World Legacy Deck #771730 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Knightmare Corruptor Iblee x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Girsu, the Orcust Mekk-Knight x3
- Knightmare Corruptor Iblee x3
- Lava Golem x3
- Mekk-Knight Blue Sky x2
- Mekk-Knight Indigo Eclipse x2
- Mekk-Knight Purple Nightfall x3
- Mekk-Knight Red Moon x1
- Mekk-Knight Yellow Star x1
- World Legacy - "World Armor" x1
- World Legacy - "World Chalice" x1
- Mekk-Knight Avram x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Cynet Mining x2
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One-Time Passcode x2
- Silent Graveyard x3
- World Legacy Key x1
- World Legacy Scars x1
- World Legacy Succession x1
- World Legacy's Memory x2
- Crackdown x3
- Infinite Impermanence x3
- World Legacy Whispers x1
- World Legacy's Secret x2
Extra Deck (15)
- Galatea-I, the Orcust Automaton x1
- I:P Masquerena x1
- Lib the World Key Blademaster x2
- Linguriboh x1
- Link Spider x2
- Mekk-Knight Crusadia Avramax x1
- Mekk-Knight of the Morning Star x2
- Mekk-Knight Spectrum Supreme x1
- Salamangreat Almiraj x2
- Underworld Goddess of the Closed World x1
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link Summon Mekk-Knight and World Legacy boards into 3000-ATK Link Monsters (Crusadia Avramax, Spectrum Supreme, Underworld Goddess) and press damage.; Recover through searchers and hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) to keep Link Summon lines alive.
- Turn 1 (going first): Open a searcher or Mekk-Knight starter (about 45% for the 6-card archetype core, inferred), search a World Legacy or Mekk-Knight, and Link Summon toward a 2000–3000 ATK board.
- Turn 2 (going second): Use the 9 hand traps and negation text (Infinite Impermanence, Ash Blossom, Ghost Belle, Crackdown) to break the opponent's first board, then convert with Link Summons.
- Recovery: Rebuild from the GY via Mekk-Knight searchers and World Legacy Succession, and re-Link through the Extra Deck.
- After siding: Not evaluable: the list has no side deck, so there is no post-side plan.
Why it scores here
The list is illegal as submitted: Ash Blossom & Joyous Spring runs 3 copies against an OCG Semi-Limited limit of 2, and the deck has no side deck. Its engine is split across Mekk-Knight, World Legacy and several off-archetype staples, with only 5 of 55 main cards named exactly after the archetype (7.1% exact-name purity), so the starter pool is thin and the archetype core is present for only 2 of 25 standard core cards. Interaction is the strongest part of the system, with 9 hand traps and 22 negation-text cards that give it real answers on the opponent's first board. No combo boards were recorded, so conversion and median output are text-only inferences, and no tournament or win-rate data supports any meta claim. Popularity did not earn points, and nothing here is an average of individual card scores. The illegal status caps the final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 archetype-core card in opening 5) about 0.45 across 6 copies; P(>=1 searcher in 5) about 0.65 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 27 distinct main cards with 9 singletons; Level 0 spells and off-archetype staples create dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; the Link Summon chain to 3000-ATK Links is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output is unknown and set to a low-confidence midpoint (Inferred, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 9 hand traps and 2 Link Summon routes give some redundancy, but the archetype core is thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | World Legacy Scars, searchers and GY-recursion cards give some grind (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | 22 negation-text and 18 removal-text cards, with 9 hand traps (Inferred semantic read; the role flags are Verified) |
| D8 | Going-Second & Board-Breaking Power | 60 | 9 hand traps and Dark Ruler No More give going-second board-breaking potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Three 3000-ATK Link Monsters and direct-attack text give closing power if the board is established (Verified stats; Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 27 distinct names, with 21 tech-tagged cards and 7.1% exact-archetype purity, so compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Link and 1 Synchro in the Extra Deck, with 11 distinct names, covering several Link routes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is run, so there is no post-side adaptability to score (Verified; data gap) |
| D13 | Matchup Coverage & Format Fit | 35 | Only 8% of the standard archetype core is present (Verified usage stat); no tournament or meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Multi-step Link lines plus heavy hand-trap timing and a 55-card main make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: Structural 49 with Meta null; 0.80*49 + 0.20*35 = 46, then context modifiers -12 gives 34, capped at 30 for the illegal list (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 9 hand traps and 22 negation-text cards
- Searcher density (10 cards) supports consistency
- Three 3000-ATK Link Monsters give closing power
Weaknesses
- Illegal as submitted: 3 copies of a Semi-Limited card
- Low archetype purity (7.1% exact-name)
- No side deck
- No recorded combos to confirm the engine works
Critical choke points
- Only 6 archetype-core copies, so the engine depends on a few cards
- Ash Blossom is over the copy limit and must be cut to 2 before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal, non-over-limit card (for example a Mekk-Knight or World Legacy staple) | Makes the list legal, which removes the illegal cap on the final score |
| 2 | Off-archetype tech (for example Lightning Storm, Dark Ruler No More) | A 15-card side deck with extra hand traps or Mekk-Knight answers | Gives the list a side deck and post-side adaptability |
Evidence & confidence
- Verified: Main 55 and Extra 15 are within the OCG size rules; Ash Blossom & Joyous Spring is 3 copies vs a limit of 2 (Semi-Limited); Harpie's Feather Duster is 1 copy (Limited, legal); Composition counts, role flags and archetype purity from the export; Usage stats: only 2 of 25 core cards present (8%)
- Inferred: Starter and searcher probabilities from the hypergeometric table; Hand-trap and negation timing read from card text; Offensive closing power from Link ATK values and text
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit relies only on the archetype usage stat
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going first/second, matchup, brick/starter rates) No side deck; post-side adaptability cannot be measured Meta Power is provisional unless a dated metagame sample is supplied
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