Synchron Deck #771887 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. D.D. Crow x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Assault Sonic Warrior x1
- D.D. Crow x3
- Droll & Lock Bird x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Fydraulis Harmonia x2
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x1
- Psi-Reflector x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Wheel Synchron x1
- Emergency Teleport x3
- Forbidden Droplet x3
- Junk Signal x2
- Mistaken Arrest x3
- Reinforcement of the Army x1
- Synchro Fellowship x1
- Synchro Emergency x3
- Synchro Zone x1
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Accel Synchro Stardust Dragon x1
- Black Rose Dragon x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Rage Rose Witch x1
- Satellite Warrior x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon a boss (Stardust Dragon, Shooting Majestic Star Dragon, Stardust Warrior, Satellite Warrior) from a Tuner plus non-Tuner materials, protected by hand traps and negations; Junk/Synchron recursion and Mulcharmy card advantage to grind the opponent out
- Turn 1 (going first): Open a Tuner and a non-Tuner (Synchron/Junk/Stardust), Normal Summon a searcher such as Junk Meister or Junk Synchron, search a second starter, and Synchro Summon a boss; hold Ash Blossom or Droll & Lock Bird for interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, D.D. Crow, Skull Meister, Ghost Ogre & Snow Rabbit, Nibiru) to disrupt the opponent's first summon, then rebuild a board through Synchro Summons and Mulcharmy draws
- Recovery: Recur Synchron/Junk monsters from the GY through Jet Synchron and Junk Signal effects, and redraw through Mulcharmy Fuwalos or Purulia when hands are empty
- After siding: No side deck is registered, so no post-side plan exists in this evidence
Why it scores here
The deck is a loose Synchron/Junk/Stardust/Mulcharmy build of 29 distinct main-deck cards, 15 hand traps and negations, and 14 Synchro monsters. Its probability estimates show a starter is live in about 25% of 5-card openings for any three-copy card, and roughly 69% of hands contain at least one searcher-text card, so it usually opens something but seldom a clean engine. Interaction is the strongest area: 15 hand traps give about 87% odds of at least one going second, which lifts end-board interaction. No recorded boards exist, so combo conversion and median output are text-only inferences and are scored low. Popularity and the archetype's usage record were not credited; the scores come from the system (consistency, interaction, and recovery) and not from averaging card scores. The list is illegal (three copies of Ash Blossom against a limit of two) and has no side deck, so the final score is capped and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy card in 5-card opening) ≈ 0.25; ~0.69 for searcher text group; Synchro Summon chain depends on 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 Spell/Trap and level-0 cards, 14 singleton tuners; multiple conflicting Normal Summon searchers; high brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling is text-only inference of boss Synchro Summons from Stardust/Majestic lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and set low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent Synchro lines (Junk and Stardust) plus GY recursion through Jet Synchron and Junk Signal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Junk/Stardust searchers provide card flow; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Skull Meister, Nibiru, Ghost Ogre and Stardust Dragon negation text; 15 hand traps (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps cover going-second disruption; Majestic and Stardust Dragon negate effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss ATK 2500-4000 via Synchro Summons, but no piercing or direct damage text confirmed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards across roughly four sub-archetypes; 69 off-archetype copies for an archetype named Synchron; 1 exact-name Synchron card (Verified purity) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 14 Synchro and 1 Fusion Extra Deck card; Snake-Eye Doomed Dragon has no Snake-Eye support in the list, so it is a likely dead slot (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck registered; post-side adaptability cannot be assessed (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype usage shows Mulcharmy Fuwalos and Droll & Lock Bird core (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro lines and many hand-trap timing windows; demands high pilot skill (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal cap applied) = 42.8 - 12 = 31
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (15 hand traps, 16 negation-text cards)
- Multiple Synchro boss options with strong ATK and negation text
- Mulcharmy draw engine gives card advantage in long games
Weaknesses
- Illegal copy count on Ash Blossom
- Low exact-archetype purity; sub-archetypes do not share a single engine
- No side deck registered
- Snake-Eye Doomed Dragon is a likely dead Extra Deck slot
Critical choke points
- Ash Blossom over the copy limit must be fixed before the list can be scored normally
- Synchro Summon requires a Tuner and non-Tuner material; a missing Tuner stops the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal non-duplicate hand trap or negation (e.g., Ghost Ogre & Snow Rabbit already in the list, so a different interaction card) | Restores legality; removes an illegal copy count without changing the engine |
| 2 | 1 Snake-Eye Doomed Dragon | 1 Synchro Monster that works with the Junk/Stardust line | Snake-Eye has no supporting cards in this list, so the Extra Deck slot is likely dead |
| 3 | A 10-15 card side deck | A side deck is needed for best-of-3 play and to handle the matchup gaps |
Evidence & confidence
- Verified: Main deck 55 cards, Extra 15, Side 0; within OCG size rules; Ash Blossom & Joyous Spring: 3 copies run, 2 legal (violation); Droll & Lock Bird and Reinforcement of the Army are Limited with 1 copy each (legal); Archetype purity 1.4% exact-name; 69 off-archetype copies
- Observed: Mulcharmy Fuwalos usage 60.6%, Droll & Lock Bird 56.3% (archetype usage statistics)
- Inferred: Starter access probabilities (25% for 3-copy cards in 5 cards); Brick risk from level-0 spells/traps and the mixed sub-archetype engine; Interaction quality from negation text and hand-trap count
- Provisional: Meta and matchup fit; no dated metagame sample
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample No side deck registered, so best-of-3 adaptability is unscored
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