Egyptian God Deck #772070 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. The Winged Dragon of Ra - Sphere Mode x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Obelisk the Tormentor x1
- Slifer the Sky Dragon x1
- The Wicked Avatar x1
- The Winged Dragon of Ra x1
- The Winged Dragon of Ra - Sphere Mode x3
- Vanity's Ruler x2
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Foolish Burial Goods x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Instant Fusion x1
- Super Polymerization x2
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Solemn Strike x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 46 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute-Summon pressure from Clown Crew Biancaviso (2500) and the Egyptian God tier (Obelisk 4000, Ra, Slifer); Clown Crew Extra Deck monsters add board presence (Inferred from text).; Vanity's Ruler (2500) locks opposing Special Summons; Nerva (3300) as a late Extra Deck threat (Inferred from text).
- Turn 1 (going first): Open a Clown Crew starter (Cappello, Rehearsal or Malabarisme), search or Special Summon a second Clown Crew body, then convert into Tribute Summons (Inferred; no combo boards supplied).
- Turn 2 (going second): Hold a hand trap (Ash, Ghost Belle, Effect Veiler, Droll, Nibiru) to stop the opponent's first summon or activation, then rebuild a Clown Crew board through the Extra Deck (Inferred).
- Recovery: Clown Crew GY and banish recursion (New Face, Finale, Cappello) and Mulcharmy draws; this is text-derived and unmeasured.
- After siding: No side deck is registered (side 0), so there is no post-side plan. Any sideboarding is undefined by the list.
Why it scores here
The deck is a Clown Crew engine (26 of 73 cards, 18 main and 8 Extra) with a 6-card Egyptian God tier, 11 hand traps, and a spell and trap interaction suite; it is not a single coherent Egyptian God deck, since the exact archetype name covers only 8.2% of cards. The Clown Crew core makes a Tribute-driven starter reasonably likely to appear by turn 1 (P(at least one Clown Crew main-deck card in the opening 5) is about 0.86, Inferred), but that is not the same as a reliable line. Its strongest scoring comes from going-second interaction: the 73% chance of a hand trap in the first 6 cards and the layered negation and removal text support D7 and D8. The Egyptian God pieces (Obelisk, Ra, Slifer, Wicked Avatar, 3 Sphere Mode) each need three Tributes, and Sphere Mode cannot attack, which adds brick risk and lowers D2 and D10. No combo boards, guides, tournament link or side deck exist, so floor, median and ceiling cannot be measured and the score rests on structure and text; I did not average card scores, and popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 Clown Crew main card in opening 5) about 0.86 with multiple starters; the 2-3-copy starters are about 0.17-0.24 each; no combo-start data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps plus 3-tribute God pieces and Sphere Mode dead in hand; full-brick rate not computed, estimated moderate-high (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | Ceiling read from text only: Biancaviso draw/negate, Matinee and Soiree Special Summons, and God pieces; no recorded board (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards, so median and floor are unknown and scored conservatively (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand-trap and negation pieces plus GY recursion from New Face and Finale provide several re-entry routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and Clown Crew recursion, but Mulcharmy conflicts with the empty-field condition; no resource signature supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash, Ghost Belle, Veiler, Droll, Droplet, Duster and Solemn give broad, layered interaction; no floodgate present (Inferred from role tags and text) |
| D8 | Going-Second & Board-Breaking Power | 68 | 73% hand-trap chance going second plus Duster, Droplet and Obelisk/Ra board presence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | High-ATK closers: Obelisk 4000, Ra, Slifer, Nerva 3300, Biancaviso 2500, Vanity's Ruler 2500; Diabolo pierces (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 58 main cards across 32 distinct with 19 tech slots and 13 singles; 3 copies of a non-attacking Sphere Mode lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15 cards across 11 types: 8 Clown Crew slots (2 each) plus Nerva, Mudragon, Garura, Linkuriboh and Eyes Restrict; reasonable coverage but no access data (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side 0), so there is no post-side adaptability to score (Verified count, Inferred score) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament, meta-share or match record; format fit is unknown and Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Many chains depend on Tribute, Pendulum scale, Extra Deck materials and GY-banish conditions; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (Toolbox noted, not blended). Structural ≈ 54, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts / low archetype purity (-4); No side deck (-2); Three-Tribute and Sphere Mode burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*54.14 + 0.20*45 - 8 = 44.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 11 hand traps plus 5 spell and trap interaction cards give layered, going-second interaction
- Clown Crew engine is broad (26 cards) with recursion and searchers
- Strong late-game closers: Obelisk, Ra, Slifer, Nerva, Biancaviso, Vanity's Ruler
Weaknesses
- Exact archetype identity is weak (8.2%); the Egyptian God label does not describe the engine
- Three-Tribute God pieces and non-attacking Sphere Mode create brick and dead-card risk
- No side deck, so no adaptability
- Very high tech count (19) lowers efficiency
Critical choke points
- Tribute fodder for the God tier and Clown Crew Tribute Summons (Inferred)
- Clown Crew starters: Cappello and Rehearsal are 3-copy cards whose access depends on the Pendulum or Ritual sub-line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1-2 Ra - Sphere Mode | a second Clown Crew starter or a non-Tribute-cost interaction card | Sphere Mode needs three Tributes, cannot attack and does not advance a Clown Crew line, so it is the weakest brick risk in the list (Inferred). |
| 2 | Foolish Burial Goods or a tech slot | a 15-card side deck | Side is empty, so post-side adaptability (D12) cannot score above the floor (Verified count). |
Evidence & confidence
- Verified: Main 58, Extra 15, Side 0 are within the OCG size rules; All restricted-card copy counts are within legal limits (Limited 1, Semi-Limited 2); Clown Crew cards in the list total 26 (18 main, 8 extra); Hypergeometric draw values recomputed and matched (e.g. 3-copy 0.2408, hand-trap 6-card 0.7347)
- Inferred: Clown Crew is the primary engine; Interaction density is high; Brick risk is moderate-high from the God tier and Sphere Mode; Going-second plan relies on hand traps
- Provisional: Meta Power is null; format fit (D13) is unknown
- Data gaps: no combos supplied, so floor, median and ceiling are text-only no tournament link, so meta-share and match record are absent no win-rate telemetry exists in YGOVN no guides attached (guide data total 0) usage statistics core cards (Ash, Super Polymerization, Mudragon, Ghost Ogre, S:P Little Knight, Garura, Forbidden Droplet, Droll) do not match the Clown Crew engine, so they do not validate this list archetype core count (9) does not correspond to a clear archetype group no side deck, so post-side is unscored
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