Egyptian God Deck #772070 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. The Winged Dragon of Ra - Sphere Mode x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
44± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 46
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 46
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-Summon pressure from Clown Crew Biancaviso (2500) and the Egyptian God tier (Obelisk 4000, Ra, Slifer); Clown Crew Extra Deck monsters add board presence (Inferred from text).; Vanity's Ruler (2500) locks opposing Special Summons; Nerva (3300) as a late Extra Deck threat (Inferred from text).
  • Turn 1 (going first): Open a Clown Crew starter (Cappello, Rehearsal or Malabarisme), search or Special Summon a second Clown Crew body, then convert into Tribute Summons (Inferred; no combo boards supplied).
  • Turn 2 (going second): Hold a hand trap (Ash, Ghost Belle, Effect Veiler, Droll, Nibiru) to stop the opponent's first summon or activation, then rebuild a Clown Crew board through the Extra Deck (Inferred).
  • Recovery: Clown Crew GY and banish recursion (New Face, Finale, Cappello) and Mulcharmy draws; this is text-derived and unmeasured.
  • After siding: No side deck is registered (side 0), so there is no post-side plan. Any sideboarding is undefined by the list.

Why it scores here

The deck is a Clown Crew engine (26 of 73 cards, 18 main and 8 Extra) with a 6-card Egyptian God tier, 11 hand traps, and a spell and trap interaction suite; it is not a single coherent Egyptian God deck, since the exact archetype name covers only 8.2% of cards. The Clown Crew core makes a Tribute-driven starter reasonably likely to appear by turn 1 (P(at least one Clown Crew main-deck card in the opening 5) is about 0.86, Inferred), but that is not the same as a reliable line. Its strongest scoring comes from going-second interaction: the 73% chance of a hand trap in the first 6 cards and the layered negation and removal text support D7 and D8. The Egyptian God pieces (Obelisk, Ra, Slifer, Wicked Avatar, 3 Sphere Mode) each need three Tributes, and Sphere Mode cannot attack, which adds brick risk and lowers D2 and D10. No combo boards, guides, tournament link or side deck exist, so floor, median and ceiling cannot be measured and the score rests on structure and text; I did not average card scores, and popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Clown Crew main card in opening 5) about 0.86 with multiple starters; the 2-3-copy starters are about 0.17-0.24 each; no combo-start data (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 hand traps plus 3-tribute God pieces and Sphere Mode dead in hand; full-brick rate not computed, estimated moderate-high (Inferred)
D3 Combo Conversion & Ceiling 48 Ceiling read from text only: Biancaviso draw/negate, Matinee and Soiree Special Summons, and God pieces; no recorded board (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards, so median and floor are unknown and scored conservatively (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand-trap and negation pieces plus GY recursion from New Face and Finale provide several re-entry routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects and Clown Crew recursion, but Mulcharmy conflicts with the empty-field condition; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 72 Ash, Ghost Belle, Veiler, Droll, Droplet, Duster and Solemn give broad, layered interaction; no floodgate present (Inferred from role tags and text)
D8 Going-Second & Board-Breaking Power 68 73% hand-trap chance going second plus Duster, Droplet and Obelisk/Ra board presence (Inferred)
D9 Offensive Pressure & Closing Power 68 High-ATK closers: Obelisk 4000, Ra, Slifer, Nerva 3300, Biancaviso 2500, Vanity's Ruler 2500; Diabolo pierces (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 58 main cards across 32 distinct with 19 tech slots and 13 singles; 3 copies of a non-attacking Sphere Mode lower efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards across 11 types: 8 Clown Crew slots (2 each) plus Nerva, Mudragon, Garura, Linkuriboh and Eyes Restrict; reasonable coverage but no access data (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (side 0), so there is no post-side adaptability to score (Verified count, Inferred score)
D13 Matchup Coverage & Format Fit 40 No tournament, meta-share or match record; format fit is unknown and Provisional
D14 Pilotability & Error Tolerance 35 Many chains depend on Tribute, Pendulum scale, Extra Deck materials and GY-banish conditions; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox noted, not blended). Structural ≈ 54, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts / low archetype purity (-4); No side deck (-2); Three-Tribute and Sphere Mode burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*54.14 + 0.20*45 - 8 = 44.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps plus 5 spell and trap interaction cards give layered, going-second interaction
  • Clown Crew engine is broad (26 cards) with recursion and searchers
  • Strong late-game closers: Obelisk, Ra, Slifer, Nerva, Biancaviso, Vanity's Ruler

Weaknesses

  • Exact archetype identity is weak (8.2%); the Egyptian God label does not describe the engine
  • Three-Tribute God pieces and non-attacking Sphere Mode create brick and dead-card risk
  • No side deck, so no adaptability
  • Very high tech count (19) lowers efficiency

Critical choke points

  • Tribute fodder for the God tier and Clown Crew Tribute Summons (Inferred)
  • Clown Crew starters: Cappello and Rehearsal are 3-copy cards whose access depends on the Pendulum or Ritual sub-line
Priority Remove Add Reason
1 1-2 Ra - Sphere Mode a second Clown Crew starter or a non-Tribute-cost interaction card Sphere Mode needs three Tributes, cannot attack and does not advance a Clown Crew line, so it is the weakest brick risk in the list (Inferred).
2 Foolish Burial Goods or a tech slot a 15-card side deck Side is empty, so post-side adaptability (D12) cannot score above the floor (Verified count).

Evidence & confidence

  • Verified: Main 58, Extra 15, Side 0 are within the OCG size rules; All restricted-card copy counts are within legal limits (Limited 1, Semi-Limited 2); Clown Crew cards in the list total 26 (18 main, 8 extra); Hypergeometric draw values recomputed and matched (e.g. 3-copy 0.2408, hand-trap 6-card 0.7347)
  • Inferred: Clown Crew is the primary engine; Interaction density is high; Brick risk is moderate-high from the God tier and Sphere Mode; Going-second plan relies on hand traps
  • Provisional: Meta Power is null; format fit (D13) is unknown
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only no tournament link, so meta-share and match record are absent no win-rate telemetry exists in YGOVN no guides attached (guide data total 0) usage statistics core cards (Ash, Super Polymerization, Mudragon, Ghost Ogre, S:P Little Knight, Garura, Forbidden Droplet, Droll) do not match the Clown Crew engine, so they do not validate this list archetype core count (9) does not correspond to a clear archetype group no side deck, so post-side is unscored

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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