Shining Sarcophagus Deck #771901 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 57
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Black Chaos (3000 ATK) and Magician of Dark Chaos - Black Chaos, reached through Light and Darkness Ritual and Dark Magician recursion (Inferred from card text); Extra Deck threats: Dark Magician of Destruction, Master of Chaos, Timaeus, Dark Paladin, and Chaos Angel, all of which are absent from the recorded boards (no combos supplied)
  • Turn 1 (going first): Open with a searcher such as Dark Magician Girl, Mulcharmy, Magician's Rod, or Dark Magical Circle to add a Dark Magician or Light and Darkness Ritual piece, then begin the Ritual route (Inferred)
  • Turn 2 (going second): Respond to the opponent with Ash Blossom, Kuriboh, Nibiru, Droll & Lock Bird, and Solemn cards, then rebuild through Mulcharmy draws and searchers (Inferred)
  • Recovery: Recur Dark Magician and Light and Darkness Ritual pieces from the GY and banishment with Skull Archfiend of Chaos, Soul Servant, and Dark Magician, the Pharaoh's Servant (Inferred)
  • After siding: Not evaluable: the deck runs zero side cards, so no post-side plan exists (Verified)

Why it scores here

This list is Illegal: Ash Blossom and Dominus Impulse are each run three times against an OCG limit of two, so it receives a capped, structural-only score. The structure is a searcher-dense Dark Magician and Light and Darkness Ritual shell: the searcher group reaches at least one live piece in 93% of opening five-card hands, and the archetype core reaches at least one in 88%. Its interaction is broad (six hand traps and eleven negation-text cards), but it runs no side deck and has no recorded boards, so there is no measured ceiling or median. The Extra Deck and the Shining Sarcophagus theme are thin, with 72 off-archetype copies and only 4% exact-name purity, so the score comes from consistency and interaction on the system, not from the archetype's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-group card in opening 5) ≈ 0.93; archetype core P ≈ 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 24 searcher-text cards and 22 level-0 spells/traps reduce brick risk, but 72 off-archetype copies and mixed Ritual/Fusion/Link lines add conflicts (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling is a text-only read of Black Chaos and Light and Darkness Ritual routes (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied; median output cannot be measured and is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps and multiple negation effects give several independent ways to answer a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY and banishment (Skull Archfiend, Soul Servant, Dark Magician) supports rebuilding after the first exchange (Inferred)
D7 End-Board & Interaction Quality 65 Triple Solemn-style negation, Ash Blossom, Dominus Impulse, and Kuriboh-style hand traps give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group reaches at least one card in 48% of going-second six-card hands (Inferred)
D9 Offensive Pressure & Closing Power 62 Black Chaos and Magician of Dark Chaos give 2800–3000 ATK boss threats, but the Extra Deck closers are not on the recorded boards (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is at the 60-card maximum with 36 distinct cards, 21 singletons, and 72 off-archetype copies, which lowers coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards cover Link, Fusion, Synchro, and Xyz access with some flexibility, but the set is not tightly bound to the core engine (Inferred)
D12 Side Deck Adaptability 20 Side deck count is 0, so there is no post-side adaptability in a best-of-3 context (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several ritual, recursion, and negation sequences require multi-step decisions, so the play is hard to repeat without error (Inferred)

How the score was computed

Strategy profile: Midrange 80% / Combo 20% (disclosed; Midrange is the primary profile). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (-8); No side deck (-2); Banlist exposure (-2). Final formula: Illegal cap applied: the normal 0.80*Structural + 0.20*TournamentReliability + modifiers (≈ 42 before cap) is replaced by a low structural-only cap of 30; Meta Power is null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text gives high probability of finding a live engine piece
  • Six hand traps and multiple negation effects provide layered interaction
  • Boss threats (Black Chaos, Magician of Dark Chaos, Black Luster Soldier) are present at 2800–3000 ATK

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • No side deck, so no best-of-3 adaptation
  • High off-archetype density (72 copies) weakens engine coherence

Critical choke points

  • Light and Darkness Ritual (2 copies) is the main Ritual enabler for the boss route
  • Dark Magician-named pieces are spread across several sub-archetypes, so a missing starter weakens recovery
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Replace with a legal-count alternative such as a single Maxx "C" or a second Light and Darkness Ritual, if available in the format Brings the list to legal copy limits, which is required before a normal Final Contextual score can be issued
2 None A 15-card side deck A zero-card side deck gives no best-of-3 plan and drives the D12 score down

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0 are within OCG size rules; Ash Blossom and Dominus Impulse exceed the OCG copy limit of 2 (3 run each); Solemn Judgment, Harpie's Feather Duster, Droll & Lock Bird, and S:P Little Knight are Limited at 1 copy each; Archetype purity is 4% exact-name; 72 copies are off-archetype
  • Inferred: Searcher-group P(≥1 in hand 5) ≈ 0.93 and archetype-core P ≈ 0.88; Hand-trap group P(≥1 in hand 6) ≈ 0.48; Ritual route to Black Chaos is the primary win condition
  • Provisional: Format fit (D13) and Meta Power, pending a dated metagame sample
  • Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample Deck title is null and the side deck is empty

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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