Heroic Deck #772089 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x2
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x2
- Reinforcement of the Army x1
- Terraforming x1
- The Fallen & The Virtuous x3
- Dominus Impulse x3
- Evenly Matched x3
- Grisaille Prison x3
- Typhoon x3
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Destiny HERO and HERO fusion boards (Destiny HERO - Dusktopia, Dominance, Destroyer Phoenix Enforcer, Dreadnought Master) pressured by Destro-Dogma and Plasma; Ecclesia and the Dark Dragon and Alba-Lenatus recurring boss pressure off Polymerization and Fusion Destiny
- Turn 1 (going first): Open Dark City at Midnight or a Destiny HERO searcher, Fusion Destiny or Polymerization into a Destiny HERO fusion, and keep Ash Blossom and Ghost Ogre up for the opponent's answer
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Nibiru, Evenly Matched and Dominus Impulse as hand traps against the opponent's first Special Summon or search, then rebuild through Destiny HERO - Denier and Masked HERO Dusk Crow
- Recovery: Mulcharmy Fuwalos and Purulia draw on a board-empty state and Destiny HERO - Dark Angel recovers Destiny HERO monsters from the GY, but recovery depends on card text and is not verified in a recorded line
- After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan
Why it scores here
The deck's Structural score comes from how the system behaves, not from averaging its cards: 20 copies of the core archetype give about a 0.90 chance of opening at least one core card in a going-first hand of five (Inferred), and 12 hand traps plus 11 negation-text cards give a strong going-second interaction shell (Inferred from card text). Ceiling and floor are scored separately: the Destiny HERO fusion boards and Destro-Dogma suggest a high ceiling, but the deck has no recorded boards, so the median is a text-only guess and is scored low. Brick risk is moderate because 27 distinct main-deck cards include many off-archetype tech and hand traps, which weakens the engine's coherence. Popularity and archetype usage stats were not credited as power. The score is capped to the theoretical range because three cards exceed their OCG copy limit, and the deck has no side deck and no meta or win-rate data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 20 archetype-core cards in a going-first hand of 5) ≈ 0.90, but starter density depends on 27 distinct main cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 12 hand traps, 15 searcher-text cards and 13 tech cards compete for hand space; brick proxy ≈ 0.10 from the core-group draw table (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; the ceiling is a semantic read of Destiny HERO fusion boards and Destro-Dogma pressure from card text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so the median output is unknown and scored low by default (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Ash Blossom, Ghost Ogre, Nibiru, Mulcharmy, Dark Angel) give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Polymerization and Fusion Destiny provide redundant fusion routes, and Mulcharmy draws offer some grind, but recovery is only text-based (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 12 hand traps plus 11 negation-text and 29 removal-text cards give a broad interaction shell; resolution quality is read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps are strong on the going-second side, and Dominus Impulse and Evenly Matched add board-breaking breadth from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Destro-Dogma at 3400 ATK and Dusktopia at 3000 ATK provide closing bosses, but the deck has no recorded win-line data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 main cards across 27 distinct entries with a 3/2/2 copy spread and 72 off-archetype copies (Verified composition, scored Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards with 12 Fusion, 2 Link and 1 Synchro; access is mostly through Polymerization and Fusion Destiny (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 20 | The deck has no side deck (side_count 0), so post-side adaptability has no evidence and is scored at the floor (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament data are absent; only the usage-statistics core inclusion is available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many multi-step Destiny HERO fusion and Mask Change lines with several decision points increase pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violation (banlist exposure) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal deck, so the result is theoretical/structural-only
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