Black Luster Soldier Deck #771906 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56.5
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion/Synchro boss (Black Luster Soldier - Soldier of Light and Darkness, Magician of Dark Chaos - Black Chaos, The Dragon that Devours the Dogma, Chaos Angel, Mirrorjade) summoned off a Light and Darkness Ritual or Fallen of Albaz line; Dogmatika/Despia/Ecclesia Synchro and Fusion pressure through Fallen of Albaz and Ecclesia-named monsters
  • Turn 1 (going first): Open on a searcher such as Ragged Records of Rites, Mind Shuffle, Skull Archfiend or Dogmatika Ecclesia, reach Light and Darkness Ritual, then Ritual Summon a boss with Black Chaos or Light and Darkness Ritual.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Solemn Judgment, Solemn Accusation or Kuriboh to stop the opponent's first summons, then rebuild the Ritual or Albaz line on the next turn.
  • Recovery: Recover through Light and Darkness Ritual in the GY, Skull Archfiend of Chaos special summon from hand or GY, and Mind Shuffle, which can add a Light and Darkness Ritual monster back to hand each turn.
  • After siding: No side deck is registered, so no post-side plan exists. The deck is evaluated as main deck only.

Why it scores here

The deck's score is driven by its system rather than by its individual cards: it has 18 copies of the archetype core, about 85% chance of at least one core card in a 5-card opening hand, and about 89% chance of at least one searcher, which gives it a reasonable chance of going live by turn 2. Its interaction suite (Ash Blossom, Droll & Lock Bird, Solemn Judgment, Solemn Accusation, Kuriboh, Spell Shattering Sword) gives good breadth for going second. The closing power is high because several 2800 to 3500 ATK bosses sit in the Extra Deck. Several dimensions are capped by a missing combo record (no recorded boards), no side deck, and no tournament or win-rate evidence, so the floor and median are estimated from text only. The deck is illegal as submitted (3 copies of Semi-Limited Ash Blossom), so the score is capped at 40 and labelled theoretical or structural-only. Popularity and archetype usage were not used to raise the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 archetype-core card in a 5-card hand) ≈ 0.85; P(≥1 Black Chaos in hand) ≈ 0.24 per 3 copies; 4 of 14 core cards missing from the list (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Searcher text present on 20 cards, P(≥1 searcher in 5) ≈ 0.89; 16 singleton slots and redundant searchers lower brick risk; no brick simulation available (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is inferred from text, with Ritual boss, Fusion and Synchro extenders plus Mind Shuffle engine bridges (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is an estimate based on the starter count and a single ritual line; no power distribution available (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines (Ritual, Albaz Fusion, Dogmatika/Ecclesia) and 4 hand traps provide alternatives after one interruption, but many lines share the same Extra Deck (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion are present: Light and Darkness Ritual GY recovery, Skull Archfiend GY special summon, Mind Shuffle engine (Inferred)
D7 End-Board & Interaction Quality 65 Breadth of 6 negate or removal options at the end-board (Solemn Judgment, Spell Shattering Sword, Stardust Victim Sanctuary, Dogmatika Fleurdelis, Despian Luluwalilith) (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from hand traps and Ritual boss pressure; no going-second combo split available, and Droll and Solemn are limited to 1 copy (Inferred)
D9 Offensive Pressure & Closing Power 75 Several bosses at 2800 to 3500 ATK (Black Luster Soldier 3000, Chaos Angel 3500, Dragon that Devours the Dogma 3000) and direct-attack text; no combat simulation (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 59 main-deck cards at the 60-card cap, 16 singletons, 22 zero-level non-monsters, 15 off-archetype copies; one card is over the legal copy limit (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 8 Synchro and 7 Fusion, with a mix of Dogmatika, Albaz, Despia, Swordsoul and Ecclesia bosses; 13 distinct Extra cards (Verified composition)
D12 Side Deck Adaptability 5 No side deck registered (side_count 0, sideMax 15); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable; placed at neutral 50 and marked Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Ritual and Fusion sequences across several sub-archetypes with 4 hand traps and 11 negation-text cards; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange profile only; the secondary is reflected in D7 and modifiers rather than in a weight blend. Structural ≈ 56.5, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-3); Banlist exposure (-2); Engine conflicts (-3). Final formula: Formula: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*56.5 + 0.20*45 - 8 = 46.2; capped at 40 because the deck is Illegal (over copy limit). Meta provisional, so meta_power = null. Result is theoretical / structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing bosses in the Extra Deck (Chaos Angel, Black Luster Soldier, Dragon that Devours the Dogma, Mirrorjade)
  • Good searcher density (20 searcher-text cards), so the hand can usually find the Ritual or Albaz line
  • Broad hand-trap and negation coverage for going second (Ash Blossom, Droll, Solemn x2, Kuriboh, Spell Shattering Sword)

Weaknesses

  • Illegal as submitted: 3 copies of Semi-Limited Ash Blossom & Joyous Spring (limit 2)
  • No side deck, so no post-side plan and no answer to matchup-specific threats
  • Engine split across several sub-archetypes (0% exact archetype purity), so many hands contain non-synergistic cards
  • No combo record, so consistency and conversion are text-inferred only

Critical choke points

  • Light and Darkness Ritual (2 copies) and Black Chaos (3 copies) are the main Ritual route; losing both to hand traps or a single negate leaves few alternate bosses
  • Fallen of Albaz / Dragon that Devours the Dogma is the other route and depends on Albaz-named monsters that are not all in the deck
  • Droll & Lock Bird and Solemn Judgment are 1-copy Limited cards and are the main going-second interaction
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; the list must drop to 2 copies to be legal Legality: the deck cannot be evaluated as legal until the Semi-Limited copy limit is met
2 A redundant engine or off-archetype card A side deck of 3 to 8 cards (e.g. a second Light and Darkness Ritual or a targeted answer) Adds a best-of-3 plan; D12 is 5 and no side deck is registered
3 One of the off-archetype Synchro or Fusion bosses A single-archetype Extra Deck boss Reduces the number of sub-archetype engines competing for the Extra Deck

Evidence & confidence

  • Verified: Main deck 59 cards (legal 40–60), Extra 15 (legal 0–15), Side 0; Ash Blossom & Joyous Spring run 3 copies, legal 2 (Semi-Limited): violation; Banlist statuses: Droll & Lock Bird, Solemn Judgment, Bystial Magnamhut, Branded in High Spirits = Limited; Ash Blossom, The Fallen & The Virtuous = Semi-Limited; Card stats and texts from the evidence pack; Usage stats: 14 core cards, 10 present (71%)
  • Observed: Core archetype usage stats (inclusion 51% to 64%) confirm the list is an accessible, real build
  • Inferred: P(≥1 archetype-core card in hand 5) ≈ 0.85; starter and searcher access estimates; Interaction breadth and hand-trap reliance for going second; Engine conflict across sub-archetypes; Floor and median output, from text only
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (neutral 50); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (side_count 0) Deck title is null

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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