Endymion Deck #772084 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Endymion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Multi-engine board: Regulus/Endymion Link and Magistus Fusion/Synchro/Xyz boss monsters (Zoroa Verethragna, Vahram, Invoked De Anima) backed by hand-trap protection; Fairy Tail Fusion and Xyz lines (Teller, Weaver, Wiccat) using Fairy Tail Ball, Fairy Tail - Matchgiru and Once Upon a Fairy Tail for extension
  • Turn 1 (going first): Search or summon into Regulus, Verre, Fairy Tail - Luna or Magistus Link monsters through Endymion Empire and Spell Power Mastery, then protect the first engine piece with Ash Blossom, Ghost Ogre or Forbidden Droplet
  • Turn 2 (going second): Open a hand-trap-heavy six (Ash, D.D. Crow, Ghost Ogre, Droll & Lock Bird, Mulcharmy Fuwalos) to answer the opponent's first board, then rebuild through Mulcharmy draw effects and Magistus summons
  • Recovery: Mulcharmy Fuwalos and Purulia draw effects plus Spenta and Witchcrafter Genni recursion from GY and banish zones; Verre and Regulus re-summon on the next turn
  • After siding: Not evaluable: the deck runs an empty Side Deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck is illegal as submitted: Ash Blossom & Joyous Spring is run three times against an OCG limit of two, so the Final Contextual score is capped and the evaluation is structural only. Structurally it is a multi-engine Midrange list (Magistus, Fairy Tail, Endymion, Mulcharmy, Forbidden) with 9 hand traps and 18 negation-text cards, which earns its interaction and resilience points (D5, D7, D8) and its searcher density (D6). Engine access is decent because the archetype core hits at least one copy in the opening five about 83% of the time (Inferred), but the 31 distinct main-deck cards and roughly 10% exact-archetype purity spread the engine across several sub-archetypes, which costs consistency (D1, D10) and pilotability (D14). No combos were recorded and no tournament or win-rate data exists, so combo and meta claims are Inferred or Provisional. The score comes from consistency, interaction and resilience on the system, not from averaging card scores and not from the popularity of the Endymion archetype.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening 5) about 0.83 across 16 core copies; multi-engine spread (Magistus 14, Fairy Tail 9, Endymion 7) dilutes the starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps and 17 searcher-text cards help avoid dead hands, but 16 singleton main-deck slots and 63 off-archetype copies raise conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is a text-only read of Endymion Empire, Regulus and Magistus Link/Fusion boss lines (Inferred)
D4 Combo Floor & Median Output 42 No combo samples, so median output is unmeasured and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Four independent hand-trap and negation routes (Ash, Ghost Ogre, Droll, D.D. Crow) plus Mulcharmy draw recovery (Inferred)
D6 Resource Economy, Recovery & Grind 58 17 searcher-text cards and draw effects (Mulcharmy, Pot of Sloth) offset resource spend, though no ResourceScore is available (Inferred)
D7 End-Board & Interaction Quality 66 18 negation-text and 13 removal-text cards with Forbidden Crown and Solemn Judgment give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in going-second 6) about 0.68 gives a strong answer to an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss monsters of 2500 to 2900 ATK (Zoroa Verethragna, Vahram, Invoked De Anima) provide closing power with no recorded boards (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 3-copy staples and 31 distinct cards; exact-archetype purity is only 10%, so compactness is weak (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards cover Link, Fusion, Xyz and Synchro access, but several Extra Deck monsters are single-copy and rely on specific material (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 slots), so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; only archetype usage stats are available (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines with many optional responses and hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-8); Engine conflicts across sub-archetypes (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, so structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core hits at least one copy in the opening five about 83% of the time
  • Dense hand-trap and negation package (9 hand traps, 18 negation-text cards) gives strong interaction and resilience
  • Heavy search and draw density (17 searcher-text cards, Mulcharmy draw engine) supports resource recovery
  • Extra Deck covers Link, Fusion, Xyz and Synchro access, so the Extra slots are used for several routes

Weaknesses

  • Illegal as submitted: Ash Blossom over the OCG copy limit
  • Low exact-archetype purity (10%) with three or more engines competing for the same slots
  • Empty Side Deck, so no post-side plan and no answer to a metagame shift
  • No recorded combos, so the ceiling and median are unverified

Critical choke points

  • Ash Blossom at 3 copies is illegal; at the legal 2 copies, hand-trap access drops and the going-second plan thins
  • Regulus and Verre are single-line starters for the Endymion engine; losing them to a hand trap or a fast removal leaves little recovery
  • Most Extra Deck bosses require specific Fusion, Synchro or Link materials, so one failed material set stalls the board
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal main-deck card of the same role, or a second Droll & Lock Bird-style answer if the OCG limit allows Brings the deck to a legal copy count, which is the only blocker to a normal Final score
2 One off-archetype singleton (Different Dimension Ground or Triple Tactics Thrust) A second copy of a core Endymion or Magistus starter Raises exact-archetype purity and starter redundancy, which lifts D1 and D10
3 None A 5 to 15 card Side Deck covering the most common interaction the deck faces Side Deck is empty, which gives D12 a floor score and removes any post-side plan

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0; main and extra counts are inside OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2 (Semi-Limited); Other restricted cards (Droll & Lock Bird, Fairy Tail - Snow, Instant Fusion, Solemn Judgment, Summon Sorceress) are each run at 1 copy, which is legal; Archetype usage stats: 10 of 15 core cards present (66.7%)
  • Inferred: Archetype core hits at least one copy in opening five about 83%; Hand-trap access about 68% going second; Interaction and resilience scores follow from card text role hints; Going-first and going-second scores are structural estimates
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup Coverage (D13) is provisional with archetype stats only
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Side Deck is empty, so post-side scoring cannot be measured Meta Power is provisional without a dated metagame sample

More OCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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