P.U.N.K. Deck #771813 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Noh-P.U.N.K. Foxy Tune x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 52
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz pressure from the P.U.N.K. and Angelechy Extra Deck monsters (Ukiyoe-P.U.N.K. Amazing Dragon, Angelechy Shatranga, Chaos Angel, Number 38) after a P.U.N.K. or Angelechy engine opens the board; Angelechy Field Spell and Continuous Spell chains that banish or negate the opposing board
  • Turn 1 (going first): Opening starter from Noh-P.U.N.K. Ze Amin, Foxy Tune, Ogre Dance or Angelechy Opening to e4 into a Tuner-plus-non-Tuner Synchro, with Foolish Burial Goods or Triple Tactics Thrust to fill the GY or hand
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru) to interrupt the opponent's first summon chain, then rebuild through Angelechy or P.U.N.K. Extra Deck monsters
  • Recovery: Recur P.U.N.K. monsters from the GY through Noh-P.U.N.K. Deer Note, Joruri-P.U.N.K. Madame Spider and P.U.N.K. JAM Extreme Session, and rebuild with Angelechy Problem continuous spells
  • After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The score is a structural read of the list as a system, not an average of card scores. The P.U.N.K. core (19 archetype copies) has about a 90 percent chance of at least one piece in the opening five, so the engine usually starts, and the twelve hand traps give about an 80 percent chance of at least one interaction in six cards when going second. Median output is unmeasured because the deck has no recorded boards, so the ceiling and median are text-based and labelled Inferred. The two engines (P.U.N.K. and Angelechy) with 14 generic cards and 28.6 percent exact-name purity reduce cohesion, and the empty side deck removes any post-side plan. Popularity earned no points: archetype usage data shows several core Extra Deck cards are absent from the list. The deck is Illegal (two cards over copy limit and a 17-card Extra Deck), so the final score is capped and the result is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 3 copies of a core starter in 5 cards) = 0.26 per card; archetype core group P(at least one in hand) = 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 14 singles, 6 doubles, 9 triples; 14 generic tech and hand-trap slots dilute the engine; brick rate estimated only (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards and no parseable combos; ceiling read from card text of Angelechy and P.U.N.K. Synchro chains (Inferred)
D4 Combo Floor & Median Output 42 Median not measurable with 0 combos; text suggests modest median output from two engines competing for the Extra Deck (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Twelve hand traps and multiple Tuner-based starters give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Deer Note, Madame Spider and JAM Extreme Session and search via Noh-P.U.N.K. Rising Scale (Inferred from text)
D7 End-Board & Interaction Quality 62 Interaction density from negation and removal text across 11 negation and 15 removal-tagged cards; no measured density (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage 0.80 for one copy-set of 12 traps; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing pieces are Amazing Dragon 3000 ATK, Shatranga 3000 ATK, Chaos Angel 3500 ATK and Number 38 3000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 53 main cards with 29 distinct; 14 singletons and 24 Level-0 non-engine cards; compactness reduced by the copy-limit violations (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 48 17 Extra Deck cards, above the 15 cap; 14 Synchro and 2 Xyz; 3 core Extra cards from usage data absent from the export (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards): no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Angelechy chains with several optional responses per turn; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not blended into weights; Midrange profile used). Structural ≈ 50, Going First ≈ 52, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-4); Extra Deck over size limit (-2); No side deck (-3). Final formula: Theoretical structural score 40 (0.80*49.7 Structural + 0.20*45 TournamentReliability + modifiers -9), capped at 30 because the list is Illegal; Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 19 P.U.N.K. or Angelechy copies give about a 90 percent chance of a starter in the opening five
  • Twelve hand traps give about an 80 percent chance of at least one interaction when going second
  • Multiple 3000+ ATK Synchro and Xyz closers in the Extra Deck

Weaknesses

  • Illegal list: two cards over copy limit and a 17-card Extra Deck
  • Two competing engines (P.U.N.K. and Angelechy) with 28.6 percent exact-name purity
  • Empty side deck: no post-side plan
  • Three usage-core Extra Deck cards are missing from the list

Critical choke points

  • Starter-to-Synchro conversion depends on one of a small set of Tuner monsters being in hand
  • Hand-trap interaction depends on 12 cards in 40 to 60 main deck slots, with no floodgate backup
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods, and one Extra Deck card Legal copy counts (2 each) and an Extra Deck count of 15 or fewer Makes the list legal so it can receive a normal Final Contextual score
2 One generic tech slot (for example Emergency Teleport) A side deck of 3 to 15 cards for best-of-3 play Adds post-side adaptability (D12 is 15)
3 Off-engine Angelechy or P.U.N.K. cards that do not link to the main starter Cards that consolidate on one engine Raises engine cohesion and exact-name purity

Evidence & confidence

  • Verified: Main deck 53 cards, Extra Deck 17 cards, Side 0; Ash Blossom & Joyous Spring and Foolish Burial Goods run 3 copies against a limit of 2; Extra Deck count 17 above the OCG maximum of 15; Droll & Lock Bird and Harpie's Feather Duster are Limited with 1 copy each (legal); Exact-name archetype purity 28.6 percent
  • Inferred: Starter and hand-trap consistency from hypergeometric odds; Brick rate and interaction density estimated from card text; Going-first and going-second power from hand-trap coverage and engine text; Median and ceiling read from card text only (no boards)
  • Provisional: Meta Power (no dated metagame sample); Matchup and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Usage statistics mark Psychic End Punisher, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Rising Carp and P.U.N.K. JAM FEVER! as not in this deck, but the cards list shows them in the Extra Deck; the usage reference mapping needs checking No win-rate telemetry; going-first, going-second and matchup figures are Inferred No side deck list; post-side evaluation is not possible Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top