Heroic Deck #772062 — Yu-Gi-Oh! OCG
48 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Faris x3, Mask Change x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (48)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x2
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x2
- Masked HERO Fountain x2
- Masked HERO Furnace x2
- Miracle Ejector x1
- Neo-Spacian Grand Mole x1
- Vision HERO Faris x3
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x1
- Elemental HERO Neos x1
- Card Destruction x1
- Dark Calling x1
- E - Emergency Call x2
- EN Shuffle x1
- Fake Hero x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Legacy of a HERO x1
- Mask Change x3
- Miracle Fusion x2
- Polymerization x2
- Super Polymerization x2
- Favorite Contact x1
- Magistery Alchemist x1
- Soul Union x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Clay Guardian x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Acid x1
- Masked HERO Atomic x1
- Masked HERO Dark Law x2
- Xtra HERO Cross Crusader x1
- Xtra HERO Dread Decimator x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 66 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 48 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a HERO boss from the Extra Deck (Neos Wingman, Contrast HERO Chaos, Absolute Zero, Dread Decimator, Masked HERO Acid/Atomic/Dark Law) after Polymerization-type spells and search effects set up the materials.; Link-based pressure (Xtra HERO Dread Decimator, Wonder Driver, Cross Crusader) and recursion of Destiny HERO and Masked HERO monsters from the GY to rebuild boards.
- Turn 1 (going first): Turn 1: Mask Change or a Vision HERO / Masked HERO search chain, or a Polymerization-type spell to Fusion Summon a boss; Heavy Storm or Harpie's Feather Duster clears backrow if the opponent sets traps.
- Turn 2 (going second): Use Mask Change or Super Polymerization on the opponent's board, then rebuild with Destiny HERO - Plasma negate or Absolute Zero board wipe; the deck has no hand traps to break the opponent's turn-1 setup.
- Recovery: Recover from GY through Destiny HERO - Malicious, Destiny HERO - Denier, Vision HERO Vyon, Masked HERO Dusk Crow and Legacy of a HERO, which returns Fusion Monsters and draws 3.
- After siding: No side Deck is registered, so there is no post-side plan; sideboarding would require the player to add cards outside the list, which the evidence does not cover.
Why it scores here
The deck reliably opens functional lines because it runs eight-plus searchers and fusion spells: P(at least one searcher-text card in a 5-card opening hand) is about 0.84, and the 12-copy archetype core is present in an opening hand about 0.78 of the time (Inferred, hypergeometric). Its ceiling is high on text alone, with Elemental HERO Neos Wingman, Contrast HERO Chaos and Absolute Zero providing board-wide disruption and large attackers, but no recorded boards exist, so the median and ceiling are both text-based estimates. Disruption resilience comes from multiple independent HERO sub-archetypes (Elemental, Vision, Masked, Destiny) and several GY recursion effects, and interaction is layered through Heavy Storm, Harpie's Feather Duster, Card Destruction, Masked HERO Acid and Absolute Zero. The score is not driven by popularity: archetype usage shows only 7 of 16 core cards present, and the deck has no side deck and no hand traps, which caps adaptability and going-second strength. Structural power is computed on the system with D13 dropped (meta-neutral, renormalized over 97) rather than averaged from card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher-text card in 5-card hand) ≈ 0.84; archetype core 12 copies with P(open >=1) ≈ 0.78; 7 fusion spells give multiple starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Spells and traps total 21 with 18 spells; several situational cards (Heavy Storm, Card Destruction, Feather Duster) and sub-archetype-specific cards (Vision, Masked, Destiny) add dead-draw risk; no side deck to adjust (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Text-based ceiling from Neos Wingman, Contrast HERO Chaos, Absolute Zero (destroy all opponent monsters) and Masked HERO Acid/Atomic/Dark Law; no recorded combos supplied (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 55 | No combo boards to measure median output; median estimated lower than ceiling because many lines depend on exact fusion materials (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Four HERO sub-archetypes and recursion from the GY (Malicious, Denier, Vyon, Dusk Crow, Legacy of a HERO) keep multiple lines alive after interruption; no Ash Blossom or Droll in list (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | GY recursion and Legacy of a HERO return Fusion