Heroic Deck #772046 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Purulia x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 21, 2026 by YGO Mod.

Deck Heroic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 60
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.5
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Level 8-10 Destiny HERO boss (Destro-Dogma 3400 ATK, Dusktopia 3000, Dominance 2900) through Fusion Destiny and Polymerization lines; Extra Deck pressure from Contrast HERO Chaos, Destiny HERO - Dystopia and Starving Venom, with Ash Blossom, Maxx C and Droll & Lock Bird protecting the Fusion
  • Turn 1 (going first): Search Destiny HERO monsters with Dark City, Denier or Doom Overlord, then convert into a boss with Fusion Destiny or Polymerization; Mask Change and Masked HERO Furnace are alternate starters
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Droll & Lock Bird for the opponent's first search or summon, then Fusion through the board using Dominus Spark or Dominus Impulse to clear interaction
  • Recovery: Recur Destiny HERO Malicious from the GY, re-search with Masked HERO Dusk Crow and Denier, and rebuild the Fusion engine from the Deck
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan and the list cannot adapt across a best-of-3

Why it scores here

The score is built on the deck as a system and not on an average of its cards. Consistency is reasonable: the searcher-text group reaches at least one copy in the opening 5 cards about 92% of the time, and the Heroic core cards appear in about 95% of opening hands (both Inferred from hypergeometric estimates on the Main Deck). Interaction is the strongest area, with Ash Blossom, Maxx C, Droll & Lock Bird, Dominus Spark and Dominus Impulse covering both turns. Closing power is high on paper, with 2800 to 3400 ATK Fusions. Two Extra Deck cards are dead in this list because Fallen of Albaz is absent, and Albion is Forbidden, so the list is illegal and the score is capped. Combo ceiling and median are text-only inferences because no recorded boards exist. Popularity and usage statistics confirm the list is real but were not credited as strength, and there is no side deck to earn post-side points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in opening 5) = 0.92; archetype core in opening 5 = 0.95; Fusion Destiny and Polymerization give 5 Fusion starts (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Redundant searchers and 4 hand traps help, but 3 Mulcharmy Purulia and 3 Winged Kuriboh Sabatiel LV10 are weak or conditional in hand; Dominus cards are dead without an opposing card (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text: Destro-Dogma 3400 and Dreadnought Master chains from a single starter (Inferred semantic read, no combo data)
D4 Combo Floor & Median Output 52 No recorded boards; median assumed mid-range from the 2-card Fusion bootstrap and partial dependence on searches (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps, Denier and Doom Overlord recovery and GY recursion give a second route; the Fusion line itself has one choke point (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Malicious GY recursion and Denier and Dusk Crow searches regenerate resources; Dark City adds a repeatable search (Inferred from card text)
D7 End-Board & Interaction Quality 74 Ash, Maxx C, Droll, Dominus Spark, Dominus Impulse, Destiny HERO - Plasma negation and Chaos and Venom negation give layered interaction (Inferred semantic read plus Verified card text)
D8 Going-Second & Board-Breaking Power 66 Going-second cover comes from hand traps, Dominus traps and Destro-Dogma/Dreadnought bodies; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 72 Top ATK: Destro-Dogma 3400, Dusktopia 3000, Chaos 3000, Dominance 2900, Dystopia 2800, Venom 2800 (Verified stats); the closing plan is limited by the dead Albion slot (Verified)
D10 Main Deck Efficiency & Flexibility 58 40 Main with 25 distinct cards and 15 singles; Mulcharmy x3 and Winged Kuriboh x3 are off-archetype filler (Verified composition plus Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Extra: 13 Fusion and 2 Link; Albion (Forbidden) and Alba-Lenatus (needs Fallen of Albaz, absent) are dead, so 2 of 15 slots are non-functional (Verified legality, Inferred function)
D12 Side Deck Adaptability 20 No Side Deck at all (0 of 0-15 allowed); no post-side plan (Verified composition, no performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines, many optional triggers, and decisions about which Extra Deck monster to summon give a high decision load (Inferred from example line count)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.5, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); dead_extra_dependency (-2). Final formula: Illegal-list cap applied. Uncapped no-meta formula 0.80*59.5 + 0.20*45 + modifiers (-8) = 48.6, then capped at 30 because a Forbidden card is run; the result is theoretical and structural-only. The corrected list (Albion removed) is what the structural read describes.


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Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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