Heroic Deck #772079 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Destiny HERO - Celestial x1
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Honest Neos x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Evil HERO Adusted Gold x1
- Evil HERO Dead-End Prison x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- A Hero Lives x3
- Dark Calling x1
- Dark Ruler No More x2
- E - Emergency Call x1
- Evil Assault x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x2
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Evenly Matched x1
- Favorite Contact x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Evil HERO Malicious Bane x1
- Favorite HERO Flame Wingman x2
- Masked HERO Dark Law x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.9 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a high-ATK HERO finisher (Shining Neos Wingman, Contrast HERO Chaos x2, Evil HERO Malicious Bane) from Polymerization, Fusion Destiny, Miracle Fusion or Dark Calling lines; Destiny HERO recursion and Destroyer Phoenix Enforcer / Dread Decimator pressure after Mulcharmy card advantage
- Turn 1 (going first): Open a searcher (Winged Kuriboh Sabatiel LV10, Elemental HERO Stratos, Vision HERO Vyon, Masked HERO Furnace) to fetch Polymerization or a Fusion Spell, then fuse into a Level 7+ finisher while holding Forbidden Droplet or Ash Blossom for the opponent's response
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird or Evenly Matched as hand traps and use Forbidden Droplet, Solemn Judgment or Dark Ruler No More to strip the opponent's first board before a Fusion line
- Recovery: Recycle from the GY with Destiny HERO - Malicious, Vision HERO Vyon (banish HERO for Polymerization), Vision HERO Increase and Xtra HERO Cross Crusader, while the 17 searcher-text cards refill the hand
- After siding: None: the deck runs an empty Side Deck (side_count 0 of a 0-15 allowance), so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens a functional starter: the 19-copy archetype core has an 86% chance of at least one card in a 5-card opening hand, and the 17 searcher-text cards give about 82%, so consistency is decent but not elite. Its real strength is the system around that opening: four hand traps, a Forbidden Droplet / Solemn / Dark Ruler negation suite, and two Ash Blossom copies let it contest an opponent's first turn, and the Fusion finishers (3000+ ATK, indestructible or negating ones) close games. Weak points are the six Mulcharmy draw-engine cards, which need an empty field and so conflict with the Fusion board, a 14% chance per opening hand of no core card, and an empty Side Deck, which removes any post-side plan. Popularity and usage statistics confirm the list is a real, accessible Heroic build, but they earned no points on their own; the score comes from consistency, interaction and closing power evaluated on the system, not from averaging the individual card scores. No combo recordings, tournament data or win-rate telemetry exist, so conversion and floor scores are text-based inferences and the band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 64 | P(>=1 core card in 5-card hand) = 0.86; P(>=1 searcher in 5) = 0.82; Polymerization (2 copies) alone only 0.16 per opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | About 14% of 5-card openers have no archetype core card; Mulcharmy x6 is dead on a populated field; interaction and tech slots are numerous (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling reaches 3000+ ATK fusion boards via Chaos x2, Malicious Bane and Shining Neos Wingman, but no recorded combo boards exist, so this is a semantic read (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo boards supplied; median assumed near neutral and low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two Ash Blossom, Droll, Evenly Matched and Solemn disrupt; Destiny and Vision recursion (Malicious, Denier, Vyon, Increase) restores lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 17 searcher-text cards and draw effects (Mulcharmy, Liquid Soldier) give strong card economy, offset by LP costs on A Hero Lives, Sabatiel and Solemn (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Forbidden Droplet x3, Ash x2, Solemn, Evenly Matched, Dark Ruler and Chaos negate 9 negation-text cards across both turns (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Only 4 hand traps, and a 6-card going-second hand has about 35% chance of one; Dark Ruler No More and Chaos help against established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Multiple 2500-3100 ATK finishers, indestructible Malicious Bane and piercing Dread Decimator and Phoenix Enforcer (Verified card stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Full 60-card Main with 27 singletons and 40 distinct cards; a wide list with several conditional cards (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Full 15-card Extra: 11 Fusion and 4 Link, including 2 copies of each of the two best Fusion finishers; several Extra cards need specific materials (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 of up to 15), so there is no post-side plan and no adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, so archetype meta-share and matchup data are unavailable; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines, LP-cost decisions, chain-timed negations and an empty-field Mulcharmy condition give many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.9, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (Limited singletons) (-2); engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*59.9 + 0.20*52 - 4 = 54.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ 0.16 · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (17 searcher-text cards) keeps the Fusion engine reachable
- Four hand traps plus a negation suite (Forbidden Droplet x3, Ash x2, Solemn, Dark Ruler) answer both going-first and going-second boards
- High-ATK Fusion and Link finishers, including indestructible Malicious Bane and piercing Dread Decimator
- Extra Deck is full at 15 with two copies of each core Fusion finisher
Weaknesses
- Side Deck is empty, so no post-side adaptability
- Six Mulcharmy cards are weak on a populated board and conflict with the Fusion plan
- Polymerization is only 2 copies, so the single most important enabler is hard to draw directly
- Low pilotability: many multi-step lines, LP costs and chain-timed negations
Critical choke points
- Polymerization / Fusion Spell access (2 Polymerization plus Fusion Destiny and Miracle Fusion) gates most finishers; if searchers miss, the Fusion lines stall
- Empty-field requirement for Mulcharmy and A Hero Lives, which the rest of the deck fills
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 0 cards (no Side Deck exists) | A 15-card Side Deck of hand traps and negations (extra Ash Blossom, Droll, Evenly Matched, Solemn if legal) plus a Fusion-access or searcher back-up | Adds the post-side plan that D12 scores at 15; without it a best-of-3 OCG event has no adaptation |
| 2 | 1-2 Mulcharmy Purulia | A third Polymerization or a Level 4 HERO searcher | Raises Fusion-access odds and reduces dead draws on populated boards; Inferred from the Mulcharmy empty-field condition |
Evidence & confidence
- Verified: Legal OCG list: 60 Main, 15 Extra, 0 Side within size rules [40,60] and [0,15]; All restricted cards run at or under legal copies (Ash Blossom 2/2 Semi-Limited; five Limited singletons); Copy histogram and Extra breakdown (11 Fusion, 4 Link) match the card list; Card stats and text read from the resolved card list
- Observed: Usage statistics: 19 archetype rows, core present 75%, Masked HERO Furnace and Reinforcement of the Army at about 65% inclusion
- Inferred: P(>=1 core card in hand5) = 0.86 and P(>=1 searcher in hand5) = 0.82 from hypergeometric estimates; Interaction density and negation quality from card text; Going-first 66 and going-second 62 power blends; Fusion-line ceiling from card text; no recorded boards
- Provisional: Meta Power (null): no dated metagame sample; D13 matchup fit placeholder at 50: no tournament link
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional without a dated metagame sample usage_statistics marks Masked HERO Dark Law, Xtra HERO Wonder Driver, Destroyer Phoenix Enforcer and Xtra HERO Cross Crusader as in_this_deck false, but the cards list carries each at 1 copy in the Extra zone; the Extra total of 15 matches the cards list, so the cards list was used Side Deck is empty, so post-side performance cannot be assessed
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