Invoked Deck #772102 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Dracotail Lukias x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.9
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boss monsters (Hyperinvoked Aeon, Baronne de Fleur, Dracotail Arthalion, Invoked Oceanus, Invoked Sorath, Dracotail Gulamel) finishing through Invoked/Aleister board control; Interaction-led grind: hand traps and Spell/Trap negation keep the opponent off their plan while the Fusion boards take over
  • Turn 1 (going first): Open with an Aleister or Dracotail searcher (Dracotail Lukias, Aleister the Reminiscent, Aiwass) and convert into a Fusion Summon via Invocation or Ketu Dracotail; hold Ash Blossom, Effect Veiler or Droll & Lock Bird for the opponent's response
  • Turn 2 (going second): Use 6-card hand hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Red Reboot, Maxx C) to stop the opponent's first summon, then rebuild the board through Fusion Summons from the Extra Deck
  • Recovery: Recursion through Dracotail Pan, Dracotail Urgula, and the Aleister/Invocation GY effects to re-enter the Fusion engine after a board wipe
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This list is scored as a system: the Invoked/Aleister core reaches a live starter by turn 1 about 87% of the time (P(at least one core card in a 5-card opening hand) = 0.87, Inferred), and the deck carries 12 hand traps and several Spell/Trap negation cards that keep the opponent from converting their plan. Its strongest end boards come from Fusion Monsters such as Hyperinvoked Aeon, Dracotail Arthalion and Baronne de Fleur, so it closes well once a board is established. Scoring is limited by the fact that only 15.7% of copies are the exact Invoked archetype name and 59 cards are off-archetype, the Main Deck mixes three related sub-archetypes, and there is no Side Deck, so post-side adaptation is unavailable. Popularity was not credited: the archetype usage stats confirm the Invoked core is accessible but do not add power, and the card scores were not averaged. The deck is Illegal (Baronne de Fleur is Forbidden, and Dracotail Lukias is run three times against a limit of two), so the Final score is capped at 25 and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one core card in a 5-card opening hand) = 0.87 for the 18-copy archetype core; the Fusion starter line depends on Aleister and Dracotail searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hands mix Fusion starters, hand traps and searchers, but the 19 Dracotail copies and 3 Aleister copies create some conflicting Normal Summons and dead hands; brick rate is estimated (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist, so the ceiling is read from card text: Fusion chains with Invocation and Ketu Dracotail can put Aeon, Arthalion or Oceanus on the field in one turn (Inferred, text-only)
D4 Combo Floor & Median Output 45 Median output is unknown without combo data; the Fusion line needs specific Extra Deck monsters in hand, so the floor is likely well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant interruption answers (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll and Lock Bird, Red Reboot) and two recursion routes give several independent lines (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Recursion through Dracotail Pan, Dracotail Urgula and Aleister GY effects is present, but 16 tech and 12 hand-trap slots spend cards without generating card advantage (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 12 hand traps, 15 negation-text cards, 25 removal-text cards, plus Baronne de Fleur (destruction and negation), which is Forbidden and therefore not legal in this format (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap probability is 0.79 for at least one hand trap in a 6-card hand, and Fusion boards can rebuild after the opponent's first summon (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing boards reach 3000 to 3800 ATK (Hyperinvoked Aeon 3800, Baronne de Fleur 3000, Arthalion 3000), with piercing and direct damage from text (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55-card Main Deck with 33 distinct cards, 59 off-archetype copies, 16 tech cards and a 0-card Side; the list is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15-card Extra Deck with 12 Fusion, 2 Link and 1 Synchro, all usable under the summon logic; mandatory Extra slots are tied to specific Fusion pairs (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability cannot be evaluated; scored near zero by design (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; the archetype's share is only the usage-stat signal, so this is Provisional
D14 Pilotability & Error Tolerance 35 Several Fusion chains, GY-based recursion and multi-card hand-trap decisions create a high decision load and a long learning curve (Inferred)

How the score was computed

Strategy profile: Midrange primary, with Combo as the secondary and the weights used as the Midrange profile. Structural ≈ 54.9, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); no_side_deck (-5); illegal_legality_cap (-10). Final formula: Illegal deck: 0.80*Structural + 0.20*TournamentReliability = 52, then modifiers -27 and Illegal cap, so Final = 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent starter access: a 0.87 chance to open at least one archetype-core card
  • Dense interaction: 12 hand traps plus negation text across the Main Deck
  • Strong Fusion end boards (Aeon 3800, Baronne 3000, Arthalion 3000)
  • Recursion routes let the Fusion engine rebuild after disruption

Weaknesses

  • Illegal list: Baronne de Fleur (Forbidden) and three copies of Dracotail Lukias (limit 2)
  • No Side Deck, so no post-side plan
  • Low archetype purity (15.7%) across three related sub-archetypes
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Aleister and Dracotail searchers: the Fusion line needs one of them in the opening hand
  • Extra Deck Fusion pairs: each Fusion needs the correct material combination in hand or field
  • Forbidden Baronne de Fleur and Limited Dracotail cards: the list cannot be played as built
Priority Remove Add Reason
1 Baronne de Fleur (1 copy, Forbidden in OCG) Any legal Extra Deck Fusion monster that uses the same pairs (e.g. Invoked Oceanus or Invoked Sorath) A Forbidden card makes the list illegal, and this is the single change that restores legality
2 Dracotail Lukias (1 of 3 copies) A legal non-Lukias Dracotail monster or an Invocation staple Lukias is limited to 2 copies in OCG; the third copy is a copy-limit violation
3 Tech cards with the lowest use (e.g. Harpie's Feather Duster, Dimensional Barrier) A Side Deck (up to 15 cards) with hand traps and matchup answers The list has no Side Deck, so a best-of-3 plan is missing
4 Unresolved passcode 86120751 (not in the card database) Correct the passcode or remove the card The data export could not resolve this card, so its role is unknown

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0 (OCG size rules 40-60 / 0-15 / 0-15); Baronne de Fleur is Forbidden in OCG and run once; Dracotail Lukias is Semi-Limited (2) and run three times; Core archetype inclusion 87.5% of the 18-copy group at 5-card hands (hypergeometric)
  • Observed: Usage stats: 9 of 24 core cards are present (37.5%)
  • Inferred: Starter consistency (P of at least one core card in a 5-card hand = 0.87) and brick rate (0.13); Interaction quality read from text, not from recorded boards; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit (no dated meta sample); Tournament reliability of 40 (no tournament link or win-rate data)
  • Data gaps: no combos supplied, so the combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot records are absent 1 passcode (86120751) in the deck could not be resolved to a card and was counted as Main no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck has no title (deck_name null)

More OCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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