selector 2 cardMalefic Selector
                  Malefic Selector
                  Spell Normal
                  Malefic Selector

                    Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


                    3 cardMalefic Territory 3 cardMalefic Territory
                    Malefic Territory
                    Spell Continuous
                    Malefic Territory

                      When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.


                      3 cardMalefic World 3 cardMalefic World
                      Malefic World
                      Spell Field
                      Malefic World

                        While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.


                        1 cardMulti-Universe 1 cardMulti-Universe
                        Multi-Universe
                        Spell Field
                        Multi-Universe

                          Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                          1 cardOne for One
                          1 cardOne for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            3 cardPendulum Transfer 3 cardPendulum Transfer
                            Pendulum Transfer
                            Spell Normal
                            Pendulum Transfer

                              Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.


                              2 cardRiryoku 2 cardRiryoku
                              Riryoku
                              Spell Normal
                              Riryoku

                                Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.


                                1 cardTerraforming
                                1 cardTerraforming
                                Terraforming
                                Spell Normal
                                Terraforming

                                  Add 1 Field Spell from your Deck to your hand.




                                  Tag(s):

                                  1 cardMalefic Claw Stream 1 cardMalefic Claw Stream
                                  Malefic Claw Stream
                                  Trap Normal
                                  Malefic Claw Stream

                                    Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.


                                    1 cardMalefic Tune 1 cardMalefic Tune
                                    Malefic Tune
                                    Trap Normal
                                    Malefic Tune

                                      If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.


                                      1 cardCyber End Dragon 1 cardCyber End Dragon
                                      Cyber End Dragon
                                      LIGHT 10
                                      Cyber End Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 2800


                                      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                      1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                                      Snake-Eyes Doomed Dragon
                                      FIRE 8
                                      Snake-Eyes Doomed Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                      1 cardBaronne de Fleur
                                      1 cardBaronne de Fleur
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                      1 cardCentur-Ion Auxila 1 cardCentur-Ion Auxila
                                      Centur-Ion Auxila
                                      DARK 12
                                      Centur-Ion Auxila
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                      1 cardCosmic Blazar Dragon 1 cardCosmic Blazar Dragon
                                      Cosmic Blazar Dragon
                                      WIND 12
                                      Cosmic Blazar Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                      1 cardCrimson Dragon 1 cardCrimson Dragon
                                      Crimson Dragon
                                      LIGHT 12
                                      Crimson Dragon
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                      1 cardCrystal Clear Wing Over Synchro Dragon 1 cardCrystal Clear Wing Over Synchro Dragon
                                      Crystal Clear Wing Over Synchro Dragon
                                      WIND 12
                                      Crystal Clear Wing Over Synchro Dragon
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      2+ Tuners or 1 Tuner Synchro Monster + "Clear Wing Synchro Dragon" Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Clear Wing" monster from your Extra Deck.


                                      1 cardCrystal Clear Wing Synchro Dragon 1 cardCrystal Clear Wing Synchro Dragon
                                      Crystal Clear Wing Synchro Dragon
                                      WIND 10
                                      Crystal Clear Wing Synchro Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                      1 cardCrystal Wing Synchro Dragon
                                      1 cardCrystal Wing Synchro Dragon
                                      Crystal Wing Synchro Dragon
                                      WIND 8
                                      Crystal Wing Synchro Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                      3 cardMalefic Paradox Dragon 3 cardMalefic Paradox Dragon
                                      Malefic Paradox Dragon
                                      DARK 10
                                      Malefic Paradox Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.


                                      1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                      Red Supernova Dragon
                                      DARK 12
                                      Red Supernova Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 3000


                                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                      1 cardStardust Dragon 1 cardStardust Dragon
                                      Stardust Dragon
                                      WIND 8
                                      Stardust Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                      1 cardTyrant Red Dragon Archfiend 1 cardTyrant Red Dragon Archfiend
                                      Tyrant Red Dragon Archfiend
                                      DARK 10
                                      Tyrant Red Dragon Archfiend
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.


                                      ocg
                                      Malefic
                                      5







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