Odd-Eyes Deck #772055 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.8
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-summoned Odd-Eyes and Extra Deck boards (Odd-Eyes Vortex Dragon, Clear Wing Synchro Dragon, Supreme King Dragon Dark Rebellion) protected by hand-trap interaction.; Mulcharmy draw-engine card advantage and Supreme King Gate Zero recovery over a longer game.
  • Turn 1 (going first): Set Pendulum scales with Performapal Odd-Eyes Seer or Performapal Skullcrobat Joker, search the Odd-Eyes core, then extend through Link and Fusion monsters.
  • Turn 2 (going second): Use hand traps (Effect Veiler, Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion) to disrupt the opponent's first board, then push with the Extra Deck.
  • Recovery: Searchers (Performapal Odd-Eyes Seer, Performapal Gentrude, Spiral Flame Strike) and Mulcharmy draws rebuild the hand after a clean-up.
  • After siding: None. The deck has no Side Deck, so there is no best-of-3 post-side plan.

Why it scores here

The deck reliably opens its Pendulum and searcher lines: 27 searcher-text cards give about a 97 percent chance of at least one in a 5-card opening hand, although the six-copy Odd-Eyes core is live only about 44 percent of the time. Its interaction package (9 hand traps, 20 negation-text cards, 27 removal-text cards) keeps the engine alive through disruption and gives it a real going-second plan. Its ceiling comes from Extra Deck boards such as Odd-Eyes Vortex Dragon, Clear Wing and Supreme King Dark Rebellion, but there are no recorded boards, so median output and combo conversion are text-based inferences. Popularity did not earn points, and no card scores were averaged; the score comes from the system's consistency, interaction and resilience, reduced by the missing Side Deck and the multi-archetype engine conflicts.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5-card hand) = 0.44; P(at least one searcher-text card) = 0.97; Pendulum scale-setting is a two-zone requirement (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Off-archetype purity is 15.3% with many non-engine Pendulum and Magician cards; full-brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text: Pendulum-to-Extra and Extra Deck summons with Clear Wing and Supreme King boards; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so the median is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Nine hand traps, several independent lines via 27 searcher-text cards, and recursion from Mulcharmy and Gentrude (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw effects, Gentrude and Spiral Flame Strike recovery, and Materialization recursion (Inferred)
D7 End-Board & Interaction Quality 74 Nine hand traps, 20 negation-text cards and Extra Deck negate/destroy effects; semantic read only (Inferred)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in 6-card opening hand) = 0.66; Clear Wing and Vortex Dragon break boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck ATKs of 2500 to 3500 (Chaos Angel 3500, Starving Venom Wing Dragon 3300) with direct-attack and banish text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 57 Main cards across 32 distinct names; 12 singletons; Pendulum and off-archetype mix lowers compactness (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards across Fusion, Link, Xyz and Synchro with mostly flexible access; Odd-Eyes Vortex and Clear Wing are used (Verified spread, Inferred)
D12 Side Deck Adaptability 20 No Side Deck at all, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta share and tournament data are absent; format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale management, Extra Deck choice and hand-trap timing give many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary, reflecting the hand-trap interaction package. Structural ≈ 60.8, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3); Engine conflicts across sub-archetypes (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*60.8 + 0.20*55 - 6 = 53.6, rounded to 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.44 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (27 cards) keeps a 5-card hand live about 97 percent of the time
  • Nine hand traps plus about 20 negation-text cards give layered interaction on the opponent's turn
  • Extra Deck variety (Fusion, Link, Xyz, Synchro) gives multiple board-ending options
  • Recursion through Mulcharmy draws and Spiral Flame Strike supports a grind game

Weaknesses

  • No Side Deck, so there is no post-side plan
  • Low exact-archetype purity (15.3%) and several sub-archetype engines that may conflict
  • Odd-Eyes core of 6 copies is live in a 5-card hand only about 44 percent of the time
  • Single-copy Limited cards (Bystial) and Semi-Limited Ash Blossom create banlist exposure

Critical choke points

  • Pendulum zone setup: two valid scales are needed before the engine can run
  • The Odd-Eyes core (6 copies) is the primary starter, so a hand without it leans on searchers
  • Going first with no hand trap relies entirely on the Pendulum opening
Priority Remove Add Reason
1 None (deck has no Side Deck) A Side Deck of 8 to 15 cards with answers to the opponent's main threats A missing Side Deck is the largest single deduction and the reason for the weak post-side score (D12 = 20).
2 One of the off-archetype Magician or Performapal copies, where the scale allows An additional Odd-Eyes or Pendulum-engine card Raising archetype purity should lower engine conflicts and improve starter density.

Evidence & confidence

  • Verified: Legal in OCG: Main 57 in range 40 to 60, Extra 15 in range 0 to 15, Side 0 in range 0 to 15; Limited cards run at legal limits (Bystial Druiswurm 1, Bystial Magnamhut 1); Ash Blossom at 2 (Semi-Limited); Exact archetype purity 15.3%; 27 searcher-text cards; 9 hand traps; 20 negation-text cards; Extra Deck breakdown: Fusion 4, Link 6, Xyz 2, Synchro 3
  • Inferred: D1 engine consistency from hypergeometric starter odds; Interaction quality from card text (negation and removal hints); Ceiling and median reads from text, because no combos were recorded; Going-first and going-second estimates
  • Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (no tournament link or meta share)
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot records are absent No win-rate telemetry, so going-first, going-second and matchup results are Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side adaptability cannot be measured

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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