Lightsworn Deck #771740 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fiendsmith Engraver x3, Lightsworn Dragonling x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Lightsworn OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: No single engine: Extra Deck boss monsters (Judgment Dragon, Chaos Angel, Bystial Dis Pater, Psychic End Punisher, The Zombie Vampire, Super Starslayer TY-PHON) reached through Lightsworn, Bystial, Fiendsmith and Horus bridges; Fiendsmith Desirae / Fiendsmith's Requiem line via Fiendsmith Engraver and Fiendsmith's Tract, competing for the same Extra Deck slots
  • Turn 1 (going first): Open a Lightsworn or Fiendsmith starter (Lightsworn Dragonling, Weiss, Charge of the Light Brigade, Fiendsmith Engraver) and try to reach any boss; no verified line exists in the evidence, so this is Inferred from card text only
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Evenly Matched) plus Harpie's Feather Duster and Foolish Burial to answer the opponent's board, then a Bystial or Horus boss from the GY; Inferred
  • Recovery: Recursion from the GY through Lightsworn Dragonling, Weiss, Bystial Druiswurm/Magnamhut banish-and-summon, King's Sarcophagus; depends on a starter being present, which is roughly a coin flip on a 5-card hand
  • After siding: None. The deck runs no side deck, so there is no adaptation path; the legality fix would have to come from the main deck

Why it scores here

The deck is scored as a system, not as an average of its cards. Its 57-card main deck mixes four or more archetypes (Lightsworn, Fiendsmith, Mulcharmy, Bystial, Horus) with only 22% exact-name Lightsworn purity, so the starters do not share a single line. The hypergeometric numbers are reasonable on paper: about 24% for at least one copy of a 3-copy starter in a 5-card opening hand and about 86% for at least one searcher-text card, but they do not show that any of those searchers leads to a working board. Hand-trap density (7 cards) and a Toolbox-style spread of Extra Deck bosses give some going-second interaction, and the score is held down by the absence of any recorded combos, the empty side deck, and the two copy-limit violations. Popularity of the Lightsworn name in the usage data does not earn points here, and the deck is capped because it is illegal in OCG.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) = 0.2447; searcher-text group P(at least one) = 0.8625; the core archetype group opens about 49% of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 51% of 5-card hands have no archetype core card (proxy brick estimate); conflicting engines and 7 hand traps compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combos were supplied, so ceiling is inferred only from card text, such as Judgment Dragon and Chaos Angel as Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so median output cannot be measured and is set to a low prior for a multi-engine list (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent starters (Lightsworn Dragonling, Weiss, Fiendsmith Engraver, Horus recursion) give some route redundancy, but no one line is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and searchers from the GY are present in card text, but no resource data exists; Solar Recharge and Charge of the Light Brigade are the only draw-and-search cards (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Ghost Belle, Evenly Matched, Harpie's Feather Duster and Foolish Burial give layered interaction, with 7 hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps and Bystial banish-and-summon give some board-breaking capacity; no going-second split is measured (Inferred)
D9 Offensive Pressure & Closing Power 45 Extra Deck bosses reach 3000-3500 ATK (Judgment Dragon, Chaos Angel, Bystial Dis Pater) but there are no direct-attack or piercing payoffs (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 35 57 main-deck cards with 34 distinct names and 3 copies of Fiendsmith Engraver; 9 of 34 distinct main cards are 1-of Limited or cross-archetype tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across link, xyz, synchro and fusion, all used; several bosses share the same Extra slots as the Fiendsmith line (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 Side deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is a context signal only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype decision points (which engine to commit to on each turn) and Limited single-copy starters raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-6); illegal cap (0). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*35 - 12 = 31; capped at 25 because the deck is Illegal (structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.51 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck boss density (Judgment Dragon 3000 ATK, Chaos Angel 3500 ATK, Bystial Dis Pater 3500 ATK, Psychic End Punisher 3500 ATK)
  • Seven hand traps and several banish or negate effects give multi-layered interaction
  • Three 3-copy searchers and 18 searcher-text cards make the opening hand reasonably likely to find some action

Weaknesses

  • Illegal in OCG: Ash Blossom and Fiendsmith Engraver exceed their copy limits, and 9 Limited singletons are present
  • Four-archetype core with 22% exact-name purity means the starters do not chain into one line
  • No side deck at all, so no post-side or matchup adaptation
  • No combos or guides recorded, so the deck's real output cannot be verified

Critical choke points

  • Each Limited starter (Fiendsmith Engraver, Tearlaments Scheiren, Bystial Druiswurm) is a single copy, so losing one to a hand trap removes the line it starts
  • Extra Deck slots are shared between the Fiendsmith and Lightsworn bosses, so one dead Fusion or Synchro line cannot be replaced
Priority Remove Add Reason
1 Fiendsmith Engraver (3 copies) Fiendsmith Engraver (1 copy) Fixes the copy-limit violation; the Limited status allows only one copy
2 Ash Blossom & Joyous Spring (1 copy) Nothing from the Extra deck; reduce to 2 copies Fixes the Semi-Limited violation (2 legal copies, 3 run)
3 Off-archetype Limited singletons (Bystial Druiswurm or Magnamhut, Keldo, Mudora) Lightsworn-core cards already in the deck Reduces the engine conflict and the banlist exposure
4 None A 15-card side deck with at least 2 hand traps and 2 floodgates The side deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies run vs 2 legal; Fiendsmith Engraver 3 vs 1 legal; 57 main and 15 extra cards are within size rules; Card text and stats for all 57 main and 15 extra cards as supplied; Archetype purity 22.2%; 16 of 57 main cards share the exact Lightsworn name
  • Observed: Usage data: Lightsworn core cards 4 of 5 present (80%); Black Rose Dragon missing
  • Inferred: Starter consistency from the hypergeometric draw table (24% for a 3-copy starter in 5 cards); Hand-trap and interaction density from card text; Going-first and going-second plans from card text, not from recorded boards; Brick proxy of about 51% for a 5-card hand
  • Provisional: Meta power and matchup fit: no dated metagame sample, no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate, matchup or going-first/second telemetry exists in YGOVN Deck title is null; the deck has no side deck and no recorded guide Meta power is Provisional unless a dated metagame sample is supplied

More OCG Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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