Synchron Deck #771802 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 12/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 56.4
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a Dragon or Warrior boss (Cosmic Blazar Dragon, Shooting Quasar Dragon, Red Supernova Dragon, Junk Warrior) from a Tuner plus non-Tuner board; Stardust Dragon loop through Accel Synchro Stardust Dragon and Stardust Dragon - Victim Sanctuary
  • Turn 1 (going first): Search a Tuner or Synchro starter with Tuning, Junk Meister, Stardust Synchron or Mulcharmy draw effects, then Synchro Summon a boss while holding Ash Blossom or Droll for interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Solemn cards) to break the opponent's first combo, then rebuild through GY Tuner effects
  • Recovery: Recover from GY using Jet Synchron, Crossroad Sonic Chick, Anchorbolt Hedgehog and Junk Synchron effects to re-enter Synchro lines
  • After siding: Not evaluable: side deck is empty (0 of 15 slots), so no post-side plan exists

Why it scores here

The deck reliably opens a Tuner-rich Synchro engine: roughly 16 Tuners and 17 searcher-text cards give about an 84 percent chance of at least one searcher in an opening 5-card hand (Inferred), so the engine turns on early more often than the copy count alone suggests. Interaction is its strongest system trait, with 10 hand traps, four Solemn cards, Lightning Storm, Harpie's Feather Duster and Infinite Impermanence producing layered answers and about a 70 percent chance of a hand trap in a going-second 6-card hand (Inferred). Combo conversion and median output were not scored from data because no recorded boards exist, so the ceiling rests on text reads of the Extra Deck bosses. The score is pulled down by the 58-card main with 42 distinct cards and only 2.7 percent exact archetype purity across roughly a dozen sub-themes that compete for slots, by an empty side deck, and by a copy count that breaks the OCG limit on Ash Blossom. Popularity did not earn points: Mulcharmy Fuwalos at 60.6 percent usage and Droll and Lock Bird at 56.3 percent confirm the list is real, not that it is strong, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in hand5) = 0.84 and roughly 16 Tuners in the main give good engine access, but the engine is split across several sub-themes (Synchro overlap warning) (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Seventeen spells, a 2-to-3-copy hand-trap suite, and Mulcharmy's no-cards condition give a high rate of dead or conflicting openers; the guide snippet itself mentions brick and instability (Inferred, Observed guide mention)
D3 Combo Conversion & Ceiling 58 Extra Deck bosses (Cosmic Blazar, Shooting Quasar, Red Supernova, Junk Warrior) have strong text, but no combo boards were supplied, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output is unknown and this score is a low-confidence estimate from structure alone (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Lock Bird and multiple searchers give several independent routes after a disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 60 Searchers (17 text hits), GY-recursion effects on Jet Synchron and Crossroad Sonic Chick, and Tuning give decent grind, offset by the reliance on spent hand traps (Inferred)
D7 End-Board & Interaction Quality 75 Ten hand traps, four Solemn cards, Lightning Storm, Harpie's Feather Duster, and negate text on Stardust Dragon and Cosmic Blazar give layered, durable interaction (Inferred from card text and flags)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps reach about 70 percent in a 6-card hand and Lightning Storm plus Duster provide board breaking, though the going-second combo split is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 4000-ATK Synchro bosses and Junk Warrior give closing power once a board is established, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 38 A 58-card main with 42 distinct cards and about 33 monsters split over many sub-themes and tech cards is far from compact; it is near the 60-card limit with 4 Solemn-type and tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck is full at 15 Synchro monsters with several Dragon and Warrior bosses; redundancy is high but some Stardust Dragon versions overlap (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15), so there is no post-side plan and no side-deck evidence (Verified composition, Provisional for post-side outcome)
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype share, and no dated meta sample exist; the score is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap timing windows, sub-theme conflicts and multi-step Synchro sequences raise decision load for the intended pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56.4, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal status: theoretical/structural-only. Computed 0.80*56.4 + 0.20*45 = 54.1, plus modifiers -10 = 44.1, capped at 40 because the deck is illegal as built. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense tuner count and searcher text give frequent access to a Synchro engine
  • Layered interaction: ten hand traps, four Solemn cards, Lightning Storm and Harpie's Feather Duster
  • Full, redundant Extra Deck with several 4000-ATK bosses and multiple Stardust Dragon versions

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2
  • No side deck (0 of 15), so no post-side adaptation or matchup-specific plan
  • Low exact archetype purity (2.7 percent) across about a dozen sub-themes that compete for slots
  • Large, unfocused main deck (58 cards, 42 distinct) with high brick and dead-draw risk

Critical choke points

  • Ash Blossom copy count: the deck cannot be legally played until a copy is removed
  • Tuner density in hand: a hand without a Tuner or searcher cannot start the Synchro engine
  • Hand-trap dependence: a going-second hand with no hand trap leaves the first combo unanswered
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One playable card that fits the Synchro or Junk line Clears the only legality violation; the deck cannot receive a normal score until it is legal
2 Mulcharmy Fuwalos and Mulcharmy Purulia Core Junk or Stardust starters Off-theme draw effects that need an empty board and conflict with the Junk and Stardust lines
3 One low-impact tech spell from the main deck A side deck of at least several cards The side deck is empty, so there is no post-side plan; even a short side improves D12 and TR

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2; Four Limited cards (Droll and Lock Bird, Harpie's Feather Duster, Reinforcement of the Army, Synchro Overtake) each run at one copy; Main 58, Extra 15, Side 0; within OCG size rules; Usage: Mulcharmy Fuwalos 60.6 percent inclusion, Droll and Lock Bird 56.3 percent
  • Observed: Guide snippet (Tà Đạo Holactie Synchron) notes brick and instability in this build
  • Inferred: Hypergeometric draw odds: searcher at least one in hand5 0.84; hand trap at least one in hand6 0.70; archetype core 0.31; Brick, starter and engine-access estimates from composition and card text; Interaction density and going-second strength from hand-trap count and text reads
  • Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample or tournament link; Post-side performance (D12): no side deck and no side evidence
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the build's intended plan is inferred from the card list and one guide snippet Side deck empty (0 of 15): post-side performance cannot be assessed

More OCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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