Lightsworn Deck #771999 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Gen the Diamond Tiger x3, Lightsworn Dragonling x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Lightsworn OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro/Xyz/Link boards (Minerva, Psychic End Punisher, The Zombie Vampire, Super Starslayer TY-PHON, Judgment Dragon) built from Lightsworn and generic searchers; Lightsworn recursion and Stellarknight/Ice Barrier Extra Deck follow-up
  • Turn 1 (going first): Charge of the Light Brigade or Wulf/Dragonling line to a Lightsworn Synchro or Xyz board, protected by Ash Blossom and Maxx C where possible
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Evenly Matched) to break the opponent's board, then rebuild through Lightsworn searchers and Extra Deck summons
  • Recovery: Felis and Lightsworn Dragonling self-recycle through the GY; Solar Recharge and Garoth refill the hand
  • After siding: No Side Deck is registered, so no post-side plan exists in this list

Why it scores here

The deck is scored as a system, not by averaging card scores. Its Lightsworn core (11 copies, about 65% chance of at least one in a 5-card opening hand) gives a usable but not reliable engine, and the 26.7% exact-archetype purity means it leans on generic searchers and staples. Hand traps (7 copies, about 54% at least one in a 6-card going-second hand) and Maxx C give it real interaction, while the Extra Deck of Synchro, Xyz and Link monsters gives it closing power. No combo data is recorded, so the combo scores are text-only inference and carry low confidence. The list has six Forbidden copies in the Main and Extra Decks, so it is Illegal in OCG and receives a capped score. Popularity and archetype usage did not earn points, and no tournament record exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core Lightsworn card in 5-card opening hand) ~0.65 for the 11-copy core; 13 searcher-text cards give ~0.72 access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 singleton slots and mixed Lightsworn/Archfiend/Stellarknight staples raise brick and conflict risk; no brick rate is recorded (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so conversion is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo power distribution or median is available; the floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent hand traps and GY-recyclers give redundancy, but the list has no measured recovery data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Solar Recharge give card flow; Lightsworn recursion helps the GY (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Maxx C, Droll & Lock Bird, Crossout Designator, Mind Mirror Force and Evenly Matched give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is about 0.54 at least one in six cards, and the board-breaking traps help (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck threats (Judgment Dragon 3000 ATK, Psychic End Punisher 3500 ATK, The Zombie Vampire 3000 ATK, Super Starslayer 2900 ATK) give closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 60 cards over 33 distinct Main Deck names, with 10 triples and 16 singletons; compactness is moderate (Verified count)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots, with Xyz/Synchro/Link coverage of 15 cards; three of them are Forbidden and would be cut (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no dated meta sample, and no archetype meta share were supplied (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Extra Deck summons and hand-trap timing require moderate pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); illegal_cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.6, then context modifiers -6 gives ~42; capped at 30 because the deck is Illegal (6 Forbidden copies, cut 7 to become legal)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher suite (13 cards) gives access to the Lightsworn core
  • Hand-trap density (7) plus Maxx C gives going-second interaction
  • Extra Deck covers Synchro, Xyz and Link threats

Weaknesses

  • Illegal in OCG: 6 Forbidden copies must be removed
  • Low exact-archetype purity (26.7%) with many off-archetype staples
  • No Side Deck, so no post-side plan
  • No combo or tournament data to validate the engine

Critical choke points

  • Lightsworn core (11 copies) is about 65% likely in a 5-card hand, so the opening is not reliable
  • Dependence on Extra Deck summons from a small monster base
Priority Remove Add Reason
1 Archlord Kristya, Spell Canceller, Triple Tactics Talent x2, Number 60: Dugares the Timeless, Saryuja Skull Dread, Curious the Lightsworn Dominion Legal Lightsworn support (copies within limits), or a Side Deck of 0-15 cards Removes the six Forbidden copies so the list becomes legal under the OCG banlist; main deck falls to 56 and Extra to 12, both within the size rules
2 Off-archetype staples (Illusion Gate, Fleeting Phantom Mask Master, Protector of the Sanctuary) More Lightsworn monsters for consistency Raises archetype purity and the engine hit rate

Evidence & confidence

  • Verified: Six Forbidden copies in Main and Extra Decks make the list Illegal in OCG; Main Deck size is 60 and Extra Deck size is 15, both within OCG limits; Searcher, hand-trap and negation text counts from card text; Ash Blossom and Semi-Limited copy count 2 is legal
  • Observed: Usage stat: Solar Recharge 75% inclusion, Judgment Dragon 50%, Wulf 50%
  • Inferred: Hypergeometric opening-hand access to the Lightsworn core (~65%); Going-second hand-trap access (~54%); Interaction quality read from card text; Pilot difficulty
  • Provisional: Meta power (no dated metagame sample); Matchup fit and format fit (no tournament record)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta share and pilot record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered

More OCG Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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