Junk Deck #771886 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Junk OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a large Extra Deck boss (Shooting Majestic Star Dragon, Bystial Dis Pater, Stardust Warrior) off Junk Synchron, Scrap Synchron and Jet Synchron starters; Stardust and Rose Synchro beats on the back of 15 hand traps and negation text
  • Turn 1 (going first): Open a Tuner starter (Junk Meister, Full-Speed Warrior, Assault Sonic Warrior or Junk Synchron), search a Junk Synchron or Junk monster, Synchro Summon a boss, and hold Ash Blossom or Ghost Ogre for the opponent's response
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, D.D. Crow, Nibiru, Skull Meister, Ghost Ogre, Droll and Lock Bird) to break the opponent's starter, then rebuild the Synchro line on the following turn
  • Recovery: Mulcharmy Fuwalos and Purulia draw on an empty field, Junk Meister and Synchro searchers refill the hand, and Junk Synchron recurs from the GY
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck reliably opens a Tuner starter in the archetype core (P(at least one archetype-core card in 5 cards) about 0.86, Inferred) and has many interaction pieces, so it can answer a first opposing turn with hand traps. Its ceiling is a Synchro boss from the Extra Deck, but no recorded boards exist, so conversion and median output are text-only estimates and carry low confidence. The list is spread across several sub-archetypes (archetype purity 12.9%), which weakens engine coherence, and the empty Side Deck gives no post-side answer. The score comes from consistency and interaction on the system, not from the Junk archetype's popularity and not from averaging card scores. The deck is Illegal (three copies of a Semi-Limited card), so the score is capped at 35 and the evaluation is structural and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in 5 cards) about 0.86; starter count is 3 Junk Meister plus Junk Synchron, Jet, Scrap and Starjunk Synchron as Tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Two Mulcharmy draw cards and several conditional effects need an empty field; no brick count was supplied, so the estimate is a judgment (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so conversion is read from card text only: Synchro bosses with recursion and banish effects (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is a text-only guess with 14 Synchro Summons and mixed sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 65 15 hand traps and 16 negation-text cards give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 11 searcher-text cards and Junk Synchron recursion support rebuilding after a board is spent (Inferred)
D7 End-Board & Interaction Quality 65 16 negation-text and 21 removal-text cards; Stardust Dragon and Majestic Star negate effects (Inferred)
D8 Going-Second & Board-Breaking Power 70 P(at least one hand trap in 6 cards) about 0.87 going second; 15 hand traps (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 4000 ATK (Shooting Majestic Star Dragon) and 3500 ATK (Bystial Dis Pater) (Verified)
D10 Main Deck Efficiency & Flexibility 40 29 distinct Main Deck cards, 55 total, 21 tech cards, 12.9% exact-archetype purity; the Main Deck is spread thin (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards, 14 Synchro and 1 Fusion, with Bystial, Majestic and Stardust bosses; the Fusion slot is a weak fit (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; Junk meta-share is not supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Many Synchro and Tuner interactions with several optional effects per turn; moderate decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) - 6 (banlist exposure) = 45, then capped at 35 because the deck is Illegal; theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps and 16 negation-text cards give strong going-second answers
  • Tuner-rich Synchro base with recursion (Junk Synchron, Jet Synchron) allows rebuilding
  • High-ATK Extra Deck bosses (Majestic 4000, Bystial 3500) give closing power

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 copies against a 2-copy Semi-Limited limit
  • Low archetype purity (12.9%): the list mixes Junk, Mulcharmy, Stardust, Synchro, D.D. and Forbidden
  • Empty Side Deck: no post-side plan
  • No recorded boards: floor, median and ceiling are text-only estimates

Critical choke points

  • Junk Meister and Junk Synchron are the main starters; losing them to a going-first disruption collapses the Synchro line
  • Synchro Summons need a Tuner and a non-Tuner on board; a single Tuner can be stranded in hand
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any non-Semi-Limited card, or leave the slot empty Removes the copy-limit violation so the deck is legal and can receive a normal Final score
2 Fusion Monster (Snake-Eyes Doomed Dragon) a Synchro Monster that fits the Synchro engine A single Fusion Monster needs a Fusion setup the deck does not have, and the Synchro engine is the main line
3 none a Side Deck of 5 to 15 cards The Side Deck is empty, so the deck has no post-side plan (D12 is 15)

Evidence & confidence

  • Verified: Main Deck 55 cards, Extra 15, Side 0 (within OCG size limits); Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2 (illegal); Shooting Majestic Star Dragon ATK 4000; Bystial Dis Pater ATK 3500; Archetype purity 12.9%; 14 Synchro and 1 Fusion in the Extra Deck
  • Inferred: Archetype-core P(>=1 in 5) about 0.86 and hand-trap P(>=1 in 6) about 0.87; Interaction density from 15 hand traps and 16 negation-text cards; Structural score 53 from the Combo weight profile
  • Provisional: Meta Power null; no dated metagame sample; Matchup fit D13 is a judgment with no tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Side Deck is empty, so no post-side evidence exists

More OCG Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
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