Orcust Deck #771729 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Knightmare Corruptor Iblee x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.6
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-based board pressure from Mekk-Knight and World Legacy links (Crusadia Avramax 3000, Spectrum Supreme 3000, Underworld Goddess 3000) once the Mekk-Knight summon chain is live; Mekk-Knight Purple Nightfall / Blue Sky / Indigo Eclipse column summons backed by hand traps and World Legacy spells
  • Turn 1 (going first): Open a Mekk-Knight or World Legacy starter with the 10-copy archetype core, use searchers (Cynet Mining, Mekk-Knight Blue Sky, World Legacy Succession) to reach a link, and hold Ash Blossom / Infinite Impermanence for the first response
  • Turn 2 (going second): Use one of 9 hand traps (about 68% to hold at least one in a 6-card hand) to stop the opponent's first engine, then rebuild through the link monsters and Mekk-Knight summons
  • Recovery: Re-search Mekk-Knight monsters or World Legacy cards from the Deck with Blue Sky, Morning Star and World Legacy Key, and re-summon from the GY through Succession and Memory
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be assessed

Why it scores here

This list is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a 2-copy OCG limit, so it is scored structurally only and its final score is capped at 30. Its strongest structural feature is interaction density: 9 hand traps, 22 negation-text cards and 18 removal-text cards give it a solid end-board and going-second answer layer (Inferred). The 10-copy Mekk-Knight/World Legacy core gives a reasonable chance of a live starter in the opening hand (about 65%, Inferred), but the list is only 1.4% exact-name Orcust and spreads across 27 distinct main-deck cards, so the engine is spread thin and brick-prone. There is no recorded board data and no side deck, so the combo ceiling, median output and post-side adaptability are unmeasured and kept low. The score reflects consistency and interaction on the system as a whole, not the popularity of Orcust and not an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core starter in a 5-card hand) ≈ 0.65 across 10 core copies; hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 45 21 tech cards and 14 Link Monsters across 27 distinct main-deck cards leave redundant hands likely; the archetype split is 69 off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so ceiling is text-only and the best line is unknown (Inferred)
D4 Combo Floor & Median Output 35 combo data has zero boards, so the median and floor are not measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps, Mekk-Knight column summons and World Legacy recursion give some alternate routes, but there is no measured route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 10 searcher-text cards and GY re-summon paths (World Legacy Succession, Memory) support recovery, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 9 hand traps, 22 negation-text cards and 18 removal-text cards give high interaction density in the text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is about 68% at least one in hand6 (hypergeometric, Inferred); board-breaker text is limited (Inferred)
D9 Offensive Pressure & Closing Power 60 Three 3000-ATK link monsters (Avramax, Spectrum Supreme, Underworld Goddess) provide closing power once the chain is live (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards with 27 distinct names, 29 generic and many tech slots, so compactness is moderate (Verified count)
D11 Extra Deck Efficiency & Coverage 60 14 Link and 1 Synchro in the Extra Deck, mostly Mekk-Knight and World Legacy links that fit the main deck (Verified composition)
D12 Side Deck Adaptability 15 Side Deck size is 0, so no side deck exists and no post-side plan can be scored (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link, no meta share and no dated metagame sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Long multi-step Mekk-Knight summon and link chains with many decision points for hand traps and column-based summons (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; Midrange profile used as-is for the structural score. Structural ≈ 50.6, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-8); Illegal status cap (0); No side deck (0). Final formula: Illegal cap: Final = min(30, 0.80*Structural + 0.20*TournamentReliability + ContextModifiers) = min(30, 0.80*50.6 + 0.20*40 - 8) = 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction layer: 9 hand traps, 22 negation-text cards and 18 removal-text cards
  • Core 10-copy Mekk-Knight/World Legacy engine with reasonable starter odds (about 65% in a 5-card hand)
  • Three 3000-ATK link finishers in the Extra Deck
  • Strong going-second hand-trap coverage (about 68% at least one in a 6-card hand)

Weaknesses

  • Illegal in its current form: 3 copies of Ash Blossom against a 2-copy limit
  • No side deck, so no best-of-3 adaptation
  • Spread across 27 distinct main-deck cards with 69 off-archetype copies, so the engine is thin and brick-prone
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Mekk-Knight and World Legacy starter access; one core-group miss leaves a brick hand
  • Single 1-copy World Legacy Key and Scars for recovery
  • Reliance on link summons for pressure with limited Extra Deck redundancy
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; or substitute a legal 1-copy tech card Brings the list within the OCG copy limit so it can receive a normal Final Contextual score
2 One low-impact tech card (e.g. Silent Graveyard or Dark Ruler No More) A 15-card side deck (e.g. extra hand traps or Mekk-Knight answers) A registered side deck is needed for best-of-3 adaptability (D12) and a post-side plan
3 One off-archetype tech slot A second copy of a core Mekk-Knight starter (e.g. Mekk-Knight Avram) Improves starter consistency and reduces brick risk (D1/D2)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; main size within 40–60 and extra within 0–15; Ash Blossom & Joyous Spring at 3 copies vs OCG limit 2 (Semi-Limited); Harpie's Feather Duster at 1 copy (Limited, legal); Card text for the 3000-ATK links (Avramax, Spectrum Supreme, Underworld Goddess); Composition counts (9 hand traps, 22 negation-text, 18 removal-text, 14 Link, 1 Synchro)
  • Inferred: Starter odds: about 0.65 for at least one core-group card in a 5-card hand (hypergeometric); Going-second hand-trap odds: about 0.68 for at least one in a 6-card hand; Brick risk from 27 distinct main-deck cards and 69 off-archetype copies; Interaction quality from negation/removal text (semantic read)
  • Provisional: Matchup and format fit (no tournament link, no meta share, no dated metagame sample); Meta Power (kept null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck registered (Side Deck size 0) No deck title (deck_name null) Meta Power is provisional without a dated metagame sample

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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