Dracotail Deck #772080 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Black Chaos x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 59
Reliability 52
Going First 65
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.4
Going First 65
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dracotail Fusion Summons (Gulamel, Arthalion, Aeon, Meshahrail, Pan) backed by Fusion-enabler Spells and Traps and Dracotail searchers; Black Chaos and Black Luster Soldier Ritual Summons via Light and Darkness Ritual, plus Magician of Dark Chaos - Black Chaos
  • Turn 1 (going first): T1 Faimena or Lukias search or summon a Dracotail, then Ketu/Rahu/Mululu or Super Polymerization into a Dracotail Fusion Monster; Ash and Typhoon hold up interaction
  • Turn 2 (going second): Hand traps (Ash, Droll and Lock Bird, Ghost Ogre, Nibiru) to blank the opponent opener, then Fusion into a boss from the recovered field
  • Recovery: Lukias, Urgula and Pan recurse from the GY as Dracotail fusion material and Set Spells/Traps from the Deck; Mind Shuffle and Ragged Records of Rites refill
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine opens reasonably often: 21 copies of the Dracotail core give roughly a 92 percent chance of at least one in a 5-card opening hand, and 14 searcher-text cards give about 79 percent for at least one searcher. Interaction is layered, with 8 hand traps, 16 removal-text cards and 5 negation-text cards, which is what keeps the going-second plan alive. The closing power is strong, since several 2700 to 3800 ATK Fusion bosses sit in the Extra Deck. However, the list only reaches about 23 percent exact-archetype purity, runs 54 Main Deck cards across Light and Darkness Ritual, Mulcharmy and Shaddoll threads, and has no side deck, so the engine is less coherent than its card quality suggests. The deck is illegal as submitted (two cards over the copy limit and 16 Extra Deck cards against a 15 maximum), so the score is capped and reads as structural only. Popularity or archetype share did not earn points, and no card-level scores were averaged in.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 Dracotail core in 5-card hand) ~0.925 and P(at least 1 searcher) ~0.79; starter access is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 searchers and 8 hand traps compete with Mulcharmy and Ritual pieces; full-brick proxy ~0.075 but cross-thread dead cards are likely (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; best-case Fusion into Gulamel, Arthalion or Aeon with removal text is plausible from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos or tournament data; median output cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Recursion from GY via Lukias, Urgula and Pan plus Ash, Ghost Ogre and Ketu/Rahu route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion via Lukias, Urgula and Pan and searchers Ragged Records and Mind Shuffle offset spend (Inferred)
D7 End-Board & Interaction Quality 72 8 hand traps, 16 removal-text and 5 negation-text cards give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second value from Ash, Droll and Lock Bird, Ghost Ogre and Nibiru followed by Fusion boss; no observed split (Inferred)
D9 Offensive Pressure & Closing Power 78 Bosses at 3000 Black Chaos and Black Luster, 3800 Aeon, 2800 Gulamel and Meshahrail give high closing ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 38 54 Main Deck cards with 31 distinct names and 17 single-copy slots, plus 22.9 percent purity, dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the 15 limit; 14 distinct with 15 Fusion and some flex is weakly coherent (Verified count)
D12 Side Deck Adaptability 5 No Side Deck at all in a best-of-3 format: zero post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines (Dracotail, Ritual, Mulcharmy, Shaddoll) with many decision points and mixed-thread sequencing (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary, disclosed; structural uses Combo profile weights. Structural ≈ 59.4, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-4); engine conflicts (-4). Final formula: Illegal cap applied. Uncapped: 0.80*59.4 + 0.20*52 = 57.9, then modifiers -8 gives ~50. Capped to 30 as theoretical/structural-only because the list is illegal.


More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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