Magician Girls Deck #772054 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 8/ 100
Power Score
Structural 62
Reliability 50
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun, Pendulum, Fusion/Link/Synchro
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-summoned bosses and Extra Deck payoffs: Chaos Angel (3500 ATK), Starving Venom Wing Dragon (3300 ATK), Odd-Eyes Vortex Dragon, Clear Wing Synchro Dragon and Supreme King Dragon Dark Rebellion, all reached through the Pendulum Zone and Extra Monster Zone.; Link and Xyz pressure: Borreload Dragon (3000 ATK, link 4), Odd-Eyes Override Dragon, Dark Rebellion Xyz Dragon.
  • Turn 1 (going first): Open with Pendulum Zone setup and a searcher (Performapal Odd-Eyes Seer, Performapal Monkeyboard, Performapal Gentrude) to reach Pendulum Summons; build a board toward Extra Deck summons. Hand traps are held back for the opponent's turn.
  • Turn 2 (going second): Hold Effect Veiler, Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit and Ghost Belle & Haunted Mansion to answer the opponent's first summon or activation, then rebuild through Pendulum and Extra Deck summons.
  • Recovery: Re-add Pendulum monsters and Odd-Eyes cards from the Deck or GY with the searcher effects (Supreme King Dragon Darkwurm, Performapal Gentrude, Performapal Odd-Eyes Seer); Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the hand is empty.
  • After siding: None. The deck runs an empty Side Deck, so there is no sided plan.

Why it scores here

The deck reliably finds a starter: 27 searcher-text cards give a P(at least one in a 5-card opening hand) of about 0.97 (Inferred). Its nine hand traps (Effect Veiler, Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion) give about a 0.66 chance of at least one in a 6-card going-second hand (Inferred), and the 20 negation-text cards add interaction. Its Extra Deck payoffs (Chaos Angel, Odd-Eyes Vortex Dragon, Clear Wing Synchro Dragon, Starving Venom Wing Dragon) give strong closing power, but no recorded boards exist, so the ceiling and median are text-based only. The score is held down by the empty Side Deck, the Pendulum-scale dependence that makes the deck hard to pilot, and the 72 off-archetype copies that weaken engine coherence. Popularity did not earn points: usage statistics show only one of three core cards present, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in a 5-card opening hand) ~0.97; 3-copy core cards only ~0.24 each in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 27 Pendulum Effect cards and 72 off-archetype copies create conditional, sometimes dead hands; no brick simulation run (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from card text only: Extra Deck payoffs and Pendulum recursion; no recorded combos (Inferred)
D4 Combo Floor & Median Output 52 No combo data, so the median is unknown; text-based estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Nine hand traps and multiple searchers give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers, Mulcharmy draw effects and Heavy Slump recover resources across turns (Inferred)
D7 End-Board & Interaction Quality 74 20 negation-text and 27 removal-text cards; Clear Wing and Odd-Eyes Override negate effects (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Nine hand traps give about 0.66 at-least-one in a 6-card going-second hand (Inferred)
D9 Offensive Pressure & Closing Power 72 Bosses at 2500 to 3500 ATK (Chaos Angel, Starving Venom Wing Dragon, Clear Wing) and Borreload Dragon's ATK reduction (Verified stats, Inferred role)
D10 Main Deck Efficiency & Flexibility 55 57 main cards, 32 distinct, 27 Pendulum Effect monsters and 72 off-archetype copies lower compactness (Verified composition, Inferred weight)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (4 Fusion, 6 Link, 2 Xyz, 3 Synchro) cover several summon routes; mandatory Pendulum requirements add friction (Verified composition, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of max 15), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or archetype meta-share available; neutral placeholder, dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Pendulum scale and Extra Deck summon sequencing with many conditional effects; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Pendulum engine dependence (-2); Restricted cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural renormalized without D13 over the remaining 95 weight points)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 27 searcher-text cards give a near-certain starter in the opening hand (Inferred).
  • Nine hand traps and 20 negation-text cards give layered interaction on both turns.
  • High-ATK Extra Deck payoffs (Chaos Angel, Starving Venom Wing Dragon, Clear Wing Synchro Dragon) give closing power.

Weaknesses

  • Empty Side Deck: no post-side plan (Verified).
  • Exact archetype purity is 0%, with 72 off-archetype copies, so engine coherence is unproven.
  • No recorded boards, so the combo ceiling and median cannot be measured.

Critical choke points

  • Pendulum Zone availability: most lines need two Pendulum Zone cards, and Pendulum scales are required to sequence summons.
  • Core 3-copy cards are open in only about 24% of 5-card hands (Inferred), so the engine often starts from searchers rather than from the staples.
Priority Remove Add Reason
1 none Fill the 15-card Side Deck to enable post-side plans for best-of-3 play. D12 is 10 because the deck has no side cards (Verified).
2 Lowest-impact off-archetype copies S:P Little Knight and Droll & Lock Bird, the two usage-core cards that are missing Usage stats show these as core cards at 70% and 52% inclusion, and neither is in the deck (Verified stats, Inferred benefit).

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 are within OCG size rules; no violations.; Bystial Druiswurm and Bystial Magnamhut are Limited at 1 copy each; Ash Blossom & Joyous Spring is Semi-Limited at 2 copies, all within legal limits.; Usage stats: Mulcharmy Fuwalos present; S:P Little Knight (70%) and Droll & Lock Bird (52%) absent.; Side Deck is empty; exact archetype-name purity is 0%.
  • Inferred: P(at least one searcher in a 5-card opening hand) ~0.97.; P(at least one hand trap in a 6-card going-second hand) ~0.66.; Going-first and going-second power are semantic reads from card text, not board data.; Pendulum-engine friction and interaction density from card text.
  • Provisional: Meta Power and matchup fit: no dated metagame sample or archetype meta-share is available.
  • Data gaps: No combos supplied; the combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. Side Deck is empty, so post-side performance cannot be assessed. Deck is labelled Magician Girls, but 0% of cards carry that exact archetype name; the label may not match the list. No win-rate telemetry exists in YGOVN, so going-first/second splits, matchup results and brick rates are Inferred. Meta Power is Provisional unless a dated metagame sample is supplied.

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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