Odd-Eyes Deck #772055 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Astrograph Sorcerer, the Starfrost Magician x2
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Odd-Eyes Persona Dragon x1
- Odd-Eyes Revolution Dragon x3
- Performapal Gentrude x1
- Performapal Ladyange x1
- Performapal Monkeyboard x2
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Seer x2
- Performapal Odd-Eyes Valet x1
- Performapal Skullcrobat Joker x3
- Shade the Obscure x2
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Zero x1
- Wind Unicorn Parallel, the Dracoslayer x2
- Odd-Eyes Arc Pendulum Dragon x2
- Supreme King Dragon Lightwurm x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Materialization x2
- Spell Card "Monster Reborn" x2
- Spell Card "Soul Exchange" x1
- Spiral Flame Strike x3
- Triple Tactics Thrust x2
- Heavy Slump x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x2
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Borreload Dragon x1
- Exceed the Pendulum x1
- Hieratic Seal of the Heavenly Spheres x1
- Odd-Eyes Override Dragon x1
- Proxy F Magician x1
- Starving Venom Wing Dragon x1
- Chaos Angel x1
- Clear Wing Synchro Dragon x1
- Supreme King Dragon Clear Wing x1
- Dark Rebellion Xyz Dragon x1
- Supreme King Dragon Dark Rebellion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.8 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-summoned Odd-Eyes and Extra Deck boards (Odd-Eyes Vortex Dragon, Clear Wing Synchro Dragon, Supreme King Dragon Dark Rebellion) protected by hand-trap interaction.; Mulcharmy draw-engine card advantage and Supreme King Gate Zero recovery over a longer game.
- Turn 1 (going first): Set Pendulum scales with Performapal Odd-Eyes Seer or Performapal Skullcrobat Joker, search the Odd-Eyes core, then extend through Link and Fusion monsters.
- Turn 2 (going second): Use hand traps (Effect Veiler, Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion) to disrupt the opponent's first board, then push with the Extra Deck.
- Recovery: Searchers (Performapal Odd-Eyes Seer, Performapal Gentrude, Spiral Flame Strike) and Mulcharmy draws rebuild the hand after a clean-up.
- After siding: None. The deck has no Side Deck, so there is no best-of-3 post-side plan.
Why it scores here
The deck reliably opens its Pendulum and searcher lines: 27 searcher-text cards give about a 97 percent chance of at least one in a 5-card opening hand, although the six-copy Odd-Eyes core is live only about 44 percent of the time. Its interaction package (9 hand traps, 20 negation-text cards, 27 removal-text cards) keeps the engine alive through disruption and gives it a real going-second plan. Its ceiling comes from Extra Deck boards such as Odd-Eyes Vortex Dragon, Clear Wing and Supreme King Dark Rebellion, but there are no recorded boards, so median output and combo conversion are text-based inferences. Popularity did not earn points, and no card scores were averaged; the score comes from the system's consistency, interaction and resilience, reduced by the missing Side Deck and the multi-archetype engine conflicts.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in 5-card hand) = 0.44; P(at least one searcher-text card) = 0.97; Pendulum scale-setting is a two-zone requirement (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Off-archetype purity is 15.3% with many non-engine Pendulum and Magician cards; full-brick rate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from card text: Pendulum-to-Extra and Extra Deck summons with Clear Wing and Supreme King boards; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so the median is unmeasured and set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Nine hand traps, several independent lines via 27 searcher-text cards, and recursion from Mulcharmy and Gentrude (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Mulcharmy draw effects, Gentrude and Spiral Flame Strike recovery, and Materialization recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Nine hand traps, 20 negation-text cards and Extra Deck negate/destroy effects; semantic read only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(at least one hand trap in 6-card opening hand) = 0.66; Clear Wing and Vortex Dragon break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck ATKs of 2500 to 3500 (Chaos Angel 3500, Starving Venom Wing Dragon 3300) with direct-attack and banish text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 57 Main cards across 32 distinct names; 12 singletons; Pendulum and off-archetype mix lowers compactness (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra Deck cards across Fusion, Link, Xyz and Synchro with mostly flexible access; Odd-Eyes Vortex and Clear Wing are used (Verified spread, Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck at all, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta share and tournament data are absent; format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum scale management, Extra Deck choice and hand-trap timing give many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Stun secondary, reflecting the hand-trap interaction package. Structural ≈ 60.8, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3); Engine conflicts across sub-archetypes (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*60.8 + 0.20*55 - 6 = 53.6, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.44 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (27 cards) keeps a 5-card hand live about 97 percent of the time
- Nine hand traps plus about 20 negation-text cards give layered interaction on the opponent's turn
- Extra Deck variety (Fusion, Link, Xyz, Synchro) gives multiple board-ending options
- Recursion through Mulcharmy draws and Spiral Flame Strike supports a grind game
Weaknesses
- No Side Deck, so there is no post-side plan
- Low exact-archetype purity (15.3%) and several sub-archetype engines that may conflict
- Odd-Eyes core of 6 copies is live in a 5-card hand only about 44 percent of the time
- Single-copy Limited cards (Bystial) and Semi-Limited Ash Blossom create banlist exposure
Critical choke points
- Pendulum zone setup: two valid scales are needed before the engine can run
- The Odd-Eyes core (6 copies) is the primary starter, so a hand without it leans on searchers
- Going first with no hand trap relies entirely on the Pendulum opening
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (deck has no Side Deck) | A Side Deck of 8 to 15 cards with answers to the opponent's main threats | A missing Side Deck is the largest single deduction and the reason for the weak post-side score (D12 = 20). |
| 2 | One of the off-archetype Magician or Performapal copies, where the scale allows | An additional Odd-Eyes or Pendulum-engine card | Raising archetype purity should lower engine conflicts and improve starter density. |
Evidence & confidence
- Verified: Legal in OCG: Main 57 in range 40 to 60, Extra 15 in range 0 to 15, Side 0 in range 0 to 15; Limited cards run at legal limits (Bystial Druiswurm 1, Bystial Magnamhut 1); Ash Blossom at 2 (Semi-Limited); Exact archetype purity 15.3%; 27 searcher-text cards; 9 hand traps; 20 negation-text cards; Extra Deck breakdown: Fusion 4, Link 6, Xyz 2, Synchro 3
- Inferred: D1 engine consistency from hypergeometric starter odds; Interaction quality from card text (negation and removal hints); Ceiling and median reads from text, because no combos were recorded; Going-first and going-second estimates
- Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (no tournament link or meta share)
- Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot records are absent No win-rate telemetry, so going-first, going-second and matchup results are Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side adaptability cannot be measured
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