Clown Crew Deck #772010 — Yu-Gi-Oh! OCG

43 Main, 13 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 43 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tribute-summon and Ritual-summon Clown Crew Biancaviso, Nerva, and Extra Deck monsters to break boards and push damage; Clown Crew Diabolo's double piercing adds closing pressure.; Recursion of Clown Crew spells and traps from the GY (Malabarisme, Rehearsal, Finale, New Face) to keep summoning after interruption.
  • Turn 1 (going first): Turn 1 Matinee Operatics or Rehearsal to search or Special Summon a Clown Crew monster, then Flair or Cappello to start Tribute chains for a Biancaviso or Extra Deck summon.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence, or Droll to answer the opponent's first summon or search, then rebuild with Malabarisme and the GY-recursion lines.
  • Recovery: Banish Rehearsal from the GY for its Ritual Summon, and use New Face and Malabarisme GY effects to rebuild the Clown Crew field after a board wipe.
  • After siding: No side deck is registered, so there is no post-side plan. Any sideboarding is unrecorded and unverified.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Clown Crew engine (Flair, Rehearsal, Matinee Operatics, Malabarisme, Cappello, New Face) reliably opens Tribute and Ritual lines that reach Biancaviso and the Extra Deck, which earns the consistency and conversion dimensions (Inferred from hypergeometric estimates, with 3-copy starters at about 0.32 per opening hand). Nine hand traps and negates give real interaction, and the recursion in the GY supports recovery after disruption. The score is capped because the list is illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so this is a theoretical, structural-only read. Popularity in the archetype (the core cards show 50 to 95 percent inclusion) confirms the list is real, but it did not earn points on its own. No combo boards, tournament data, or side deck were supplied, so the floor, median, and meta dimensions remain provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 three-copy starter in 5 cards) ≈ 0.32 per card; archetype core group ≈ 0.997 across 28 copies; several independent starters (Flair, Rehearsal, Matinee, Malabarisme) (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Nine hand traps and Vanity's Ruler plus Level 7+ Tribute requirements can leave hands redundant or conflicting; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a Tribute/Ritual chain into Biancaviso or Nerva, but no recorded boards exist to confirm it; text-only read (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence median or power distribution; floor is unmeasured, so this is a text-based guess (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Independent lines through Ritual, Tribute, and GY recursion (Rehearsal, Malabarisme, Finale, New Face) give redundancy after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards plus GY recursion (Malabarisme, Rehearsal banish) regenerate resources; no ResourceScore is supplied (Inferred)
D7 End-Board & Interaction Quality 60 Nine hand-trap or negate effects (Ash, Impermanence, Ghost Ogre, Droll, Biancaviso) plus Vanity's Ruler, which blocks opponent Special Summons; the Ash copy count is illegal (Inferred from card text)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap coverage for a six-card hand is about 0.78 (Inferred), and Biancaviso plus Nerva give board-breaking power; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 58 Nerva at 3300 ATK, Biancaviso at 2500 ATK, and Diabolo's double piercing give closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 55 43 main cards with 19 distinct cards and a 3-copy core; legal size range; some low-value slots such as Vanity's Ruler (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 13 Extra cards across Fusion, Synchro, XYZ, Link, and Pendulum Fusion types; Extra access depends on Tribute and Ritual lines (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered (0 side cards), so there is no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament_context and no dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Ritual chains with pendulum and GY timing demand high pilot skill; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-5); no_side_deck (-2). Final formula: Theoretical structural-only (Illegal). Final = min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) = min(0.80*54 + 0.20*50 - 7, 30) = 30. Meta provisional, null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Clown Crew core with 3-copy starters and searchers (Verified)
  • Nine hand-trap and negate effects give layered interaction (Inferred)
  • Recursion from GY and banish zones supports resilience (Inferred)
  • Strong Extra Deck closers: Nerva at 3300 ATK, Biancaviso at 2500 ATK (Verified)

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring at 3 against a limit of 2 (Verified)
  • No side deck, so there is no post-side adaptation (Verified)
  • No recorded combos, tournament data, or win-rate telemetry to verify the floor or median (Verified gap)
  • Vanity's Ruler is a Special Summon floodgate by text, but the role tagger did not flag it as a floodgate (Inferred)

Critical choke points

  • Starting chains depend on the Tribute and Ritual summons from Flair, Cappello, and Rehearsal; losing these to a single negate slows the whole line (Inferred)
  • Ash Blossom copy count must be corrected to 2 before the list is legal to play (Verified)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited replacement (such as an extra Clown Crew searcher or a different hand trap) Fixes the illegal copy count so the deck can be evaluated as a normal Final score.
2 Vanity's Ruler A Clown Crew searcher or Tribute enabler Its main-deck slot is low value and rarely provides a clean line with the current engine (Inferred).
3 none A side deck of 3 to 6 cards A side deck is absent, so the deck has no recorded post-side plan (Verified).

Evidence & confidence

  • Verified: Main deck 43, Extra 13, Side 0, within OCG size rules; Ash Blossom & Joyous Spring is over the Semi-Limited copy limit (3 run vs 2 legal); Card stats and text as listed in evidence; No side deck, no combos, no tournament link
  • Observed: Archetype core inclusion for Flair (95%), Soiree Operations (90%), and Matinee (87.5%)
  • Inferred: Starter consistency (P ≈ 0.32 per 3-copy card in the opening 5; archetype core proxy ≈ 0.997); Going-second hand-trap coverage ≈ 0.78; Interaction density and recursion quality from text; Vanity's Ruler behaves as a floodgate
  • Provisional: Floor and median output (no combo boards); Meta power and matchup fit (no dated metagame); Going-first and going-second split beyond text reads
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: Ash Blossom copy count exceeds the Semi-Limited limit No side deck registered Deck title is null

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top