P.U.N.K. Deck #772075 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Noh-P.U.N.K. Foxy Tune x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
42± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Psychic End Punisher, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Amazing Dragon, Adamancipator Risen - Dragite, Gold Pride - Pin Baller) reached through P.U.N.K. Synchro, Fusion and Xyz chains (Inferred from card text); Gold Pride Link and Xyz pressure plus LP-gated recursion from the GY (Inferred from card text)
  • Turn 1 (going first): Open with a P.U.N.K. Tuner or Noh-P.U.N.K. monster, use Noh-P.U.N.K. Ze Amin or Foxy Tune to add or summon a second P.U.N.K. body, then move to a Synchro or Fusion boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Ghost Ogre or Solemn to stop the opponent starter, then rebuild through P.U.N.K. monsters from the GY and the Extra Deck (Inferred)
  • Recovery: Recover through P.U.N.K. JAM Extreme Session and GY revival effects, and Mulcharmy draws when the field is empty (Inferred from card text)
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Provisional)

Why it scores here

The deck has a real engine: 22 P.U.N.K. monsters and spells give a 92% chance (Inferred, hypergeometric over the 57-card main) of at least one archetype card in a 5-card opening hand, so the starter is usually present. Conversion is plausible through Extra Deck bosses of 2700 to 3500 ATK, but no recorded boards exist, so ceiling and median are text-only inferences and are kept modest. Interaction is dense (Ash Blossom, Solemn Strike, Solemn Judgment, Evenly Matched, Lightning Storm, Forbidden Droplet, Droll and Lock Bird, Ghost Ogre), which supports going-second play. The score is pulled down by the deck being Illegal (Ash Blossom run 3 copies against a limit of 2), by a split engine (Gold Pride, Mulcharmy and Solemn cards are about 30 percent of the main, with exact-name purity at 30.6 percent), by the absence of a Side Deck, and by no metagame or tournament evidence. Popularity was not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype core card in opening 5) ≈ 0.92 across 22 copies; P(at least one Noh-P.U.N.K. starter in 5) ≈ 0.24 per copy group (Inferred)
D2 Opening-Hand Quality & Brick Management 48 50 of 57 main cards are off the exact archetype name, and Gold Pride, Mulcharmy and Solemn add conflicting bricks; hand-trap-only hands are common (Inferred)
D3 Combo Conversion & Ceiling 55 Extra-Deck bosses of 2700 to 3500 ATK and P.U.N.K. Synchro/Fusion/Xyz chains suggest a mid ceiling; no combos supplied (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is a text-only estimate with a wide band (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Eight hand traps plus Solemn and Lightning Storm give several answers; two independent starter families (Noh-P.U.N.K. and Gold Pride) provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Heavy LP costs (600 LP per effect, half LP for Solemn Judgment) and Mulcharmy draw offset resource spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Many layered negations and removal: Lightning Storm, Solemn Strike, Solemn Judgment, Evenly Matched, Forbidden Droplet, Psychic End Punisher banish (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Strong going-second hand-trap density (Ash, Droll and Lock Bird, Ghost Ogre, Solemn x3) and Ogre Dance / Gold Pride Eradicator to break boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2700 to 3500 ATK bosses (Verified stat lines) with piercing and battle-based removal text (Inferred for closing)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 16 singletons, a 30.6 percent exact-name purity and several tech slots; compactness is weak (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards covering Synchro, Fusion, Xyz and Link at full size; several bosses share engine chains (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck at all, so there is no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step P.U.N.K. chains with LP payment and once-per-turn tracking across many cards raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (Ash Blossom over copy limit, Solemn Judgment and Droll Limited) (-4); No Side Deck (-4); Engine conflicts across sub-archetypes (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal status, so the result is a structural-only estimate: 0.80*55.6 + 0.20*48 = 54.1, then -12 modifiers = 42

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 22 archetype core copies give a 92 percent chance of an opening starter (Inferred)
  • Dense interaction across hand traps and Solemn/Lightning Storm (Inferred)
  • Extra Deck bosses at 2700 to 3500 ATK (Verified stats)

Weaknesses

  • Illegal: Ash Blossom at 3 copies against a limit of 2
  • Split engine: Gold Pride, Mulcharmy and Solemn take up much of the main (Verified composition)
  • No Side Deck (Verified)
  • No combo or tournament evidence to confirm the ceiling (Provisional)

Critical choke points

  • Legality: the deck must drop one Ash Blossom before it can be played in OCG
  • Reliance on the P.U.N.K. core for the opening starter: off-archetype cards do not start the engine
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A P.U.N.K. or Noh-P.U.N.K. card, or a second copy of a core starter Restores legality and raises exact-archetype density
2 One Gold Pride or Mulcharmy off-engine card A Side Deck of hand traps and removal (up to 15 cards) Adds post-side adaptability (D12) and reduces engine conflict

Evidence & confidence

  • Verified: Illegal status: Ash Blossom run 3 vs limit 2; Main 57, Extra 15, Side 0 (size legal); Card text and stats for each listed card; Archetype purity 30.6 percent
  • Observed: Usage: P.U.N.K. core cards at 80 to 100 percent inclusion in the archetype stats
  • Inferred: 92 percent starter access for the archetype core (hypergeometric); Interaction density quality; Going-second hand trap value
  • Provisional: Meta Power (no dated sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck No Side Deck, so post-side behaviour cannot be evaluated Meta Power is Provisional without a dated metagame sample

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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