Time Thief Deck #771851 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Dark Time Wizard x3, Forbidden Droplet x3, Sleepy Scapegoats x3. Created Oct 21, 2026 by YGO Mod.

Deck Time Thief OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
43± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Black Skull Dragon, Black Chaos, Magician of Dark Chaos - Black Chaos, The Dragon that Devours the Dogma, Super Starslayer TY-PHON, Number 39) reached through Dark Time Wizard and Light and Darkness Ritual searchers and Fusion/Xyz/Link summons; Mulcharmy and Branded/Albaz value and hand-trap-supported disruption that slows the opponent while the deck converts into a large board
  • Turn 1 (going first): Search a Dark Time Wizard or Light and Darkness Ritual card with Ragged Records of Rites, Mind Shuffle, Alligator's Dragon Knight or Dark Time Wizard, then convert into a boss via Ritual or Fusion, keeping Ash Blossom and Droll as response
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Ghost Ogre and Droll to interrupt the opponent's first summon or search, then rebuild with Dark Time Wizard searchers and a Ritual boss
  • Recovery: Recur Dark Time Wizard and Light and Darkness Ritual cards from the GY through Foolish Graverobber, Ragged Records of Rites and Skull Archfiend of Chaos; banish-based Ritual costs are the main resource drain
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games in a best-of-3

Why it scores here

The deck is labelled Time Thief but runs none of its named core (Time Thief Redoer, Eclipse Twins and D.D. Crow are all absent), so it is scored as an off-archetype Toolbox list built from Dark Time Wizard, Light and Darkness Ritual, Mulcharmy, Branded and staple engines. Sixteen searcher-text cards give an 84% chance of at least one searcher in a 5-card opening (Inferred from the hypergeometric table), which supports reliable access to a starter. Seven hand traps (Ash Blossom, Nibiru, Ghost Ogre, Droll) and about 23 removal-text cards drive the interaction score, and this is the main reason the deck scores above its raw consistency, with the going-second hand-trap chance of 58% counting toward that. Closing power comes from several 2500 to 3400 ATK bosses, but there are no recorded boards, so ceiling and median are text-only inferences and the floor is scored conservatively. The score comes from consistency, interaction and boss power on the system as a whole, not from averaging card scores, and the deck gets no credit for the Time Thief label or any meta share. Lack of a side deck, conflicting engines and no tournament or matchup data cap the result around the low 40s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in 5 cards) about 0.84; P(>=1 Dark Time Wizard in 5) about 0.26 with 3 copies; no core archetype engine present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many searchers and hand traps keep hands functional, but Mulcharmy and Nibiru pieces can dead-draw; no full-brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling rests on Black Chaos, Magician of Dark Chaos and The Dragon that Devours the Dogma with 3000+ ATK bosses, but no recorded boards exist to confirm the route (Inferred)
D4 Combo Floor & Median Output 42 No parseable combo boards, so the median is unmeasured and the score is pulled toward the floor (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Seven hand traps and several redundant searchers give multiple routes after an interruption, but only one independent line is confirmed in text (Inferred)
D6 Resource Economy, Recovery & Grind 50 Ritual and Fusion costs and banishments drain resources and GY recursion is present but thin; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Droplet, Mind Shuffle, Chaos Mystic Box, Spell Shattering Sword and Reversal Box give layered interaction, with 60 by text reading (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap chance of 58% and Ghost Ogre/Droll answers help challenge a board; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000-ATK-class closers (Black Skull Dragon, Black Chaos, Dragon that Devours the Dogma, TY-PHON) give strong end-board power (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 54 main cards across 33 distinct names with 69 off-archetype copies and no unified engine dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread over Fusion, Xyz and Link with no shared summon route; a few Extra cards depend on separate lines (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample and no tournament link; Time Thief archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching summon routes and multi-step Ritual, Fusion and Xyz lines raise the decision load for the pilot (Inferred)

How the score was computed

Strategy profile: primary Toolbox with Midrange as secondary, applied to the Toolbox dimension weights. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-3); Off-archetype core (-3); Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal in OCG with every restricted card within its copy limit
  • 16 searcher-text cards give high starter access (Inferred)
  • Seven hand traps and about 23 removal-text cards give layered interaction
  • Several 3000-class bosses provide closing power

Weaknesses

  • Labelled Time Thief but no Time Thief named cards are run; 0% exact-name purity
  • Engines compete for the same slots (Dark Time Wizard, Light and Darkness Ritual, Mulcharmy, Branded, Fusion, Xyz, Link)
  • No Side Deck, so no post-side plan
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Ritual boss summons depend on Light and Darkness Ritual or Black Chaos being in hand together with the right tributes or banishments
  • Only one Ritual Spell and a few Fusion materials per line, so early disruption on a single starter can end the turn
Priority Remove Add Reason
1 1-of off-plan tech cards such as Spell Shattering Sword or Chaos Mystic Box Core Dark Time Wizard or Light and Darkness Ritual searchers Stronger starter density lifts D1 and D2 without adding unrelated engine pieces (Inferred)
2 Off-archetype Mulcharmy pieces A second copy of a boss that the main engine can reach Reduces engine conflict and raises D9 and D11 consistency (Inferred)
3 None (side deck is empty) A 10 to 15 card Side Deck with the ceiling-breaking answers the main deck lacks D12 is 10; any side plan lifts post-side stability and tournament reliability (Inferred)

Evidence & confidence

  • Verified: Legal in OCG, 54 main and 15 extra, 0 side; All 5 restricted cards are within their copy limits; Zero Time Thief named cards are present in the deck; purity 0%
  • Observed: No combos were recorded, so there are no observed boards
  • Inferred: Starter access probability (hypergeometric); Consistency and brick estimates; Interaction and closing power read from card text; Going-second hand-trap chance of 58%
  • Provisional: Meta Power (null); Matchup and format fit; Tournament reliability
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck cards are registered, so post-side behaviour cannot be measured

More OCG Info

Time Thief

Time Thief Breakdown

 
 

 

 

 

 

 

 
 

 

 
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