Labrynth Deck #771911 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Labrynth Chandraglier x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Labrynth Normal Trap chains recycle Labrynth monsters and Fiend Link/Fusion/Synchro bosses (Bucephalus II, Chaos Angel, TY-PHON, Elder Entity N'tss) into board pressure (Inferred); Extra Deck boss monsters converted from the Main Deck engine; no recorded combo boards to confirm the conversion
  • Turn 1 (going first): Open a Labrynth starter (Arianna, Lord of the Heavenly Prison, Stovie Torbie, Chandraglier) and use Welcome/Big Welcome Labrynth or Labrynth Labyrinth to develop the board (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Solemn Judgment (52% chance of at least one hand trap in a 6-card hand) to answer the opponent's starter before running the Normal Trap engine (Inferred)
  • Recovery: Normal Trap triggers from the GY (Chandraglier, Stovie Torbie, Cooclock, Lovely Labrynth) re-deploy monsters and re-set traps (Inferred from card text)
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be evaluated

Why it scores here

This OCG Labrynth list has 13 archetype core copies, giving a 76% chance that at least one is in a 5-card opening hand (Inferred from hypergeometric estimates). The Normal Trap engine and its graveyard recursion give it repeatable value, and six hand traps plus Solemn Judgment give it real going-second interaction. Consistency is held back by a 24% estimated no-core brick rate and by an exact archetype-name purity of only 33%, because the traps come from several other archetypes. No combo boards were recorded, so the floor, median and ceiling are text-only inference and have low confidence. Popularity and archetype usage did not add points, and card scores were not averaged into the deck score. The deck is Illegal because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so the score is capped and is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core-group P(>=1 in opening 5) ≈ 0.76 across 13 core copies; 3-copy starters at P ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Estimated no-core proxy brick rate ≈ 0.24; 28 trap cards in the main deck with many Normal Traps dead without Labrynth monsters (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards (combo data total 0); ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor are unknown; kept conservative at 40 (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant Normal Trap recursion from the GY and multiple hand-trap answers to one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 GY recursion from Chandraglier, Stovie Torbie and Cooclock offsets spend; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 60 6 hand traps, 9 negation-text cards, 25 removal-text cards including Ash x3 and Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap P(>=1 in 6) ≈ 0.52 plus Solemn Judgment; no going-second combo split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach 2500 to 3500 ATK (Chaos Angel, Bucephalus II, TY-PHON) but no end-board recorded (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main with 3-copy staples and 27 distinct main cards; many Normal-Trap-dependent slots lower flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (9 Link, 4 Fusion, 1 Synchro, 1 Xyz) with mixed Link and boss coverage (Verified composition)
D12 Side Deck Adaptability 20 No side deck registered (Side Deck size 0), so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Normal Trap chains and timing-dependent hand-trap decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary (not separately weighted, profile applied as-is). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8, then Illegal cap via modifiers (-12) → 38. Theoretical/structural-only.


More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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