Mitsurugi Deck #771979 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Belle & Haunted Mansion x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo no Mitsurugi (3200) or Futsu no Mitama no Mitsurugi (2000/3400) through Mitsurugi Ritual / Mitsurugi Mirror, using Reptile tributes from the Mitsurugi searchers; Black Skull Dragon (3200) via its hand Special Summon, and Light and Darkness Ritual boss monsters (Black Chaos, Black Luster Soldier) when the Light and Darkness sub-engine is live
  • Turn 1 (going first): Search a Mitsurugi Reptile with Saji/Aramasa/Kusanagi, convert via Mitsurugi Ritual or Mirror into a ritual boss, and hold Ash Blossom, Ghost Belle or Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Effect Veiler, Nibiru) to break the opponent's first turn, then rebuild the Mitsurugi engine from the GY via Saji/Kusanagi recursion
  • Recovery: Mitsurugi monsters and Ragged Records / Pre-Preparation recur from the GY; Mulcharmy draw effects refill the hand when the board is empty
  • After siding: Cannot be evaluated: side deck is empty (0 cards), so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Mitsurugi engine: 24 searcher-text cards give about 94% odds of at least one searcher in the opening 5, and the archetype core gives about 77% odds of at least one core card. Conversion is plausible through Mitsurugi Ritual and Mirror into 3000+ ATK ritual bosses, though no recorded boards exist, so all ceiling and floor reads are text-only inference. Interaction is layered: 10 hand traps, Lightning Storm, Harpie's Feather Duster, Cosmic Cyclone and Gravedigger's Trap Hole, and the hand-trap group reaches about 70% odds when going second. Score is held down by the illegal list (four cards over their copy limits), the empty side deck, the 57-card main with 16 tech slots and 14 singletons, and the lack of any tournament or win-rate data. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 searcher in opening 5) ≈ 0.94; P(>=1 archetype-core card in opening 5) ≈ 0.77; 3-copy staples inflate access but the list is over-limit (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 singleton and 11 two-of main cards, several ritual pieces that need specific Reptiles or ritual spells; brick risk estimated from composition, not simulated (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combo boards (total_combos 0); ceiling read from card text: Ritual Summon of a 3000+ ATK boss plus destruction effects (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; estimate is lowered for the 57-card main and reliance on specific ritual chains (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant Reptile searchers (Saji, Aramasa, Kusanagi, Wousu) and 10 hand traps give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (Ragged Records, Pre-Preparation, Saji and Kusanagi) regenerate resources; Mulcharmy draw effects add card flow (Inferred)
D7 End-Board & Interaction Quality 70 Lightning Storm, Harpie's Duster, Cosmic Cyclone, Gravedigger's Trap Hole and Mitsurugi Great Purification give breadth across monsters and backrow (Inferred from text, verified card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap group reaches about 70% odds in a 6-card hand; board-breaking relies on Lightning Storm and Duster (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000+ ATK bosses (Ame no Murakumo 3200, Black Skull Dragon 3200, Arc Rebellion 3000, Black Luster Soldier 3000) with Ame no Murakumo's destroy-all effect (verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 32 distinct and 16 tech slots; low coherence and high singleton count reduce efficiency (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 11 distinct titles; Fusion, Link and Xyz coverage is broad, but the Extra Deck is spread thin (Verified composition)
D12 Side Deck Adaptability 10 Side deck is 0 cards, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent; score set to neutral and marked Provisional
D14 Pilotability & Error Tolerance 40 Multi-step ritual, tribute and search chains with many decision points raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximately 80/20 weights applied to the Midrange profile). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (-8); Banlist exposure (-4). Final formula: Structural 56 (Midrange weights) -> 0.80*56 + 0.20*45 = 53.8; modifiers -12 gives 41.8; Illegal-list cap applied, final 40. Theoretical/structural-only: the list is not tournament-legal as submitted. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (24 cards) gives high odds of finding an engine piece
  • Layered interaction: hand traps, backrow removal and monster negation
  • Several high-ATK ritual and XYZ closers with destruction or negation effects

Weaknesses

  • Four cards over their legal copy limits, so the list is Illegal as submitted
  • Empty side deck: no post-side plan
  • 57-card main with 32 distinct cards and 14 singletons weakens consistency
  • No recorded boards, so combo ceiling and floor are unverified

Critical choke points

  • Mitsurugi Ritual / Mitsurugi Mirror as the ritual gateway
  • Reptile tributes for both ritual summons and Saji/Kusanagi recursion
  • Limited-status Mitsurugi Prayers and Pre-Preparation as core searchers
Priority Remove Add Reason
1 One copy each of Pre-Preparation of Rites and Mitsurugi Prayers (down to legal limit 1) A legal-count replacement from Reptile or Ritual search text Restores legality; the list cannot be scored as tournament-ready until the copy limits are met
2 One Ash Blossom & Joyous Spring A non-restricted hand trap or a second searcher Ash is Semi-Limited at 2; a third copy is illegal and a second hand trap or searcher adds redundancy
3 One S:P Little Knight A legal-count Link or Extra Deck replacement S:P Little Knight is Limited to 1; the second copy is illegal
4 Two low-impact tech singletons Two side-deck cards (for example, backrow or monster negation) A 0-card side deck gives no best-of-3 plan; adding a side is the largest D12 gain

Evidence & confidence

  • Verified: Legality status Illegal: four over-limit cards and banlist statuses from evidence; Main 57 / Extra 15 / Side 0 composition and type spread; Card text and stats for listed monsters and spells; Archetype-core inclusion statistics for the Mitsurugi list
  • Observed: Searcher, hand-trap and removal text counts from role tags
  • Inferred: Opening-hand odds (hypergeometric) for starters, searchers and hand traps; Strategy classification as Midrange with Toolbox secondary; All dimension scores D1 through D14, including the combo-free ceiling and floor reads; Going-first and going-second power estimates
  • Provisional: Meta Power (null) and D13 matchup/format fit (neutral); Tournament reliability (45, no tournament link)
  • Data gaps: No combos supplied (total_combos 0): combo ceiling, median and going-first/second splits are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred No side deck (side_count 0): post-side plan cannot be evaluated Usage-statistics inconsistency: S:P Little Knight, I:P Masquerena and Dyna Mondo are listed in the deck's cards array but marked in_this_deck false in usage_statistics, so the core-present count (8 of 12) may be understated Deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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