Black Luster Soldier Deck #771929 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x2
- Celtic Mystic x3
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x1
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Crimson Call x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- Super Polymerization x2
- The Fallen & The Virtuous x3
- Evenly Matched x2
- Mind Shuffle x2
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Brigrand the Glory Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Ecclesia and the Dark Dragon x1
- Red Dragon Archfiend x1
- Stardust Dragon - Victim Sanctuary x1
- The Crimson King x1
- The Three Champions of Swordsoul x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual and Fusion boss monsters (Black Luster Soldier - Soldier of Light and Darkness, Black Chaos, Magician of Dark Chaos - Black Chaos, Fallen of Albaz line Fusions) backed by Light and Darkness Ritual engine; Synchro boss monsters (The Crimson King, Red Dragon Archfiend, Chaos Angel is absent) and Albaz Dragon Fusions
- Turn 1 (going first): Open a Ritual or Fallen of Albaz starter, search Light and Darkness Ritual or a Ritual monster, and reach a Ritual or Fusion boss while protecting the line with hand-trap style negations and removal
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Ghost Ogre, Ghost Belle, Evenly Matched and Nibiru to break the opponent's first combo, then rebuild through GY and banish recursion into a boss
- Recovery: Ritual recursion through Ragged Records of Rites, Light and Darkness Ritual GY effect, Skull Archfiend of Chaos and Mind Shuffle to re-search the Ritual engine
- After siding: No side deck is registered (0 side cards); post-side plan is not supported by the evidence (Inferred)
Why it scores here
The deck is scored as a system, not as an average of its cards. Its Light and Darkness Ritual core (18 copies, about 89% chance of at least one in a 5-card opening hand, Inferred) gives it a reasonably reliable way to reach a 3000-ATK ritual or Fusion boss. Twelve hand traps and several negation and removal effects give it solid interaction density and some resilience to disruption. Closing power is high, since most bosses are 2500 to 3000 ATK. However, the list is illegal as built: Ash Blossom and The Fallen and The Virtuous each run 3 copies against a limit of 2, so the score is capped low and labelled theoretical and structural-only. The deck has no side deck, no recorded combos, no tournament data and no guides, so the post-side and matchup dimensions are Provisional and confidence is Low. Archetype popularity (usage stats show the core is standard) confirms the list is real but earns no power points by itself.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening hand of 5) = 0.89 with 18 copies; searcher text group 0.77 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many off-archetype and tech slots (68 off-archetype copies, 14 tech, 12 hand traps) raise the risk of dead or conflicting hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from card text of ritual and Fusion bosses and the Light and Darkness Ritual engine (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data, so median output is unknown; estimated from starter diversity and text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Twelve hand traps and multiple recursion routes (Ghost Ogre, Ghost Belle, Ragged Records, Skull Archfiend) give redundant recovery from one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ritual and GY recursion (Light and Darkness Ritual, Skull Archfiend, Mind Shuffle) supports rebuilding; resource signature not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 21 removal-text cards and 9 negation-text cards, including Spell Shattering Sword, Chaos Mystic Box and Ghost Belle; layering is real but not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second value from 12 hand traps, Droll and Lock Bird and Nibiru; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Multiple 2500 to 3000 ATK bosses including Black Chaos, Black Luster Soldier and Magician of Dark Chaos (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 main deck cards with 30 distinct; 68 off-archetype copies and 13 singletons dilute the engine (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra Deck slots used (9 Fusion, 6 Synchro) with several Albaz and Fallen of Albaz routes; some flex (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three summon types and many conditional triggers across Ritual, Fusion and Synchro routes; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (not separately weighted; Midrange profile applied). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (over copy limit) (-6); no side deck (-2). Final formula: Uncapped: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; modifiers -8 gives 44. Illegal cap applied: theoretical/structural-only, final 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Light and Darkness Ritual core with 18 copies gives a high chance of a live starter
- Twelve hand traps and multiple negation and removal effects
- High-ATK bosses (2500 to 3000) with several ritual and Fusion routes
Weaknesses
- Two cards run over the copy limit, making the list illegal
- No side deck
- Heavy off-archetype and tech load dilutes the engine
- Three summon mechanics raise decision load
Critical choke points
- Ritual monster reliant on Light and Darkness Ritual being in hand
- Fallen of Albaz as the shared Fusion material for several bosses
- Single-copy key ritual and Fusion monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none (fix copy limit) | Run 2 copies to comply with the Semi-Limited status; the deck is illegal until this is fixed |
| 2 | 1x The Fallen & The Virtuous | none (fix copy limit) | Run 2 copies to comply with the Semi-Limited status |
| 3 | none | a 5 to 15 card side deck | Adds post-side adaptability (D12) which is currently 10 |
Evidence & confidence
- Verified: Legality: Ash Blossom and The Fallen and The Virtuous over copy limit (3 vs 2); 53 main, 15 extra, 0 side counts; Card text and stats for all listed cards; Archetype core inclusion stats from usage statistics
- Observed: Usage stats show the archetype-standard core is mostly present (10 of 14 core cards)
- Inferred: Starter reliability from hypergeometric estimate (0.89); Interaction density from role hints; Going-first and going-second estimates
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Post-side plan
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides for the archetype no side deck present
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