Gem-Knights Deck #771884 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Gem-Knight Quartz x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Gem-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 46
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Fusion
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Gem-Knight boss monsters (Lady Brilliant Diamond 3400 ATK, Master Diamond, Prismaura) through Fusion starters and hand traps that protect the engine; Gem-Knight Lady Rose Diamond and Light Dragon @Ignister board control and removal
  • Turn 1 (going first): Open a Fusion starter (Gem-Knight Dispersion, Gem-Knight Fusion, Brilliant Fusion or Scatter Fusion) with a Gem-Knight material, search with Nepyrim or Quartz, and build a Fusion boss while holding Ash Blossom, Ghost Ogre or Effect Veiler for the opponent's response
  • Turn 2 (going second): Hold 13 hand traps in a six-card hand to stop the opponent's starter, then use the remaining hand and GY recursion to rebuild a Fusion boss
  • Recovery: Banish Gem-Knight monsters from the GY to add Gem-Knight Fusion back to hand (text only, Inferred), and rebuild through Gem-Armadillo and Nepyrim searches
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot be adjusted between games

Why it scores here

The deck reliably opens a Gem-Knight Fusion starter in about 83 percent of opening hands from its 16-card archetype core (hypergeometric, Inferred), and the Gem-Knight searchers keep the engine live into turn two. Interaction is the strongest part of the system: 13 hand traps and about 16 removal or negation texts give a going-second hand a roughly 82 percent chance of holding at least one hand trap, which is why the deck scores in the high 60s for going-second board-breaking and end-board interaction. Its ceiling is a Fusion boss such as Lady Brilliant Diamond, but there are no recorded boards, so the floor and median are text-only inference and are scored low. Popularity did not earn points: the archetype stats show only 53 percent of the core present, and the deck was not averaged from card scores. The illegal Ash Blossom copy count and the missing Side Deck cap the final score at 30 regardless of the structural read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core starter in 5 cards) about 0.83 on the 16-card archetype core; multiple Fusion starters; 53 percent of core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mulcharmy and Cyclone-type cards are dead or conditional on an empty field, and 17 tech cards add dead-in-hand risk; 14 cards at 3 copies (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from text only: Lady Brilliant Diamond 3400 ATK and Master Diamond gain ATK from GY monsters; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so the median is a text-only guess and is deliberately scored low (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Gem-Knight GY recursion and multiple protection effects (Lady Rose, Hollowcore) help continue after disruption; 3 Ash Blossom copies add interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Gem-Knight Fusion GY recovery, Mulcharmy draw and Pot of Sloth give some resource regeneration (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps, 16 removal texts, Harpie Feather Duster and Cosmic Cyclone give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 68 Hand-trap density gives about 0.82 chance of at least one in a six-card going-second hand; removal reach is broad (Inferred)
D9 Offensive Pressure & Closing Power 65 Lady Brilliant Diamond 3400, Master Diamond 2900 plus GY pump, Gem-Knight Armadillo 1700; no direct damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 14 cards at 3 copies but 17 tech and 22 spells; compact enough but low flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, 13 distinct, with 2 copies of Seraphinite and Phantom Quartz and many fusion boss options (Inferred)
D12 Side Deck Adaptability 15 No Side Deck registered, so no post-side adaptability (Inferred, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype share and matchup data absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion material lines and many conditional hand-trap timings make play demanding (Inferred)

How the score was computed

Strategy profile: Midrange 100 with Stun context noted; no separate blend weights applied. Structural ≈ 58, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist exposure: Ash Blossom over copy limit (-12); no side deck (-3); illegal cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability gives 0.80*58 + 0.20*46 = 55.6 before modifiers; modifiers -15 gives 41; Illegal cap sets final to 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core starters are redundant: archetype core open about 83 percent of hands (Inferred)
  • Large hand-trap and removal suite (13 hand traps, 16 removal texts) gives strong going-second interaction (Inferred)
  • Gem-Knight Fusion GY recovery and searchers provide recursion (Inferred)
  • Fusion boss ceiling with high ATK in Lady Brilliant Diamond and Master Diamond (verified stats)

Weaknesses

  • Illegal as built: three Ash Blossom copies exceed the Semi-Limited limit of two (verified)
  • No Side Deck, so no post-side adaptability (verified)
  • Many dead-in-hand tech and conditional Mulcharmy cards (Inferred)
  • No combo or tournament data, so consistency and floor are inferred only (verified gap)

Critical choke points

  • Fusion material availability: fusion boss lines need Gem-Knight monsters in hand or field
  • Single Gem-Knight Fusion and Brilliant Fusion copies in the search chain
  • Ash Blossom over-limit makes the list unplayable in sanctioned OCG events
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal replacement such as a second Gem-Knight searcher or a single-copy tech card Fixes the copy-limit violation so the deck can be scored normally; the rest of the deck stays as is
2 one of the Mulcharmy or dead-in-hand tech cards a Gem-Knight searcher or Fusion starter Reduces brick risk and raises the engine's accessibility (Inferred)
3 none a Side Deck of 15 cards Adds the post-side plan that is currently missing (D12)

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring at 3 copies vs Semi-Limited limit 2 (Illegal); Main 55, Extra 15, Side 0 counts and size rules; Card text and banlist status for each card; Archetype core 16 cards, 8 of 15 core cards present (53.3 percent)
  • Inferred: Starter probability 0.83 for the archetype core; Hand-trap probability 0.82 going second; All interaction and recursion scores from card text; Structural score 58 and tournament reliability 46 from dimension scores
  • Provisional: Meta power (no dated meta sample); Matchup coverage and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta power is provisional unless a dated metagame sample is supplied Deck title is null in the export No guides attached to the archetype

More OCG Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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