World Legacy Deck #771730 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Knightmare Corruptor Iblee x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck World Legacy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Mekk-Knight and World Legacy boards into 3000-ATK Link Monsters (Crusadia Avramax, Spectrum Supreme, Underworld Goddess) and press damage.; Recover through searchers and hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) to keep Link Summon lines alive.
  • Turn 1 (going first): Open a searcher or Mekk-Knight starter (about 45% for the 6-card archetype core, inferred), search a World Legacy or Mekk-Knight, and Link Summon toward a 2000–3000 ATK board.
  • Turn 2 (going second): Use the 9 hand traps and negation text (Infinite Impermanence, Ash Blossom, Ghost Belle, Crackdown) to break the opponent's first board, then convert with Link Summons.
  • Recovery: Rebuild from the GY via Mekk-Knight searchers and World Legacy Succession, and re-Link through the Extra Deck.
  • After siding: Not evaluable: the list has no side deck, so there is no post-side plan.

Why it scores here

The list is illegal as submitted: Ash Blossom & Joyous Spring runs 3 copies against an OCG Semi-Limited limit of 2, and the deck has no side deck. Its engine is split across Mekk-Knight, World Legacy and several off-archetype staples, with only 5 of 55 main cards named exactly after the archetype (7.1% exact-name purity), so the starter pool is thin and the archetype core is present for only 2 of 25 standard core cards. Interaction is the strongest part of the system, with 9 hand traps and 22 negation-text cards that give it real answers on the opponent's first board. No combo boards were recorded, so conversion and median output are text-only inferences, and no tournament or win-rate data supports any meta claim. Popularity did not earn points, and nothing here is an average of individual card scores. The illegal status caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 archetype-core card in opening 5) about 0.45 across 6 copies; P(>=1 searcher in 5) about 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 distinct main cards with 9 singletons; Level 0 spells and off-archetype staples create dead draws (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; the Link Summon chain to 3000-ATK Links is a text-only read (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unknown and set to a low-confidence midpoint (Inferred, data gap)
D5 Interruption Resilience & Route Redundancy 50 9 hand traps and 2 Link Summon routes give some redundancy, but the archetype core is thin (Inferred)
D6 Resource Economy, Recovery & Grind 55 World Legacy Scars, searchers and GY-recursion cards give some grind (Inferred from card text)
D7 End-Board & Interaction Quality 70 22 negation-text and 18 removal-text cards, with 9 hand traps (Inferred semantic read; the role flags are Verified)
D8 Going-Second & Board-Breaking Power 60 9 hand traps and Dark Ruler No More give going-second board-breaking potential (Inferred)
D9 Offensive Pressure & Closing Power 60 Three 3000-ATK Link Monsters and direct-attack text give closing power if the board is established (Verified stats; Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 27 distinct names, with 21 tech-tagged cards and 7.1% exact-archetype purity, so compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Link and 1 Synchro in the Extra Deck, with 11 distinct names, covering several Link routes (Verified composition)
D12 Side Deck Adaptability 10 No side deck is run, so there is no post-side adaptability to score (Verified; data gap)
D13 Matchup Coverage & Format Fit 35 Only 8% of the standard archetype core is present (Verified usage stat); no tournament or meta sample (Provisional)
D14 Pilotability & Error Tolerance 25 Multi-step Link lines plus heavy hand-trap timing and a 55-card main make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: Structural 49 with Meta null; 0.80*49 + 0.20*35 = 46, then context modifiers -12 gives 34, capped at 30 for the illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 9 hand traps and 22 negation-text cards
  • Searcher density (10 cards) supports consistency
  • Three 3000-ATK Link Monsters give closing power

Weaknesses

  • Illegal as submitted: 3 copies of a Semi-Limited card
  • Low archetype purity (7.1% exact-name)
  • No side deck
  • No recorded combos to confirm the engine works

Critical choke points

  • Only 6 archetype-core copies, so the engine depends on a few cards
  • Ash Blossom is over the copy limit and must be cut to 2 before the list is legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal, non-over-limit card (for example a Mekk-Knight or World Legacy staple) Makes the list legal, which removes the illegal cap on the final score
2 Off-archetype tech (for example Lightning Storm, Dark Ruler No More) A 15-card side deck with extra hand traps or Mekk-Knight answers Gives the list a side deck and post-side adaptability

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within the OCG size rules; Ash Blossom & Joyous Spring is 3 copies vs a limit of 2 (Semi-Limited); Harpie's Feather Duster is 1 copy (Limited, legal); Composition counts, role flags and archetype purity from the export; Usage stats: only 2 of 25 core cards present (8%)
  • Inferred: Starter and searcher probabilities from the hypergeometric table; Hand-trap and negation timing read from card text; Offensive closing power from Link ATK values and text
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit relies only on the archetype usage stat
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going first/second, matchup, brick/starter rates) No side deck; post-side adaptability cannot be measured Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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