Clown Crew Deck #771904 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Regenesis Archfiend x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Ritual/Fusion/Synchro/Xyz/Link mechanic tags
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Fusion/Synchro/Xyz/Link board plus 2500-ATK Regenesis and Biancaviso bosses converting a Ritual/Tribute-summon board into direct pressure; Regenesis Archfiend / Regenesis Dragon / Regenesis Sage 2500-ATK bodies recurring through Regenesis searches; Secreterion Dragon and Super Starslayer TY-PHON as late-game boss options
  • Turn 1 (going first): Clown Crew Rehearsal or Malabarisme to put a Clown Crew Ritual/Tribute enabler into the GY or hand, then Clown Crew Flair or Biancaviso to convert into a Tribute-summoned board; hold Ash Blossom and Droll & Lock Bird for the opponent's first search or draw
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched, Solemn Judgment) to interrupt the opponent's board, then Regenesis searches or Clown Crew Malabarisme to rebuild a board
  • Recovery: Regenesis searches and Clown Crew Flair/New Face recursion from GY; Clown Crew Finale or Matinee Operatics for extra summons once a Tribute board is alive
  • After siding: Not evaluable: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The score is a structural read of the list as a system, not a value derived from its card scores. Access to the Clown Crew core is strong: the archetype-core group has P(at least one in opening hand of 5) ≈ 0.96, and multiple searchers and Ritual/Tribute enablers give the deck a reliable first summon. Conversion is credible but unmeasured: no combos were supplied, so ceiling and median are text-only inferences, and the 2500-ATK Regenesis and Biancaviso bodies give real closing power. Interruption and going-second play are supported by nine hand traps and a dense negation/removal suite, although 39 of 51 main-deck copies are off-archetype, which lowers brick tolerance and engine coherence. Popularity and archetype usage did not earn points, the deck has no side deck or tournament data, and the Illegal status (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2) caps the final score to a theoretical structural estimate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 core card in opening 5) ≈ 0.96 across 23 core copies; searchers and Tribute enablers give a live T1 in most hands (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Off-archetype copies 39/51 (41% purity), 19 tech cards and several dead-in-hand reactive cards raise brick risk; full-brick proxy ≈ 0.04 (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling is a text-only read of Biancaviso, Regenesis bosses and Clown Crew Flair/Malabarisme chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so floor and median cannot be measured; penalised for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and recursion (Ghost Belle, Clown Crew New Face, Regenesis searches) give several independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 17 searcher-text cards and Clown Crew Flair/Rehearsal recursion regenerate resources, but Tribute costs are heavy (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text and 24 removal-text cards, with Solemn Judgment, Harpie's Feather Duster and Dark Ruler No More layering end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (Ash, Ghost Belle, Droll) plus Dragon's Mind and Regenesis Dragon contest an established board (Inferred)
D9 Offensive Pressure & Closing Power 72 2500–3000 ATK bosses (Biancaviso, three Regenesis monsters, Secreterion Dragon, TY-PHON) give strong end-board and closing power (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 42 51 main cards over 27 distinct titles with 41% exact-archetype purity and two over-limit cards; compactness is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck slots across 10 distinct cards with Fusion/Synchro/Xyz/Link coverage, but Extra Deck access depends on Tribute and is not measured (Inferred)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Ritual chains with several Quick-Effect decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation cap (-20); Off-archetype dilution / engine conflicts (-3); Banlist exposure (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*56 + 0.20*50 − 5 = 50, then capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core access ≈ 0.96 in a going-first opening hand
  • Broad interaction: 9 hand traps, 14 negation-text cards, 24 removal-text cards
  • High-ATK bosses (2500–3000) with multiple Extra Deck options

Weaknesses

  • Illegal: Ash Blossom and Super Polymerization exceed their copy limit (3 vs 2)
  • Low archetype purity (41%); many off-archetype tech cards dilute the engine
  • No side deck; no post-side plan
  • Heavy reliance on Tribute/Ritual chains that cannot be verified without combo data

Critical choke points

  • Clown Crew Rehearsal / Malabarisme as the only T1 enabler set; losing them to hand traps or a board-breaker stalls the Tribute chain
  • Super Polymerization and Ash Blossom over-limit: a legal rebuild removes one copy of each
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-over-limit tech or Clown Crew engine card Clears the Illegal status; Ash Blossom's copy limit is 2 in OCG
2 1 Super Polymerization 1 Clown Crew engine card (e.g. Clown Crew Diabolo or Clown Crew Fiends if the Extra Deck list is confirmed) Clears the second over-limit violation and reduces off-archetype dilution
3 Harpie's Feather Duster or Dark Ruler No More A Clown Crew searcher or Ritual enabler Lowers off-archetype count and brick risk

Evidence & confidence

  • Verified: Main 51 / Extra 15 / Side 0 are within OCG size rules; Ash Blossom and Super Polymerization are over the copy limit (3 vs 2); Four Limited cards run one copy each (legal); Archetype-core P(≥1 in hand 5) ≈ 0.96; Exact-name purity 40.9%
  • Inferred: Starter access and brick estimates from hypergeometric probabilities; Hand-trap and removal coverage read from card text; Midrange primary strategy from composition and card text
  • Provisional: Matchup fit and Meta Power (no tournament or dated meta sample); Tournament reliability
  • Data gaps: No combos supplied; ceiling, median and floor are text-only inferences No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage statistics mark Clown Crew Diabolo and Clown Crew Fiends as not in this deck while the Extra Deck lists them at 3 copies each; the conflict should be checked before any recommendation to add them No side deck, so post-side performance cannot be scored Meta Power is Provisional

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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