Onomat Deck #771875 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dodododo Warrior x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Onomat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from Ryzeal Detonator (3000 ATK), Number 104: Masquerade (2700 ATK) and Ryzeal Duo Drive, reached through Level 4 Xyz material loops (Inferred from card text; no recorded boards); Gagaga/Dododo field-control Xyz lines (Gagagaga Girl and Gagaga Cowboy are listed in the deck as Gagaga/Dododo finishers)
  • Turn 1 (going first): Turn 1 Onomatopaira or Dodododo Warrior to search a Gagaga/Zubaba/Dododo body, then Xyz into a Level 4 boss while holding Ash Blossom or Ghost Ogre for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre as hand traps against the first board, then rebuild through Onomatokage and Dodododwarf Gogogoglove from the GY (Inferred)
  • Recovery: Recursion via Ryzeal Cross, Onomatokage banish-from-GY, and Gagagaga Girl searches (Inferred; Gagagaga Girl is not in this list)
  • After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in this list

Why it scores here

The score is built from the list as a system, not from averaging card scores. The deck reliably opens its searchers and Level 4 starters (about 97% of hands hold at least one archetype-core card, Inferred), and its twelve hand traps and negation text give it a real going-second interaction shell. Conversion is the weak point: there are no recorded boards, so the ceiling and median are text-only estimates, and the list mixes four sub-archetypes (Ryzeal, Dododo/Gagaga, Hole, Onomat) with only one exact-name card, which weakens engine coherence. The list is illegal under OCG copy limits (four cards over their legal copies), so it is capped at 35 and scored as structural-only. Popularity earned no points: the archetype is in the core usage stats, but usage confirms only that this build is real, not that it is strong. There is no side deck and no tournament or meta data, so Meta Power is provisional and D12 and D13 carry little weight.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opening hand) ≈ 0.97; 15 searcher-text cards give P ≈ 0.92; bootstrap is 1-2 cards deep (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 12 singles / 2 doubles / 8 triples; 12 hand traps and four mixed sub-archetypes cause some conflicting hands; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text (Ryzeal Detonator, Masquerade, Ryzeal Duo Drive) as a semantic estimate (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; floor inferred from low archetype purity (1.8% exact-name) and split sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom and Ghost Belle/Ghost Ogre hand traps give alternate lines; recursion via Ryzeal Cross and Onomatokage (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion (Onomatopaira, Dodododo Warrior, Bonfire, Onomatopickup, Ryzeal Cross) give grind capacity (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Gravedigger's Trap Hole and Ryzeal Detonator give layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from hand traps and Dododo/Gagaga bodies; no going-second split observed (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK up to 3000 (Ryzeal Detonator) and 2700 (Masquerade) with piercing/direct text in Duo Drive (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main with 22 distinct cards; 54 of 40 main cards are off exact archetype; compact-ish but incoherent (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Xyz Extra Deck cards across 14 distinct names, mixing Ryzeal, Galaxy-Eyes, Traptrix, Skyblaster and Number (Verified composition, Inferred)
D12 Side Deck Adaptability 10 0 side cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no meta share; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains across sub-archetypes with many on-field decisions and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 = 41; Illegal cap applied (4 cards over OCG copy limits) -> 35, structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and archetype-core access (about 97% of hands hold a core card, Inferred)
  • Twelve hand traps and negation text give layered going-second interaction
  • Real Xyz endboard with Ryzeal Detonator (3000 ATK) and Masquerade (2700 ATK)

Weaknesses

  • Illegal under OCG copy limits: four cards over their legal copies
  • Four sub-archetypes compete for one Extra Deck, lowering engine coherence (1.8% exact-name purity)
  • No side deck: no post-side adaptation (D12 = 10)
  • No combo evidence: ceiling and median are text-only inference

Critical choke points

  • Limited/Semi-Limited Ryzeal and Ash Blossom copies: legal list cannot run this count
  • Dependence on Level 4 Xyz material loops through the Ryzeal line
Priority Remove Add Reason
1 One Seventh Tachyon, one Ice Ryzeal, one Sword Ryzeal, one Ash Blossom & Joyous Spring Legal copy replacements from the same archetype (e.g. 1 Ash Blossom / 1 Ice Ryzeal / 1 Sword Ryzeal) or non-Limited Onomat/Gagaga staples Makes the list legal so it can receive a normal Final Contextual score
2 Off-archetype Extra Deck slots (Tornado Dragon, Vallon, Number 58) Additional Ryzeal or Gagaga Xyz monsters (Gagagaga Girl, Eclipse Twins) to tighten the engine Raises engine coherence and reduces sub-archetype conflicts
3 None A 1-3 card side deck (e.g. hand traps and anti-Floodgate cards) Provides a post-side plan, which D12 currently lacks

Evidence & confidence

  • Verified: Illegal status: four cards over their OCG copy limits (legality block); Main 40 / Extra 15 / Side 0 within OCG size rules; Card stats and text for the Xyz and hand-trap package; Archetype usage stats: 9 of 17 core cards present
  • Inferred: Opening-hand probabilities (archetype-core P ≈ 0.97; searcher P ≈ 0.92); Going-first and going-second plans from card text; Engine coherence and conflict read from archetype_spread
  • Provisional: Meta Power and D13 matchup/format fit (no tournament or meta data)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck has no title and no side deck

More OCG Info

Onomat

Onomat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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