Junk Deck #771801 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Anchorbolt Hedgehog x1
- Artifact Lancea x1
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Droll & Lock Bird x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x1
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x3
- Starjunk Synchron x1
- Wheel Synchron x1
- Duelist Genesis x1
- Harpie's Feather Duster x1
- Junk Signal x3
- Lightning Storm x2
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x1
- Synchro Overtake x1
- Synchro Overtop x1
- Synchro Rumble x1
- Triple Tactics Thrust x2
- Tuning x2
- Infinite Impermanence x1
- Solemn Accusation x1
- Solemn Strike x1
- Solemn Warning x1
- Synchro Emergency x3
- Synchro Zone x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Junk Warrior x1
- Juraishin, the Cursed Thunder God x1
- Red Supernova Dragon x1
- Satellite Warrior x1
- Scrap Warrior x1
- Shooting Quasar Dragon x1
- Shooting Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Accel Synchron x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon a Dragon or Junk Warrior and convert the board with 2500 to 4000 ATK monsters (Shooting Quasar, Cosmic Blazar, Red Supernova) plus Junk Warrior pressure; Stardust Dragon and Stardust Trail follow-up after the Junk Synchron or Junk Meister opening
- Turn 1 (going first): Open a Junk Meister or Synchron starter, search a Junk or Synchron Tuner, and Synchro Summon into a Dragon or Junk Warrior on turn 1 or 2; keep Ash Blossom and Ghost Ogre up as interaction
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Lock Bird, Infinite Impermanence) to stop the opponent's first summon or search, then rebuild through Junk Synchron recursion
- Recovery: Recycle Synchron and Junk monsters from the GY through Jet Synchron, Anchorbolt Hedgehog and Junk Synchron's GY effect; re-Synchro through Synchro Overtop or Synchro Overtake if the board is cleared
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan
Why it scores here
The deck is illegal as submitted: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the normal Final Contextual score is capped and the figure above is a structural-only read. Its engine is a Junk and Synchron core, but most engine pieces are single copies (Junk Synchron, Junk Warrior, Jet Synchron, Starjunk Synchron), while Junk Meister is the only triple-copy starter, so opening-hand consistency is low (Inferred). The 15-card Extra Deck carries real closing power (4000-ATK Synchro Dragons), and ten hand traps give it solid interaction on the going-second side. Popularity and the archetype's usage data were not credited, and card scores were not averaged into the deck score. No combos were supplied, so floor, median and ceiling are text-only inferences and the confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 Junk Meister in 5-card opening hand) ~0.24 per copy count; engine needs 1-of Junk Synchron plus Junk Warrior; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 32 of 42 distinct main cards are single copies and about 15 are off-archetype or tech; high brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from text only: Junk Warrior ATK gain and 4000-ATK Synchro boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos recorded, so median output cannot be measured; kept mid-range pending data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Several independent starters (Junk Meister, Mulcharmy, Synchron recursion) but a 1-of engine core and a single Junk Warrior limit recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 17 searcher-text cards and Synchron GY recursion offer card economy; Mulcharmy draw is conditional (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 10 hand traps and 17 negation-text cards, plus Synchro Dragon negates; quality is layered but Ash Blossom over-limit weakens it (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand trap probability ~0.70 for at least one of 10 hand traps in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Multiple 4000-ATK Synchro bosses (Cosmic Blazar, Shooting Quasar, Red Supernova) and Junk Warrior pressure (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards with 25 level-0 spells and traps, 15 Synchro-generic tech slots and 15% exact-name archetype purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 Synchro monsters with several strong boss options, but the deck runs no non-Synchro flex options (Verified composition) |
| D12 | Side Deck Adaptability | 5 | No side deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or dated metagame sample supplied; left at a provisional mid value (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional effects, timing windows and once-per-turn exceptions across the Junk and Synchro lines; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (illegal copy count) (-8); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then illegal-deck cap applied: 43 - 10 modifiers = 33 (structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and 17 negation-text cards give layered interaction on the going-second side
- Strong Synchro boss options in the Extra Deck, including several 4000-ATK monsters
- Multiple searchers and Synchron GY recursion keep card flow going
Weaknesses
- Most engine pieces are single copies, so the opening hand often misses the engine
- Ash Blossom & Joyous Spring is over the copy limit, which makes the list illegal as submitted
- No side deck, so the deck cannot adapt between games of a best-of-3
- Low archetype purity (15.1% exact-name) with many generic tech and off-archetype slots
Critical choke points
- Junk Synchron and Junk Warrior are 1-of; losing them removes the main Junk Synchro line
- The Junk Meister starter depends on revealing a Warrior or Stardust Synchro in the Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | one of the 1-of engine or Junk support cards already present, or a copy of a different hand trap | Brings the list to the Semi-Limited copy limit of 2 and removes the illegal status |
| 2 | one or two generic off-archetype tech slots | a second copy of Junk Synchron or Junk Warrior-enabling support | Raises engine access, since the Junk engine is currently 1-of on its key pieces |
| 3 | none | a side deck of 15 cards | Gives the deck a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, making the list illegal; Main 58, Extra 15, Side 0 are within OCG size rules; Extra Deck is 15 Synchro monsters; 4000-ATK Synchro bosses are present; Ten hand traps and 17 searcher-text cards are present in the main deck
- Inferred: Opening-hand consistency is low because most engine pieces are single copies; Going-second interaction is layered by the hand-trap count and the 0.70 probability of at least one in 6 cards; Recovery depends on Synchron GY recursion and Jet Synchron
- Provisional: Meta power is null: no dated metagame sample was supplied; Format fit is a provisional mid value because no tournament context exists
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry; going-first and going-second splits are Inferred no side deck; post-side plan cannot be assessed Meta Power is provisional without a dated metagame sample
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