Black Luster Soldier Deck #771929 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual and Fusion boss monsters (Black Luster Soldier - Soldier of Light and Darkness, Black Chaos, Magician of Dark Chaos - Black Chaos, Fallen of Albaz line Fusions) backed by Light and Darkness Ritual engine; Synchro boss monsters (The Crimson King, Red Dragon Archfiend, Chaos Angel is absent) and Albaz Dragon Fusions
  • Turn 1 (going first): Open a Ritual or Fallen of Albaz starter, search Light and Darkness Ritual or a Ritual monster, and reach a Ritual or Fusion boss while protecting the line with hand-trap style negations and removal
  • Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Ghost Ogre, Ghost Belle, Evenly Matched and Nibiru to break the opponent's first combo, then rebuild through GY and banish recursion into a boss
  • Recovery: Ritual recursion through Ragged Records of Rites, Light and Darkness Ritual GY effect, Skull Archfiend of Chaos and Mind Shuffle to re-search the Ritual engine
  • After siding: No side deck is registered (0 side cards); post-side plan is not supported by the evidence (Inferred)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Light and Darkness Ritual core (18 copies, about 89% chance of at least one in a 5-card opening hand, Inferred) gives it a reasonably reliable way to reach a 3000-ATK ritual or Fusion boss. Twelve hand traps and several negation and removal effects give it solid interaction density and some resilience to disruption. Closing power is high, since most bosses are 2500 to 3000 ATK. However, the list is illegal as built: Ash Blossom and The Fallen and The Virtuous each run 3 copies against a limit of 2, so the score is capped low and labelled theoretical and structural-only. The deck has no side deck, no recorded combos, no tournament data and no guides, so the post-side and matchup dimensions are Provisional and confidence is Low. Archetype popularity (usage stats show the core is standard) confirms the list is real but earns no power points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening hand of 5) = 0.89 with 18 copies; searcher text group 0.77 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many off-archetype and tech slots (68 off-archetype copies, 14 tech, 12 hand traps) raise the risk of dead or conflicting hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from card text of ritual and Fusion bosses and the Light and Darkness Ritual engine (Inferred)
D4 Combo Floor & Median Output 50 No combo data, so median output is unknown; estimated from starter diversity and text only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Twelve hand traps and multiple recursion routes (Ghost Ogre, Ghost Belle, Ragged Records, Skull Archfiend) give redundant recovery from one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ritual and GY recursion (Light and Darkness Ritual, Skull Archfiend, Mind Shuffle) supports rebuilding; resource signature not measured (Inferred)
D7 End-Board & Interaction Quality 66 21 removal-text cards and 9 negation-text cards, including Spell Shattering Sword, Chaos Mystic Box and Ghost Belle; layering is real but not measured (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second value from 12 hand traps, Droll and Lock Bird and Nibiru; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 2500 to 3000 ATK bosses including Black Chaos, Black Luster Soldier and Magician of Dark Chaos (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 53 main deck cards with 30 distinct; 68 off-archetype copies and 13 singletons dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots used (9 Fusion, 6 Synchro) with several Albaz and Fallen of Albaz routes; some flex (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Three summon types and many conditional triggers across Ritual, Fusion and Synchro routes; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not separately weighted; Midrange profile applied). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (over copy limit) (-6); no side deck (-2). Final formula: Uncapped: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; modifiers -8 gives 44. Illegal cap applied: theoretical/structural-only, final 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Light and Darkness Ritual core with 18 copies gives a high chance of a live starter
  • Twelve hand traps and multiple negation and removal effects
  • High-ATK bosses (2500 to 3000) with several ritual and Fusion routes

Weaknesses

  • Two cards run over the copy limit, making the list illegal
  • No side deck
  • Heavy off-archetype and tech load dilutes the engine
  • Three summon mechanics raise decision load

Critical choke points

  • Ritual monster reliant on Light and Darkness Ritual being in hand
  • Fallen of Albaz as the shared Fusion material for several bosses
  • Single-copy key ritual and Fusion monsters
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (fix copy limit) Run 2 copies to comply with the Semi-Limited status; the deck is illegal until this is fixed
2 1x The Fallen & The Virtuous none (fix copy limit) Run 2 copies to comply with the Semi-Limited status
3 none a 5 to 15 card side deck Adds post-side adaptability (D12) which is currently 10

Evidence & confidence

  • Verified: Legality: Ash Blossom and The Fallen and The Virtuous over copy limit (3 vs 2); 53 main, 15 extra, 0 side counts; Card text and stats for all listed cards; Archetype core inclusion stats from usage statistics
  • Observed: Usage stats show the archetype-standard core is mostly present (10 of 14 core cards)
  • Inferred: Starter reliability from hypergeometric estimate (0.89); Interaction density from role hints; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Post-side plan
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides for the archetype no side deck present

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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