Monsters and draw 3, offsetting heavy spell use; Miracle Ejector and Dusk Crow add grind (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction density from 3 spell/trap removal cards, Masked HERO Acid's backrow destruction, Absolute Zero and Destiny HERO - Plasma negation; no hand traps (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second relies on Mask Change / Super Polymerization plus board wipes like Absolute Zero; no hand traps or going-second recorded split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Closing power from Neos Wingman (3100 ATK), Contrast HERO Chaos (3000 ATK) and Dread Decimator piercing damage from Link 3; no recorded win data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 48 main-deck cards within legal 40-60 range; 31 distinct main cards and 17 singletons; 3 tech cards with several staples, but a relatively wide HERO-spread for a 48-card main (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra cards: 12 Fusion and 3 Link, with heavy reliance on HERO-named fusion requirements; flexible boss set but near-full Extra Deck (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (Side Deck size 0), so there is no post-side plan and no adaptability evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no dated metagame sample; D13 is neutral and dropped from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step fusion sequences across three HERO sub-archetypes with many decision points and choice of material; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Combo (meta-neutral: D13 dropped, renormalized over remaining weights summing to 97). Structural ≈ 66, Going First ≈ 66, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Structural = 6364/97 ≈ 65.6 → 66; Final = 52.8 + 12.0 − 2 = 62.8 → 63
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple independent HERO sub-archetypes give several starter routes
- High searcher density (14 searcher-text cards) with fusion spells to convert hand into boss monsters
- Strong boss set in the Extra Deck with board-wide effects (Absolute Zero, Neos Wingman, Contrast HERO Chaos)
- GY recursion (Malicious, Denier, Vyon, Dusk Crow, Legacy of a HERO) supports recovery
Weaknesses
- No side deck, so no post-side adaptability
- No hand traps, which weakens going-second interaction
- Heavy dependence on fusion spells and specific Extra Deck materials
- Restricted interaction (Heavy Storm, Card Destruction, Feather Duster) is single-copy and Limited
Critical choke points
- Fusion spell access: 7 fusion-spell copies (Polymerization x2, Super Polymerization x2, Miracle Fusion x2, Dark Calling x1); losing them removes most boss routes
- Mask Change is required for Masked HERO Acid, Atomic and Dark Law (3 copies in main)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A side deck of up to 15 cards (hand traps and anti-spell cards such as the usage-stat core cards Ash Blossom & Joyous Spring and Droll & Lock Bird, after verifying their banlist status in-format) | Side deck count is 0 and the deck has no hand traps; a side deck is the largest gap in D12 and going-second strength. | |
| 2 | Review additional copies of Winged Kuriboh Sabatiel LV10 (1 copy run vs typical 3 in usage stats) | The usage stat shows a typical 3-copy run while the list plays 1; a deliberate single copy should be justified against the archetype-standard core. | |
| 3 | Verify the usage-statistics entry for Masked HERO Dark Law | The usage stats list Dark Law as absent (copies 0) while the Extra Deck lists 2 copies; this is a ref mismatch in the evidence, not a deck-building fact, so it was not scored on. |
Evidence & confidence
- Verified: Legal status in OCG: 48 main, 15 extra, 0 side within size rules; Restricted cards Card Destruction, Feather Duster and Heavy Storm at Limited 1 copy each; Super Polymerization at Semi-Limited 2 copies; Composition: 12 Fusion and 3 Link Extra Deck monsters; 14 searcher-text cards; 16 removal-text cards; Usage stats: 7 of 16 archetype core cards present (43.8%)
- Inferred: Opening-hand searcher probability ≈ 0.84 and core-present probability ≈ 0.78 (hypergeometric); Going-second plan limited without hand traps (text read); Interaction density and board-breaking quality from card text
- Provisional: Meta Power is null; D13 matchup and format fit are provisional without a dated metagame sample; Median output (D4) is provisional without recorded combo boards
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics lists Masked HERO Dark Law as not in this deck (copies 0) while the Extra Deck lists 2 copies — likely a ref mismatch; not used in scoring no side deck registered, so D12 has no post-side performance data
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