Labrynth Deck #771800 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Arianna the Labrynth Servant x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure (Ashtra 3000-ATK synchros, Psychic End Punisher, Ecclesia and the Dark Dragon) backed by hand-trap and negation interaction; Labrynth Lady/Lovely recursion and Normal Trap value; Ashtra revival line
  • Turn 1 (going first): Open Labrynth or Ashtra starters (Big Welcome Labrynth, Arianna, Akasuna) and go to a Synchro, keeping Ash Blossom, Infinite Impermanence and Solemn Judgment up for the opponent's first activation
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Evenly Matched) to break the opponent's starter, then Synchro through the resulting board
  • Recovery: Recycle Normal Traps and Labrynth monsters from the GY with Lovely Labrynth, Big Welcome and Welcome Labrynth; rebuild with Pot of Prosperity or Pot of Sloth
  • After siding: Not evaluable: the deck has no Side Deck (0 of up to 15 cards), so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its cards. Consistency is moderate: the core Labrynth set (10 copies, about 65% chance of at least one in a 5-card opening hand per the archetype group estimate) is accessible, but exact-name archetype purity is only 12.9% and the list splits across Ashtra, Dominus, Solemn, Greed, Branded and Mulcharmy, so starters conflict with each other. Interaction is the deck's strongest feature: 17 negation-text and 23 removal-text cards, 9 hand traps, and about a 68% chance of at least one hand trap in a 6-card going-second hand. Popularity is not credited: Labrynth usage stats confirm the core is real, but they do not make the list stronger. No recorded boards exist, so combo ceiling and median are text-only inferences and are scored low. The deck is Illegal (Baronne de Fleur and Albion the Branded Dragon are Forbidden, with 1 copy each), so the Final score is capped at 25 and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Core Labrynth 10 copies, P(at least one archetype-core card in a 5-card hand) about 0.65; exact-name purity 12.9% limits starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 40 26 generic-archetype copies plus 33 Level-0 Spell/Trap cards and 9 hand traps compete for hand slots; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable combos, so ceiling is text-only; Ashtra and Labrynth lines suggest a plausible ceiling but it is unverified (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards, so median and floor are unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Multiple negation and recursion routes (Lovely Labrynth, Big Welcome, Welcome Labrynth) help resilience, but line redundancy is unmeasured (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Normal Trap and Labrynth GY loops plus Pot draws; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text and 23 removal-text cards, Solemn Judgment, Ash Blossom and Dominus Impulse provide layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps and removal are present, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Ashtraja Susanoo 3300 ATK, Ashtraya Mikumari 3000 and Psychic End Punisher 3500 give high end-board ATK with few boss copies (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 31 distinct, mixed archetypes, 28 Trap cards and 33 Level-0 cards dilute efficiency; within 40-60 OCG size (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Synchro, 1 Fusion and 1 Xyz Extra cards with a full 15-card Extra; several boss options are flexible (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many Quick Effect timing decisions, Synchro chains and two Labrynth engines raise pilot load (Inferred)

How the score was computed

Strategy profile: primary 0.85 / secondary 0.15. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(41) + 0.20*TournamentReliability(35) = 40; modifiers total -12 gives 28; Illegal-deck cap applied, final 25 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal coverage: 17 negation-text and 23 removal-text cards
  • Strong end-board ATK in the Extra Deck (Ashtraja Susanoo 3300, Psychic End Punisher 3500)
  • Core Labrynth set has high inclusion in the archetype usage data

Weaknesses

  • Illegal: two Forbidden cards at 1 copy each
  • Low exact-archetype purity (12.9%), with starters spread across 6+ sub-archetypes
  • No Side Deck, so no post-side plan
  • Heavy Level-0 and Trap density (28 Traps, 33 Level-0 cards) reduces draw efficiency

Critical choke points

  • Dependence on the Forbidden Baronne de Fleur and Albion slots for the boss/removal plan
  • Opening-hand starter access for each sub-engine (about 25% per copy at 5 cards)
Priority Remove Add Reason
1 Baronne de Fleur and Albion the Branded Dragon Legal Labrynth or Ashtra boss/extender replacements from the card pool The deck cannot be legal while these Forbidden cards are present; this is the only change that makes the list playable
2 A few off-archetype Trap cards (for example Destructive Daruma Karma Cannon, Ashtra's Howl, or Crow) Additional Labrynth starters or a Side Deck Raises exact-name purity and adds post-side flexibility, which the list currently lacks

Evidence & confidence

  • Verified: Legality: Baronne de Fleur and Albion the Branded Dragon are Forbidden and run at 1 copy each; Main 55 and Extra 15 are within OCG size rules; Side is 0; Copy histogram: 15 singles, 8 doubles, 8 triples; Role-tag counts: 9 hand traps, 17 negation-text, 23 removal-text
  • Observed: Labrynth core cards show high archetype usage inclusion (Big Welcome 82.8%, Lovely Labrynth 75.9%)
  • Inferred: Starter access about 25% per 3-copy card in a 5-card hand; Hand-trap presence about 68% in a 6-card going-second hand; Consistency and brick estimates from text plus composition
  • Provisional: Meta Power (null, no dated metagame); Matchup fit (D13), no tournament data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, and the Side Deck is empty

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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